Hello ...
I need to optimize (that is, probably re-build from the ground up) some 2D OpenGL/Obj-C routines for displaying the graphics in a (simple?) solitaire game. My current routines work okay, but they perform rather poorly. I could continue to kludge my way through it all (or, perhaps, actually learn efficient OpenGL practices), but my day job is keeping me from dedicating enough time for this, and the game has already been "in development" for far too long.
Any suggestions on finding Cocoa-friendly Mac OS X-specific OpenGL contract coders?
Thanks and regards,
DayLateDon