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How to import Xcode projects in CodeWarrior
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SYN
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Join Date: Oct 2000
Location: Paris, France
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Jan 29, 2004, 05:50 PM
 
I'm writing a little app that's supposed to run on both OSX and OS9. It compiles successfully in OSX, but I have yet to test it in OS9.

I have CodeWarrior 8.0, and I'd like to know if anyone knows how to import an XCode project in CW. I've tried creating a new Carbon project and manually importing the files, but I get all sorts of weird compile errors.
Soyons Réalistes, Demandons l'impossible
     
Posting Junkie
Join Date: Jun 2000
Location: Union County, NJ
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Jan 29, 2004, 10:35 PM
 
Don't do it.

We've been using CW 8.3 at work and it's buggy as hell. The problem is that we're so deep in the development cycle that switching to CW 9 isn't a decent option.

Why would you want to move it to CW anyway?

Mike
     
Clinically Insane
Join Date: Oct 2001
Location: San Diego, CA, USA
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Jan 29, 2004, 11:20 PM
 
Originally posted by starman:
Why would you want to move it to CW anyway?
Because CodeWarrior is the only game in town for compiling CFM binaries?
Chuck
___
"Instead of either 'multi-talented' or 'multitalented' use 'bisexual'."
     
SYN  (op)
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Jan 30, 2004, 03:08 AM
 
Originally posted by Chuckit:
Because CodeWarrior is the only game in town for compiling CFM binaries?
Yeah, that's the only reason. I only have CW8.0 and this project is almost over, so moving to CW9 now is not really an option.

Does anyone know the includes and header files I have to add to CW in order for it to successfully compile those files? I have zero CW experience
Soyons Réalistes, Demandons l'impossible
     
Senior User
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Jan 30, 2004, 08:15 AM
 
Originally posted by Chuckit:
Because CodeWarrior is the only game in town for compiling CFM binaries?
What about poor old MPW?

OK, it's a sick joke, but hey, when you're on a budget

- proton
     
   
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