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Mac Games Programming
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sdenney
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Dec 22, 2000, 05:34 PM
 
I noticed recently that games.macnn.com posted a "How to get into the games arena", but it was more from a business/job interview stand point.

I have been programming on the Mac for quite a long time in various languages. I have also programmed under *NIX for a few years now.

In my attempts at creating a graphical game, my attempts have had varied success, but mostly all for not. I can program a text only game, and I can program a Mac Interface, but I don't know how to tie the text game into the Mac Interface and make it graphical instead of text.

I have looked high and low for books/tutorials on how to do this, but I haven't found any. Also, I've searched reference sites on the net and usegroups, but everything is either too complicated (Apple's Developer Help sites) or not Mac-centric enough to be of any use.

If anyone knows of any books/tutorials that could be of use, I would greatly appreciate it.
     
cla
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Join Date: Mar 2000
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Jan 25, 2001, 01:05 AM
 
>In my attempts at creating a graphical game, my attempts have had varied success, but mostly all for not. I can program a text only game, and I can program a Mac Interface, but I don't know how to tie the text game into the Mac Interface and make it graphical instead of text.

Well, you don't leave much to go on... =) Graphical in what way? Could be anything from a 3D texture mapped environment, stills or ascii graphics to voxel based a s o. Whatever, I guess OpenGL might be something to learn these days. OpenGL tutorials are to be found everywhere, however, to mix in the Mac's toolbox, you'll need to download Apples OpenGL SDK. Agl (Apple OpenGL) and Drawsprockets is one combination you might want to check out.

As for the rest, I've got one nice tip to get you going: "Tips and Tricks of the Mac Game Programming Gurus" is the book of the (last) century.
     
Forum Regular
Join Date: Jan 2001
Location: Maryland
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Feb 10, 2001, 01:33 PM
 
Try using SuperCard/SuperEdit by Inkwell. Just a guess but it seems to me that you (like me) are not ready for OpenGL yet, it's just something that we can stare and wish at. Try SC. I currently produce many Mac-like games through it!
     
   
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