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You are here: MacNN Forums > Software - Troubleshooting and Discussion > Developer Center > OpenGL particle engine && screensavers

OpenGL particle engine && screensavers
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Mac Enthusiast
Join Date: Jan 2001
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Aug 1, 2002, 04:37 PM
 
well, i got bored the other day and started playing around
i ended up with this:
<a href="http://homepage.mac.com/lorenb/test.dmg" target="_blank">http://homepage.mac.com/lorenb/test.dmg</a>

actually, it's turning into a rather sophisticaed particle engine (ill keep you updated on that)

my question is this: how can i make a openGL-based screensaver? I've gone through the whole cocoa-based screensaver (pretty sluggish) thing... can anyone explain how to convert this so that it draws via openGL?

thanks!
     
tie
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Join Date: Feb 2001
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Aug 1, 2002, 04:46 PM
 
I suggest looking at the examples here: <a href="http://www.epicware.com/macosxsavers.html" target="_blank">http://www.epicware.com/macosxsavers.html</a>

It's very easy, and even gives a really big speed boost for 2D screensavers. (Maybe the new Quartz will change this slightly.)
The 4 o'clock train will be a bus.
It will depart at 20 minutes to 5.
     
Mac Enthusiast
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Aug 2, 2002, 10:08 PM
 
Awesome... thanks for the link!
     
   
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