ok, this is what we have a pc game, opengl, directx networking, c++ reality engine.
porting:
opengl - no brainer
directx networking - need to replace it with bsd sockets (have to work on pc to get the two versions compatible..)
c++ - how hard is it to port c++? to either carbon but preferably cocoa.
please help out!
the easier it is the more likely you will see this game on macos x.