Hello,
For a game I am working on I would like to introduce an internet-playability component yet I don't know of the best way to do it. I looked at some of the Distributed Object framework but figured it seemed a bit like overkill. Anyone out there have a simple way to send information to an IP and be able to wait for such incoming data?
While we are on the topic of internet communication, does anyone know of the best way to open a connection to a web server, request a file, and then only receive the return code (applies to another project I have lined up)? In some cases, I only will want to see if a file exists or if I have permission to access it. It would be a real waste to download an entire file just to see if it is there.
Thanks in advance,
Jeff.