Okay, I'm a real newbie to the whole OpenGL thing; so, go easy on me.
I'm reading and going through the tutorials at
NeHe. So far I'm learning a great deal and am progressing through the tutorials rather nicely. Each tutorial's code can be downloaded so you don't have to retype all the code. The only thing you need to do is add the OpenGL framework to the project and then you're ready to compile. Well, starting with
lesson 6, the downloadable tutorials that use texture mapping cause problems with Project Builder. Here's the kicker: I can build the app and then run it from the Finder okay; however, I can't build-and-run it from Project Builder. If I do that, Project Builder says:
<font color = red>Lesson 6.app has exited due to signal 11 (SIGSEGV).</font>
What's a SIGSEGV error?
Now, the code included with the project I downloaded has a .c and .h file for loading SGI files. The same thing happens with the other projects that use textures (and also have these two files). Before I take those out and start trying to use the code for BMPs that is on the tutorial webpage, I was wondering if there is something in these two files that could be fixed to alleviate this problem. If someone could be so kind as to
download that code and see if you notice anything out of the ordinary, I would be very grateful.
Thanks in advance!
[ 12-13-2001: Message edited by: starfleetX ]