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You are here: MacNN Forums > Software - Troubleshooting and Discussion > Developer Center > How to build a double clickable app?

How to build a double clickable app?
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TMan
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Sep 22, 2000, 10:46 AM
 
Okay, while I'm waiting for by PB to arrive, I'm trying to do a little research.

I have a "pure" java program that I want to use as an application. Does OS-X hava anything similar to the J-Bindary from OS-9?

In other words, How can I make my program look like a "real" app?

On a side note, what is the status for Quicktime for Java in X?

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themexican
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Sep 23, 2000, 08:03 PM
 
I have no answers to the post above, but I have a similar question. Appleworks 6.04 is the only Carbon app I've seen that runs on both X and 9 (most other Carbon apps have a carbonized and a non carbonized version). Out of curiosity, is there a simple way to build a "fat" (obese) app?
     
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Sep 24, 2000, 02:57 PM
 
Klondike ( http://www.casteel.org/ ) is a "FAT Carbon" application that runs natively on everything from a Mac Plus with System 6.x up through Mac OS X. It's a simple game, but I thought it was still kinda neat that you could have an application that supports 68K, PPC, and Carbon all with the same binary.
     
TMan
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Sep 25, 2000, 08:07 AM
 
Well, I still don't know about building the double clickable app, but I got my public beta.

For anyone wondering about Quicktime for Java, it's there! I still don't understand the classpath structure in jdk1.2 (I'm a 1.1 developer). But, with a little bit or work, it's all there.

I will post back if I ever figure out about the clickable app...

--T
     
eagrant
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Sep 25, 2000, 04:59 PM
 
Originally posted by themexican:
I have no answers to the post above, but I have a similar question. Appleworks 6.04 is the only Carbon app I've seen that runs on both X and 9 (most other Carbon apps have a carbonized and a non carbonized version). Out of curiosity, is there a simple way to build a "fat" (obese) app?
FATCarbon is a CodeWarrior Pro plugin that allows you to build, in a fairly simple manner, a single "FAT Carbonized" app, i.e., one that runs on 68K, classic PPC, and OS X machines. FATCarbon is included on the CW Pro 6 CDs and is otherwise available at <http://www.eagrant.com/FATCarbon.html>.
     
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Join Date: Oct 2000
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Oct 2, 2000, 09:46 PM
 
Originally posted by TMan:

I have a "pure" java program that I want to use as an application. Does OS-X hava anything similar to the J-Bindary from OS-9?

In other words, How can I make my program look like a "real" app?
Project Builder supports just that: When you start it, just select "Java Application" as a new project type and it'll give you a new "HelloWorld" implemented in AWT.

I haven't been toying much with it yet, but what I've seen looks pretty good. Especially the Aqua look and feel for Swing is cool.

If you're not intending to go cross-platform, you also have all of the Cocoa classes at your disposal which allow for even more nice stuff, but if you need or want to stay pre Java, that's off limits, of course.

Jens

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Join Date: Oct 2000
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Oct 3, 2000, 05:40 AM
 
Originally posted by TMan:
Okay, while I'm waiting for by PB to arrive, I'm trying to do a little research.

I have a "pure" java program that I want to use as an application. Does OS-X hava anything similar to the J-Bindary from OS-9?

In other words, How can I make my program look like a "real" app?

On a side note, what is the status for Quicktime for Java in X?

Under Mac OS X Server double click at the .class file that implements "main". (I hope this will work under Mac OS X).
This will start a Java runtime that loads your app.
     
menowarawa
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Oct 3, 2000, 02:17 PM
 
Now,with Developer beta, you can wrap your pure java application by MRJAppBuilder.

MRJAppBuilder does what you want.
     
   
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