Welcome to the MacNN Forums.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

You are here: MacNN Forums > Software - Troubleshooting and Discussion > Developer Center > Drawsprockets in OS X?

Drawsprockets in OS X?
Thread Tools
Mac Elite
Join Date: May 2001
Location: Up north
Status: Offline
Reply With Quote
Dec 22, 2001, 06:57 PM
 
In the current version of developer I have, the december one, the tech docs say that drawsprockets is not supported in carbon. Ok... I checked the header, it says the same thing...

I know that there are frameworks for an OS X version in the system library folder. So, are there any tech docs on these yet?


Thx...

[ 12-26-2001: Message edited by: 11011001 ]
     
Addicted to MacNN
Join Date: Mar 2000
Location: London, UK
Status: Offline
Reply With Quote
Dec 30, 2001, 05:26 AM
 
The DrawSprockets Framework on OS X supports only the limited calls that are listed in the headers.
     
Mac Elite
Join Date: May 2001
Location: Up north
Status: Offline
Reply With Quote
Jan 1, 2002, 03:37 AM
 
Great thanks for posting, I thought that my question was dead, and would never get answered...

Well that news kinda sucks... cus I found drawsprockets. I am still reading the tech docs for OS X...

Also kinda good too, I could never get 16 or 32 bit color using drawsprockets!!!

Can someone tell me if there is any cocoa or carbon thing that can do a screen fade in/out, and a way to do buffering like it was done in drawsprockets? Or better still a cocoa version of game sprockets?
     
Mac Enthusiast
Join Date: Apr 2001
Status: Offline
Reply With Quote
Jan 1, 2002, 03:58 AM
 
not needed

use core graphics
     
Addicted to MacNN
Join Date: Mar 2000
Location: London, UK
Status: Offline
Reply With Quote
Jan 1, 2002, 12:35 PM
 
For screen fading, you can use CG or, from Cocoa, DisplayKit. For drawing, use the native APIs in Carbon or Cocoa... I think there's a nice free sprite library for Carbon, but I forget what it's called
     
Mac Elite
Join Date: May 2001
Location: Up north
Status: Offline
Reply With Quote
Jan 2, 2002, 02:55 AM
 
You guys have given me renewed motivation to continue reading the OS X docs.

I liked drawsrpockets, but to tell you the truth I am elated that I can finally leave carbon, and classic behind, and use something that has not been built and rebuilt upon ideas more than a decade old!!!

This will just take a little time. But the only problem is porting this app of mine to windows after I have finished the OS X version. I am probably going to have to use C++ right, and well cocoa is objective c. So looks like I will have to reprogram it from my design concepts. That way I can be sure that the windows version of the game engine is optimized for that platform...


Too bad the whole world does not use macs huh? Well at least OS X is creating a bunch of converts. And it is good that the guys using BeOS now have an alternative that has a good library of software, and is constantly being updated.
     
Forum Regular
Join Date: Sep 2000
Status: Offline
Reply With Quote
Jan 4, 2002, 08:40 AM
 
11011001, I don't know if this suits your purposes or not, but SDL ( http://www.libsdl.org ) is a free cross-platform API for doing graphics and audio. Supports OS X (using Cocoa), classic Mac OS, Win32, Linux, etc.
     
   
Thread Tools
Forum Links
Forum Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Top
Privacy Policy
All times are GMT -5. The time now is 03:09 PM.
All contents of these forums © 1995-2011 MacNN. All rights reserved.
Branding + Design: www.gesamtbild.com
vBulletin v.3.8.7 © 2000-2011, Jelsoft Enterprises Ltd., Content Relevant URLs by vBSEO 3.3.2