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Drawsprockets in OS X?
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Mac Elite
Join Date: May 2001
Location: Up north
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In the current version of developer I have, the december one, the tech docs say that drawsprockets is not supported in carbon. Ok... I checked the header, it says the same thing...
I know that there are frameworks for an OS X version in the system library folder. So, are there any tech docs on these yet?
Thx...
[ 12-26-2001: Message edited by: 11011001 ]
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Addicted to MacNN
Join Date: Mar 2000
Location: London, UK
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The DrawSprockets Framework on OS X supports only the limited calls that are listed in the headers.
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Mac Elite
Join Date: May 2001
Location: Up north
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Great thanks for posting, I thought that my question was dead, and would never get answered...
Well that news kinda sucks... cus I found drawsprockets. I am still reading the tech docs for OS X...
Also kinda good too, I could never get 16 or 32 bit color using drawsprockets!!!
Can someone tell me if there is any cocoa or carbon thing that can do a screen fade in/out, and a way to do buffering like it was done in drawsprockets? Or better still a cocoa version of game sprockets?
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Mac Enthusiast
Join Date: Apr 2001
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not needed
use core graphics
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Addicted to MacNN
Join Date: Mar 2000
Location: London, UK
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For screen fading, you can use CG or, from Cocoa, DisplayKit. For drawing, use the native APIs in Carbon or Cocoa... I think there's a nice free sprite library for Carbon, but I forget what it's called 
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Mac Elite
Join Date: May 2001
Location: Up north
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You guys have given me renewed motivation to continue reading the OS X docs.
I liked drawsrpockets, but to tell you the truth I am elated that I can finally leave carbon, and classic behind, and use something that has not been built and rebuilt upon ideas more than a decade old!!!
This will just take a little time. But the only problem is porting this app of mine to windows after I have finished the OS X version. I am probably going to have to use C++ right, and well cocoa is objective c. So looks like I will have to reprogram it from my design concepts. That way I can be sure that the windows version of the game engine is optimized for that platform...
Too bad the whole world does not use macs huh? Well at least OS X is creating a bunch of converts. And it is good that the guys using BeOS now have an alternative that has a good library of software, and is constantly being updated.
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Forum Regular
Join Date: Sep 2000
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11011001, I don't know if this suits your purposes or not, but SDL ( http://www.libsdl.org ) is a free cross-platform API for doing graphics and audio. Supports OS X (using Cocoa), classic Mac OS, Win32, Linux, etc.
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