any ideas/predictions?
does apple have good reason to bring java3d onboard? perhaps they don't
want to give developers the option of not using osX's opengl/cocoa combo?
i've read a previous post about getting the class libraries from a linux
java3d sdk and sticking them in osX but i'm kinda' a greenhorn
and prolly wouldn't be able to pull it off w/o explicit instructions.
(i don't have a mac or osX yet but will likely soon be upgrading from
a linux box. i know java pretty well but am just learning java3d.)
also, could someone explain how it could work anyway? i mean, doesn't the
java3d code (written in java) need to access the underlying opengl implementation
using the JNI api?
if that is correct, wouldn't there be differences between doing so on
linux vs. osX?
thanks. i'm new to this forum and this is my first post.