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Carbon Programming - what do i need?
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Junior Member
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Mar 12, 2002, 09:17 AM
 
Hi ,

i want to program some mac applications including a full screen arcade game with sound and a database viewer.
i'll get the book "Carbon Programming" of Kevin Bricknell in a few days. my question is:

do i need to have the Metrowerks Code Warrior or is the Project Builder enough for the things i need (especially in combination with this book)?

is there any additional literature that i need for carbon development?

i'm a newbie to Mac-Programming. i have basic knowledge of C++ and Java.

thx for your help.

granny
grannysmith
     
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Mar 12, 2002, 10:55 AM
 
you'll be fine with Project Builder. i'm not sure what's covered in that book, but you can also take a look at the Apple Carbon docs, and the documentation in the headers.

for the arcade game, depending on how fancy you want to be, you'll want to dip into Quickdraw and/or CoreGraphics. i'd guess neither will really be explored in depth in a general Carbon book. there are lots of resources out there for Quickdraw, including pre-built blitters and sprite engines, but relatively fewer for CoreGraphics.

Apple also has some sample code that may be very useful to you.

good luck, have fun!
     
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Mar 13, 2002, 12:57 AM
 
Keep in mind that if you want your Carbon apps to run on OS 9, you'll have to get CodeWarrior, since ProjectBuilder only builds Mach-O.

However, if you don't mind your apps being Mach-O only, the PB will do just fine.

Wade
     
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Mar 13, 2002, 08:22 AM
 
thanks :-)
grannysmith
     
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Mar 18, 2002, 02:10 PM
 
I think Kevin Bricknall's book is geared towards CodeWarrior.
     
   
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