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Inconsistent OpenGL Errors
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Join Date: Jun 2000
Location: Dundas, Ontario, Canada
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Apr 17, 2001, 10:54 AM
 
Hello all,

I am nearing the end of a small example program and I am running into problems with some inconsistencies with OpenGL routines. Is there anything that stops some features from running when you are using two OpenGL views simultaneously? One of my views seems to work as it should (it turns out that this is not the important view) with the exception of me not being about to set up objects that reflect light even when backwards (but I am trying to fix that). The other view, however, seems to only respond to basic direct drawing instuctions. I have not been able to call lists with it (even though I could call the same list from the other view) so I decided to just redraw the data and side-step the list. Now I have a bigger problem: Lighting. For some reason the objects in this view are not catching the light at all and just appear white. I am stumped so if anyone here can help, please see what you can do.

You can take a look at the project from my web site: www.indigox.dyndns.org
(It is the link in the left frame: "Tic Tac 3D for OS X")

Thanks,
Jeff.
Spectral Class
"Shedding Light on Innovation"
     
   
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