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GLtron for OS X
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Professional Poster
Join Date: Jan 2001
Location: Salt Lake City, UT USA
Status:
Offline
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Someone was excited about glTron recently. I hadn't looked at the game for several months. Considering the UNIX underpinnings of Mac OS X, I figured it wouldn't be too difficult to port the linux version of the game over. Well, mostly everything went okay, but I've run into a couple (actually 7) compile errors. They're all missing header files, except one.
*The First has to do with a missing png lib (called 'libpng') Anyone know where I can get this?
*SDL libraries, I'm pretty sure these are for keyboard control, anything I can replace it with? Or can I find these somewhere?
The problems are undefined things. I was gonna see if I could get the headers taken care of first, and see if they go away.
Anyway, If it's obvious, I'm not a career programmer, I have done some programming and I'd like to get this to work (no doubt the game would be great on OS X.) Any suggestions/help would be welcome.
-Aaron
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2008 iMac 3.06 Ghz, 2GB Memory, GeForce 8800, 500GB HD, SuperDrive
8gb iPhone on Tmobile
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Dedicated MacNNer
Join Date: Apr 2001
Location: Bethesda, MD
Status:
Offline
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Mac Enthusiast
Join Date: Jan 1999
Location: Marietta, GA, USA
Status:
Offline
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Scott Genevish
scott AT genevish DOT org
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Professional Poster
Join Date: Jan 2001
Location: Salt Lake City, UT USA
Status:
Offline
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My Bubble hasn't been burst yet. I'm trying to build a Mac OS X version of the game. So far there have only been classic ports. I actually would have been relieved to know someone else has done it. My programming skill isn't all that hot, and I'm getting stuck..
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2008 iMac 3.06 Ghz, 2GB Memory, GeForce 8800, 500GB HD, SuperDrive
8gb iPhone on Tmobile
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Addicted to MacNN
Join Date: Mar 2000
Location: London, UK
Status:
Offline
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