Hello,
I've been using Rickster's recently-posted code to scale an NSImage. Everything works great as long as the new image is larger than the original image. But when I try to create a new image that's smaller, I get a seg-fault. Does anyone know why or have a work-around?
By the way, this occurs even if I init the new image at the same size as the old image. When I call the drawInRect method with destRect smaller than srcRect, it seg-faults.