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You are here: MacNN Forums > Software - Troubleshooting and Discussion > Developer Center > Could someone compile "TuxPuck"?

Could someone compile "TuxPuck"?
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Dedicated MacNNer
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Mar 30, 2002, 04:00 AM
 
It looks like an open source version of "shufflepuck cafe", if anyone remembers that classic:
http://www.efd.lth.se/~d00jkr/tuxpuck/

and it also appears to depend on libraries that are all OS-X happy.

So it shouldn't be too hard.

Who wants to take the tuxpuck challenge?

W

Screenshot here: http://freshmeat.net/screenshots/19305/
     
Mac Elite
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Mar 30, 2002, 09:47 PM
 
nevermind

[ 03-31-2002: Message edited by: starfleetX ]
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Mar 30, 2002, 11:16 PM
 
Well, i got it to work. Yay!
But the mouse control is REALLY screwy...

Here's a snapshot:

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VValdo  (op)
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Mar 31, 2002, 12:25 PM
 
Wow! That was fast! How cool.... Back in the early-90s, Shufflepuck Cafe was one of the coolest games on the Mac... now it's back

W

binary anywhere?
     
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Mar 31, 2002, 01:22 PM
 
90's? Phhsht. I played ShufflePuck Cafe on my Mac 512k back in 88!
Anyway, you probably don't want this binary. It's REALLY screwed up, making the mouse randomly jump all over the place. I mean, the control is so horribly mangled that I have yet to win a game. If you still want it, though, let me know and I'll post it.

Now if someone would just update Stunt Copter...
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VValdo  (op)
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Mar 31, 2002, 06:10 PM
 
Yeah ok, you're right. I wasn't sure if it was the late 80s or early 90s. I used to run it on my mac plus though, I remember that. As far as teh binary goes... wonder whats' wrong w/it... maybe it's an easy fix? Did you have to do much to get it to compile? I didn't have any ofthe libraries or anything and unfortunately not enough time to mess w/it for a while...

W
     
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Mar 31, 2002, 08:57 PM
 
I remember that game on my LC. Purely Classic. It even got ported to a console I think.
     
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Mar 31, 2002, 10:07 PM
 
It took me a while to get it ready to compile. I had to download, "./configure", "make", and "sudo make install" these first: zlib-1.1.4, freetype-2.0.9, jpeg-6b, libogg-1.0rc3, libpng-1.2.1, libvorbis-1.0rc3, and SDL-1.2.3. Then, I had to update libjpeg.a and libpng.a with ld. Then I had to symlink gcc to cc because all of the TuxPuck makefiles ask for gcc. THEN, it finally compiled without any problems.



It was fairly easy since I didn't really have to change any code. Fixing the mouse problem, though, would certainly require some rewriting.
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