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OpenGL Models
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Junior Member
Join Date: Dec 2000
Location: Berkeley, CA
Status:
Offline
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I'm working on an OpenGL (GLUT actually) project and looking for suggestions for model implementations. I've already written rudimentary model I/O routines, but I need something that makes model construction much easier.
I need file I/O routines (C/C++).
I need some GUI-based app to create and export the actual models.
Thanks!
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Dedicated MacNNer
Join Date: Apr 2001
Location: Bethesda, MD
Status:
Offline
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I dunno. That's a big old can of worms, since as you know OpenGL knows nothing about files or formats. I seem to recall some free/shareware Quake modelers/level designers. There ought to be code for reading and writing the files too.
I just did a web search on Mac modelers and found this page:
3dsite's mac software
It looks like several modelers will output DXF, which is a standard, text format. You ought to be able to find code/documentation for DXF.
dave
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Professional Poster
Join Date: Feb 2001
Status:
Offline
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I've read in .obj files for my opengl programs although I've never read any formatting documentation; it's very obvious how to use them.
3dExploration (windows only) can read in many file formats and output OpenGL code, for just a particular model.
I'm not sure what the best modelling program is. Teddy is a cool toy (Windows and Mac, using Java) for *easily* making cartoonish models. Chameleon, on the same web-page lets you texture the models very easy (though not always efficiently).
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The 4 o'clock train will be a bus.
It will depart at 20 minutes to 5.
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Junior Member
Join Date: Dec 2000
Location: Berkeley, CA
Status:
Offline
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Thanks for the input! I'll definately check 'em out.
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Junior Member
Join Date: Dec 2000
Location: Berkeley, CA
Status:
Offline
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Bump...
Any other suggestions? There's got to be some decent character modeling tools?!
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Junior Member
Join Date: Oct 2001
Status:
Offline
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opengl.org has example programs that load various model formats into an opengl program.
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I be that insane n***a from the psycho ward.
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