Hi,
I'm trying to create some old map graphics like the two examples below, where solid colors such as blue water or beige land are NOT in fact one solid color, but use many gradients of a color (darker and lighter variants) to achieve an older, grungier look.
http://www.k2films.com/dirty_land.jpg
http://www.k2films.com/dirty_water.jpg
I'm not looking for step by step instructions, but was just wondering if anyone knew the basics behind how this kind of 'dirty texturing' is done?
Right now, I'm experimenting with laying down a solid color (like blue for water), and then creating a brush in a slightly different color (a bit darker or lighter) and then using the Spatter setting to apply that brush across the solid, breaking it up with the lighter or darker color.
Does that sound right? If anyone could recommend a better way, I'd appreciate it.
Thanks much!