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You are here: MacNN Forums > Enthusiast Zone > Art & Graphic Design > how do i make 3D work like these??

how do i make 3D work like these??
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Moderator Emeritus
Join Date: Apr 2001
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Jun 6, 2001, 08:59 AM
 
look at this link please, and tell me what you think they used to make these pics (or at least some of 'em..) they're desktop pics, and not all on this page are what i'm talking about, but you'll see what i mean

there's one in particular called 'mechanical warefare'(7th row down, first in row) i think, that's really cool..(and 2nd row, 2nd from left) and i know alot is done in photoshop, some is strictly 3D modeling type stuff, and I was just wondering if you knew how it was acheived

thanks alot!!
huge/wide desktops--

[ 06-06-2001: Message edited by: IceEnclosure ]
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Jun 7, 2001, 03:56 PM
 
wish i knew. that's some sweet stuff.

any 3D buffs wanna chime in here?
     
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Jun 7, 2001, 06:01 PM
 
It's e r i ks page, so if anyone runs across him, point him in this direction.

I assume the 'perspective' flat ones are done in KPT. Though could easily be done in any 3D App. The perspective blur is an easy effect for photoshop, just add a gaussian blur across a gradient selection.
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Jun 8, 2001, 05:42 AM
 
Originally posted by Dogma:
<STRONG>It's e r i ks page, so if anyone runs across him, point him in this direction.

I assume the 'perspective' flat ones are done in KPT. Though could easily be done in any 3D App. The perspective blur is an easy effect for photoshop, just add a gaussian blur across a gradient selection.</STRONG>
OK. A long with a major update to my site, here's a reply to some of your questions.

Most of the ones you are referring to are collected from endeffect.com, and as far as I know made with 3D Studio Max, Bryce and Photoshop. To get the effect of wireframe superimposed on the rendered image, I just take a screenshot of the unrendered wireframe-models and then align them over the 3D image in photoshop.

As always in graphics, you can be thaught techniques, not skills or talent, which I suspect the guys at endeffect.com have plenty of. I suggest you experiment a lot with any 3D program. Most models are just a combination of primitives (cubes, cylinders, cones, spheres etc...)

EDIT: Here's an example done with bryce: http://www.tibook.f2s.com/images/des...erikveland.jpg

[ 06-08-2001: Message edited by: - - e r i k - - ]

[ 06-08-2001: Message edited by: - - e r i k - - ]

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