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Nintendo Revolution disc? (JPG inside)
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May 9, 2005, 09:20 AM
 
Guess RS stands for Revolution System



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May 9, 2005, 09:35 AM
 
Looks like a DVD to me.

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May 9, 2005, 09:40 AM
 
There are SO many ways DVDs can be faked.
     
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May 9, 2005, 09:42 AM
 
There's no way that's a fake. I mean, how would someone even go about trying to fake a photo of something like that. Black text on a CD shown at from a perfect straight down angle?

It would take some sort of hollywood special effects studio to pull that off.

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May 9, 2005, 09:45 AM
 
Originally Posted by ort888
There's no way that's a fake. I mean, how would someone even go about trying to fake a photo of something like that. Black text on a CD shown at from a perfect straight down angle?

It would take some sort of hollywood special effects studio to pull that off.
It would cost $5 to fake that if you have screen printing abilities.... and it would looke 100% authentic.
     
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May 9, 2005, 10:02 AM
 
sarcasm |?sär?kaz?m| noun the use of irony to mock or convey contempt : his voice, hardened by sarcasm, could not hide his resentment. See note at wit . ORIGIN mid 16th cent.: from French sarcasme, or via late Latin from late Greek sarkasmos, from Greek sarkazein ‘tear flesh,’ in late Greek ‘gnash the teeth, speak bitterly’ (from sarx, sark- ‘flesh’ ).
     
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May 9, 2005, 10:06 AM
 
Never worked testing software for some company?, those cd and dvd disc are really cheap looking in comparison with this one


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May 9, 2005, 10:08 AM
 
Tough one to call. If its a real NRS disc, has it got no title because its a Nintendo DVD-R for develipers to disc write image files to, or does it mean the NRS will have a DVD-R drive? You can understand them not spending money on a full colour print disc for if its for pre release / dev discs.

If its fake, its good attantion to detail, the Nintendo fonts are there, the OO part of the logo has very thin lines to make it look like the O's are interlinked.

On the other hand, it could be a cheap mockup screen print job, why has it got a nintendo logo at the top AND bottom? It looks like a standard 5" CD, anyone know what form the NRS discs will be, as the GC discs were 3" jobs.

Aww I dont know!

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May 9, 2005, 10:08 AM
 
Typical nintendo wimpiness, sticking to a crappy format. Oh well at least it's not proprietary.
     
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May 9, 2005, 11:51 AM
 
Originally Posted by Kreamy
Typical nintendo wimpiness, sticking to a crappy format. Oh well at least it's not proprietary.

yeah hehe... almost(but not quite) as whimpy as using Dual Layer DVDs.... (sarcasm). (my opinion on the matter..... it's not the number of megabytes, it's how well you use them. example... i never owned or played an N64 or PS1, yet the two games that are always mentioned for that generation are SuperMario64 and ZeldaOOT (neither of which i have played). big numbers dosent always mean better product.... look at PCs )

What my question is, now that the DVD forum and Sony are going to be agreeing on a some kind of unified format for HD-DVD and Blu-Ray, does that mean that the PS3 will still use pure Blu-Ray and NRev pure HD-DVD as opposed to the hybrid ?

They could potentially stife piracy by doing so.....hybrid for PCs and movies, pure HDDVD and BR for the console. And then you have the DL-DVDs on XBox 360....what developer would want their games on that system ? it's llike a MS made it easier to pirate games with DL-DVD ..... oh well.
     
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May 9, 2005, 02:59 PM
 
Thats a really nice internal use disc. Looks nicer than seed cd's I've gotten from Apple.
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May 9, 2005, 03:02 PM
 
Originally Posted by Kreamy
Typical nintendo wimpiness, sticking to a crappy format. Oh well at least it's not proprietary.
What game is really going to take up 25 gigs? Gamecube is doing just fine at 1.5 gigs already. Most PSP games are only 500 MB. Compression technology is getting better which means cut scenes are getting smaller. In this case, I think the ability to produce games cheaper outweighs getting more room on the disc.
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May 9, 2005, 03:04 PM
 
Even if it was real, who cares? Unless a Zelda is loaded on that disk.

If that was the case I would be happier if they would take pics of the actual game not some stupid disk.

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May 10, 2005, 03:42 AM
 
Originally Posted by goMac
What game is really going to take up 25 gigs? Gamecube is doing just fine at 1.5 gigs already. Most PSP games are only 500 MB. Compression technology is getting better which means cut scenes are getting smaller. In this case, I think the ability to produce games cheaper outweighs getting more room on the disc.

i agree.

N64 cartridges = 64MB
PS1 CDs = 650 MB(standard CD)

most memorable games from that generation = Mario 64 and Zelda OOT (theyre always mentioned when talkign about the greatest games ever made..... so Nintendo did more with 64MB than what any PS1 game did with 600+. Thats elegance, efficiency and innovation).

So far from what we know...
XBox360 = DL-DVD (9-10GB)
NRev = HD-DVD(25 GB)
PS3 = BluRay.(30 GB)

So considering the 3 formats being used, i think Nintendo made the best choice.....why ?
Not whimping out on storage AND opting for the format thats easier to manufacture (probably lower cost to consumers). The art of comprimise was well executed imo. Not to mention that HD-DVDs will be harder to pirate than DL-DVDs (something game developers definately consider, given the rampant piracy on the current XBox)

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May 10, 2005, 05:40 AM
 
You guys !!..i'm seriously...you guys !!

Apparent the guy who made the original post on this thread works for SEGA and he had this to say about the Revolution : http://ps3.ipbhost.com/index.php?showtopic=482

In short...true 3D isnt scifi, it's in some games right now, but isnt the revolutionary part of the NRev.

Highlights:
-NRev and PS3 will be significantly more powerful than XB360
-NRev will have wireless controllers, with pressure sensitive control grips/buttons.(example use: controlling speed in racing games)
-The controllers will have gyroscopes, that will be used in Racing games, and for aiming weapons, etc....
-There's a 'Halo killer' in the wings (rumour has it, the same studio that made the Metroid Prime series are developing it.) (personally...i'm not a FP person, but i did love MP)
-Extremely advanced voice recognition.( i wonder if people shouting in their homes at their TV sets is so great lol)
-Wireless headsets, free online service courtecy of the big N. (Developers who wish to charge, will be allowed to do so).
-The service will be purely gaming oriented, allowing gamers to download game demos, game videos, articles of upcoming titles on Nintendo systems, etc
-Buddly lists and chat rooms and forums as well for NRev owners
-In short.... why buy Madden for the XBox when you will end up paying to use Live! when you will be able to do the same thing for free on an NRev. (apparently...if so, Nintendo is investing that cash reserve really well, and in my opinion can hope to make some significant returns. provided they do whats above.)


That message was a bit of a releif for me.... i was expecting to see some funky new controller, thing-a-ma-jigger, abandoning the current controllers. im glad they are simplifying it and adding dimensions to it, with gyros. If the controller is as intuitive as this dude makes it out to be, it's a good thing and it would be doing for game interfaces, what apple did to pc interfaces imo.

By the way, anyone know when MS, SONY and Ninty will be having their keynotes at E3 ?

discuss.
     
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May 10, 2005, 09:32 AM
 
Originally Posted by goMac
What game is really going to take up 25 gigs? Gamecube is doing just fine at 1.5 gigs already. Most PSP games are only 500 MB. Compression technology is getting better which means cut scenes are getting smaller. In this case, I think the ability to produce games cheaper outweighs getting more room on the disc.
The cube is not fine at 1.5 gigs at all. Prince of Persia SOUNDS horrible next to the xbox/PS2 version as the audio is so compressed. You really hear how bad on a stereo.

RE4 is on 2 disks that you have to swap. So are a couple other games.

The last Zelda and the upcoming one both have no voice acting (probably because of space concerns).

Developers have mentioned how they can use more and richer textures on the PS2 and Xbox because there is more room for them on the disk.

And please show me where PS2 games are 500 megs. I remember back in the dreamcast days developers were already worried that the 900 megs on a DC disk wasn't enough. Heck doom for Xbox and PC is over 2 gigs.

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May 10, 2005, 10:14 AM
 
Originally Posted by Severed Hand of Skywalker
The cube is not fine at 1.5 gigs at all. Prince of Persia SOUNDS horrible next to the xbox/PS2 version as the audio is so compressed. You really hear how bad on a stereo.

RE4 is on 2 disks that you have to swap. So are a couple other games.

The last Zelda and the upcoming one both have no voice acting (probably because of space concerns).

Developers have mentioned how they can use more and richer textures on the PS2 and Xbox because there is more room for them on the disk.

And please show me where PS2 games are 500 megs. I remember back in the dreamcast days developers were already worried that the 900 megs on a DC disk wasn't enough. Heck doom for Xbox and PC is over 2 gigs.
Yes, and Revolution is 25 gigs. Thats is almost 18 times more space than a Gamecube disk. And as I said, compression technology is getting better. Current audio compression could do a much better job.
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May 10, 2005, 10:31 AM
 
I have a stinking suspicion that Ninty will use a mini-DL-HD or something which will probably be enough to store 10GB worth of stuff. all speculation of course. Piracy is a huge concern to the Big N, so i wouldnt be surprised. Either way, i think the 1.5 GBs were very well used for the Cube.

-All the next gen consoles will support HD, so visual quality will be on par.
-the same goes for sound quality
-whether you have 10GB or 30GB at your disposal...i doubt game developers will use 10GB for a single game.... i mean.... i cant imagine a game that requires 10GB+...maybe if there's no compression used for FMV and sound and textures, but thats just bloat.

i think 10GB for next gen games will be more than sufficient for developers to play with. Thats why i guess MS chose DLDVDs...but they arent paying attention to the piracy issue. maybe theyre hoping to sell more consoles by making piracy easier for gamers/nerds.
     
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May 10, 2005, 10:44 AM
 
Originally Posted by Hawkeye_a
Either way, i think the 1.5 GBs were very well used for the Cube.
how so after my points outlined above?

Do you have a PS2 or Xbox you can compare the same game to on the Cube? The PS2's sound is so much better because they can have entire soundtracks for games, Nintendo's stuff almost always sounds so MINI. Even Metroid Prime.

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May 10, 2005, 11:06 AM
 
Originally Posted by Severed Hand of Skywalker
how so after my points outlined above?

Do you have a PS2 or Xbox you can compare the same game to on the Cube? The PS2's sound is so much better because they can have entire soundtracks for games, Nintendo's stuff almost always sounds so MINI. Even Metroid Prime.
Wha i meant was that games made exclusive for the cube, such as the rogue squadron series, MP, Zelda, Marios, etc....were all AAA titles, despite the fact that the developers had 1.5GBs to work with. would they have been better AAA titles if they had more space to work with ? dont know....

The more space definately enabled better FMV and sound(in some cases) on the Xbox and PS2, but like....FMV....watch a movie, u know ? and besides with the graphics power on the XBox and GC, who needs FMVs. as far as sound, i agree. And comparing sound in multi platform games is, kinda unfair... i mean i think most developers probably take the easy way out and just encode the sounds and textures at a lower quality, and pay no attention to codecs, etc.

But yeah, i do agree, with you multiplatform games had better FMVs and sound on the XBox and PS2.
     
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May 10, 2005, 11:45 AM
 
Originally Posted by Hawkeye_a
Wha i meant was that games made exclusive for the cube, such as the rogue squadron series, MP, Zelda, Marios, etc....were all AAA titles, despite the fact that the developers had 1.5GBs to work with. would they have been better AAA titles if they had more space to work with ? dont know....

Yes I think they would have been better. I tried to play Zelda TWW through a second time but I couldn't do it, because of the text story telling. I mean every character just has scrolling text and squeeked, you have to mash the A button over and over to get to the next page of text. Seriously it was so annoying.

The Last Metroid turned me off SOOO badly when I got to the first real cutscene, it was a SLIDESHOW. I felt like I was playing on Super Nintendo not a game from 2004. I didn't feel at all connected to the game because of it.

I was against cutscenes with the "I don't want to watch a movie" responce. But playing games like Jac 2&3 it is amazing how much a cutscene ads to the story. It takes the character away from this generic 3D character to a more realistic feel.

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May 10, 2005, 12:16 PM
 
This brings two questions:

Who cares.

And ... the double "O" on Nintendo... does that still mean dual screens?
     
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May 10, 2005, 12:21 PM
 
Originally Posted by goMac
What game is really going to take up 25 gigs? Gamecube is doing just fine at 1.5 gigs already. Most PSP games are only 500 MB. Compression technology is getting better which means cut scenes are getting smaller. In this case, I think the ability to produce games cheaper outweighs getting more room on the disc.

Ever heard of games with long, high quality cinematics? Uncompressed audio? High quality textures.

And sorry, the GC is far from "doing fine."

BTW, where is XTender or whatever you call it. I think it's been in the works for the last three years.
     
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May 10, 2005, 01:06 PM
 
Originally Posted by ambush
Ever heard of games with long, high quality cinematics? Uncompressed audio? High quality textures.

And sorry, the GC is far from "doing fine."

BTW, where is XTender or whatever you call it. I think it's been in the works for the last three years.
Hmmmm... lets see here...

Warcraft 3? Oh, but wait, they managed to fit that on one cd. World of Warcraft? That was on four cd's? Must be for all those high quality cinematic, right? Oh wait... there's only one.

Deus Ex... Oh... no cinematics. Metroid Prime? None. Halo? None. Zelda? None. Half Life 2? None.

Guess what? No one uses cinematics. Game graphics are good enough right now were live rendered scenes are what everyone uses. And yeah, the Gamecubes disc format is getting a little low for that, it's not unreasonable to think you could fit everything in 1.5 gigs with current compression. But saying HD-DVD has too little space compared to BluRay is just... stupid. You could easily fit a game in 25 gigs.

You did realize the discussion was about BluRay vs. HD-DVD right?
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May 10, 2005, 01:44 PM
 
Originally Posted by goMac
Hmmmm... lets see here...

Warcraft 3? Oh, but wait, they managed to fit that on one cd. World of Warcraft? That was on four cd's? Must be for all those high quality cinematic, right? Oh wait... there's only one.

Deus Ex... Oh... no cinematics. Metroid Prime? None. Halo? None. Zelda? None. Half Life 2? None.

Guess what? No one uses cinematics. Game graphics are good enough right now were live rendered scenes are what everyone uses. And yeah, the Gamecubes disc format is getting a little low for that, it's not unreasonable to think you could fit everything in 1.5 gigs with current compression. But saying HD-DVD has too little space compared to BluRay is just... stupid. You could easily fit a game in 25 gigs.

You did realize the discussion was about BluRay vs. HD-DVD right?
Lots of games use live rendered cut-scenes with audio. The Cube can't because of file size concerns. Live rendered or cinematic doesn't make a difference if the cube doesn't do much of either.

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May 10, 2005, 01:54 PM
 
SHS,
with TWW, i agree with you, i hate reading 'subtitles' while enjoying entertainment, which is why i always get a dubber version of a foreign movie as opposed to a subtitled one. (the exception to that generalization is the passion of the Christ).

But yeah, i hated teh text thing as well. when it comes to Zelda, you have to admit, it'll be quite a departure from the series, and also adding voice is a bit risky given the fact that they will probably have to make english, french and japaneses versions. At the same time how many Nintendo games have voice acting...which made me realize that they probably aught to invest more in that area. (im glad they are opening a CG studio ...i read it somewhere)

Metroid....havent played Echoes, but maybe the slide show was to help hard core metroid fans relate the 3D game to the 2D versions (which i never played....but the fanatical fans would probably appreciate it...call it sentimental or whatever)....it could have been a stylistic decision as well.

I do like cutscenes, but not FMVs...i personally prefer it when they use the actual character models for story telling. thats just me.

With my question on the AAA aspect of the nintendo exclusives....if they would be better, would that be like an AAA+ ?

ambush, the GC is JUST FINE. Globally it is still on par with the XBox as far as sales....or too close to call for either, although Billy likes to take a few wise cracks cause he knows he has the lesser of the 3 next gen consoles. with....0% innovation to gaming btw. GC has titles which will be mentioned time and again for years to come, like the titles on the N64. Nintendo could have done things better for it yes......but it's hardly a failure by any measure, so quite saying that.

As far as storage.... im gonna say right now that i beleive th 5-15 GB range to be more than adequate for todays games(Which is why the fact that XBox 2 has chosen to use DL-DVDs isnt that big an issue)i mean there are current gen games that support HD and are on 4.7GB discs.cutscenes. i'm sure game models, textures and sound couldnt possible go more than 5 GB, given current compression standards, and the leagth and scope of games. the rest could be just used for beefed up quality.

I wonder.....if you look at any particular PS2 DVD, what percentage is the actual game (models, code, sounds, textures, AI,etc) and how much is FMVs and cut scenes...just wondering.

Bear in mind that the only time when developers would want to use up 25GBs of storage is if they made a single player game they wanted you to play over a prety vast area...i mean something like ...i dont know...the whole harry potter series game, where you see the models aging, the places changing over time, etc. i dont play games that require so much time.

But it will definately be interesting to see how developers make use of it.

Cheers.
PS. i wonder why they didnt procede to mini-DL-DVD for RE4 and such on the GC. is it a hardware issue ? like does the DVD drive they have in the GC limited to single layer or something ?
(Last edited by Hawkeye_a; May 10, 2005 at 02:41 PM. )
     
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May 10, 2005, 01:59 PM
 
Why the little dual DS screen in between "Nintendo" and "RS"? I wonder....

Nintendo's got some big shockers coming up at E3, I imagine. I can't wait.
     
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May 10, 2005, 02:02 PM
 
Originally Posted by Hawkeye_a
SHS,
with TWW, i agree with you, i hate reading 'subtitles' while enjoying entertainment, which is why i always get a dubber version of a foreign movie as opposed to a subtitled one. (the exception to that generalization is the passion of the Christ).

But yeah, i hated teh text thing as well. when it comes to Zelda, you have to admit, it'll be quite a departure from the series, and also adding voice is a bit risky given the fact that they will probably have to make english, french and japaneses versions. At the same time how many Nintendo games have voice acting...which made me realize that they probably aught to invest more in that area. (im glad they are opening a CG studio ...i read it somewhere)

Metroid....havent played Echoes, but maybe the slide show was to help hard core metroid fans relate the 3D game to the 2D versions (which i never played....but the fanatical fans would probably appreciate it...call it sentimental or whatever)....it could have been a stylistic decision as well.
Well to heck with all these old school memories of old games and keeping up with the theme. The reason Nintendo games have never had cutscenes is because they have always had **** storage. The n64 compressed the hell out of most audio, Conkers was a breakthrough because it has cutscenes (with really poor audio quality).

Either nintendo is just lazy when it comes to cutscenes or they still have storage issues. Metriod Echoes is an embarrassment when it comes to cutscenes, dont' feel like even a PS1 game.

Play Jack and Daxter and then tell me that the cutscenes don't make you love the characters and get 10x more into it. Without it the game wouldn't even feel the same.

About different languages. SO WHAT. I mean if every other developer can do it why can't nintendo?

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May 10, 2005, 02:43 PM
 
Originally Posted by Severed Hand of Skywalker
blah blah blah blah same ol' same ol'. I dislike the GameCube and many of its games. Nintendo ****ed-up. Look at this statistic, look at this quote, blah blah blah
Res Evil 4 demonstrated that the GameCube could have incredible graphics and sound in their cut-scenes.
     
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May 10, 2005, 02:45 PM
 
Originally Posted by Severed Hand of Skywalker
Either nintendo is just lazy when it comes to cutscenes or they still have storage issues. Metriod Echoes is an embarrassment when it comes to cutscenes, dont' feel like even a PS1 game.

Thats quite a claim, considering it's won quite a few awards for it's visuals alone. cutscenes dont make or break a game, theyre not even icing on the cake...theyre just filler. Not too important....cause games look pretty cinematic already. Back in the day of the Genesis...cut scenes were what you played the game for....now the whole game is just one big cut scene...to me anyway. I like the fact that they pay more attention to cinematic gameplay and interactivity, instead of delivering quality animation when i sit back and watch. After all, thats what gaming is isnt it ? interactivity.
     
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May 10, 2005, 02:48 PM
 
Originally Posted by Jim Paradise
Res Evil 4 demonstrated that the GameCube could have incredible graphics and sound in their cut-scenes.
On 2 disks. Which is exactly the point about storage.

Thanks for pointing that one out.

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May 10, 2005, 03:10 PM
 
Not much of a point since the "cut-scenes" use in-game graphics and the same audio. And what's the big deal with two discs? I can't imagine it's a massive project-shattering cost to the developer. Is it just the fact that there are two discs there and you need to whine about it, or is there something you know that everyone else doesn't? I personally don't see the big deal. At least that's one less to cry about next generation. Go, go, HD-DVD!
     
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May 10, 2005, 03:17 PM
 
Originally Posted by MindFad
Not much of a point since the "cut-scenes" use in-game graphics and the same audio. And what's the big deal with two discs? I can't imagine it's a massive project-shattering cost to the developer. Is it just the fact that there are two discs there and you need to whine about it, or is there something you know that everyone else doesn't? I personally don't see the big deal. At least that's one less to cry about next generation. Go, go, HD-DVD!
Because Nintendo and others seem to think 2 disks is a big deal because they compromise with poorly compressed audio, fussier textures and take out cutscenes to make it fit on one disk.

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May 10, 2005, 03:44 PM
 
Originally Posted by Severed Hand of Skywalker
On 2 disks. Which is exactly the point about storage.

Thanks for pointing that one out.

Uh oh. Anything but two discs. I think I've said it before, but many people like the look of the smaller discs which I think works in Nintendo's favour and it doesn't hinder gameplay.

As for myself, I could care less if it's on two discs. Then again, I don't find it to be hassle to have to change discs once through the game, and the cases don't take up anymore space.
     
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May 10, 2005, 04:13 PM
 
Originally Posted by Severed Hand of Skywalker
Because Nintendo and others seem to think 2 disks is a big deal because they compromise with poorly compressed audio, fussier textures and take out cutscenes to make it fit on one disk.
I've never heard of, or seen, a "fussy" texture. Unless you meant fuzzy. And that's something that is more the part of real-time rendering and the workings of a graphics engine and its technology (hardware- and software-wise) than it is an issue with the size of a disc. Seems like you're pointing out a small technical issue (textures and their resolution) in terms of putting game content together for the sake of whining, while ignoring the fact that these systems and their capabilities are a much larger factor (RAM, processor, etc.). A disc larger than 1.5GB is not a huge limiting actor in this current generation with respect to how games can look and sound. Actual game content? Sure. But with all these developers and games, I doubt many of them breach the 1.5GB barrier that Nintendo put in place. Nintendo's ****ed many other things up this generation—but the 1.5GB DVD isn't the huge game deal breaker you make it out to be. Bigger discs don't make prettier games.

Also, now it's because they take out cut-scenes? If they put more in—you know, I haven't seen the data that developers "taking out more cut-scenes" this generation—you'd still be whining about compression artifacts. Or the mythical "fuzzy texture." And you wonder why people think you whine for the sake of whining. Because you do, even if you're talking out of your ass the majority of the time.
     
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May 10, 2005, 04:14 PM
 
Originally Posted by Jim Paradise
Uh oh. Anything but two discs. I think I've said it before, but many people like the look of the smaller discs which I think works in Nintendo's favour and it doesn't hinder gameplay.

As for myself, I could care less if it's on two discs. Then again, I don't find it to be hassle to have to change discs once through the game, and the cases don't take up anymore space.
Right, you don't care, i don't care but developers seem to want to cram everything onto one disk no matter how they have to take away from the game.

As for liking the look of the game better.. gimmie a break. Can I see your sources of people saying they like the small disks better and that it doesn't hinder gameplay. I have pointed out exactly how it has hindered Nintendo.

1) No DVD playback
2) Smaller storage: Less textures, less audio, less or no cutscenes.

You know the ONLY reason Nintendo chose those small disks is to avoid copying.

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May 10, 2005, 04:30 PM
 
Originally Posted by Severed Hand of Skywalker
Either nintendo is just lazy when it comes to cutscenes or they still have storage issues.
Or because they focus on the only thing that really matters: gameplay.
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May 10, 2005, 04:39 PM
 
Originally Posted by Millennium
Or because they focus on the only thing that really matters: gameplay.
So the story is character development isn't important? it's better to mash the button for 5 minutes (not an exaggeration) in Zelda TWW to dismiss text boxes when it can be SAID in 20 seconds? That really shows they are only concerned with gameplay

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May 10, 2005, 04:41 PM
 
I've read interviews with the guy in charge of Zelda and he said the text use was a conscious decision. I actually like text better. That way I don't have to have the volume up loud and I still know what's going on. It wouldn't bother me to have a voice track either, but it doesn't ruin the game.

I wasn't a big fan of TWW. But OoT did text well. I could quickly skip through what I had heard.
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May 10, 2005, 04:46 PM
 
Originally Posted by goMac
I've read interviews with the guy in charge of Zelda and he said the text use was a conscious decision.
honestly, you really think he would indicate otherwise?

and I loved TWW other than the damn text. Seriously, play it though a second time and you won't make it as you will get so fed up with mashing A.

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May 10, 2005, 04:54 PM
 
Originally Posted by Severed Hand of Skywalker
Lots of games use live rendered cut-scenes with audio. The Cube can't because of file size concerns. Live rendered or cinematic doesn't make a difference if the cube doesn't do much of either.
Half Life 2 came on 4 cd's. No cut scenes. I have Halo Mac, no cut scenes. Return to Castle Wolfenstein had 1 and the rest was live rendered, in the Quake 3 engine. The best cut scenes I have ever seen have been in Warcraft 3. And that fit on one cd.

Cut scenes take a very long time to do. They take a lot of artists, a lot of money, and a lot of time. No one is very interested in doing a proper cut scene, especially when you could just take the modals in the game engine in the scene you already have, and have them do their thing. Additionally, properly compress cut scenes could easily fit on a cd with 1.5 gigs, or even better, a engine like Half Life 2 could probably render cut scenes just as well live.

In addition, although a lot of games on the PC side come on lots of CD's, I doubt the console side would have that problem. Consoles are a lot less powerful, the graphics are being scaled down for the consoles. I bet on the Half Life 2 port for XBox there is a lot of data being removed for modals and textures the XBox doesn't have the horsepower to render.
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May 10, 2005, 04:56 PM
 
Originally Posted by Severed Hand of Skywalker
honestly, you really think he would indicate otherwise?

and I loved TWW other than the damn text. Seriously, play it though a second time and you won't make it as you will get so fed up with mashing A.
I don't plan on playing it through a second time. It was fun, but it wasn't the same as the other Zeldas, but it wasn't because of the text.

You have to wait through audio. If text is used properly you can skip things.
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May 10, 2005, 05:05 PM
 
Originally Posted by goMac
I've read interviews with the guy in charge of Zelda and he said the text use was a conscious decision.
Really in the interview I read he said "We found the gamecube proprietary storage which was used to prevent copying actually has some storage limitations so we cannot include proper cut scenes or any voice acting. We found that players actually like it better as 20 second cut scenes are much more intrusive then mashing on a button for 5 minutes as a character makes the same squeak over and over while you read text on a low rez tv. As mindfad also mentioned it allows the user to imagine their own voice, this way everyone is happy. In the future we also plan on dressing all the characters in white so you can imagine their pimped out clothes. It's all about concentrating on gameplay"

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May 10, 2005, 05:32 PM
 
what
     
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May 10, 2005, 05:37 PM
 
Originally Posted by Kreamy
Typical nintendo wimpiness, sticking to a crappy format. Oh well at least it's not proprietary.
Well it's very similar to the one Apple's DVD Studio Pro uses. If Toshiba's HD DVD does make it to market, I suspect Apple will support that too.
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May 10, 2005, 05:43 PM
 
Originally Posted by Severed Hand of Skywalker
Really in the interview I read he said "We found the gamecube proprietary storage which was used to prevent copying actually has some storage limitations so we cannot include proper cut scenes or any voice acting. We found that players actually like it better as 20 second cut scenes are much more intrusive then mashing on a button for 5 minutes as a character makes the same squeak over and over while you read text on a low rez tv. As mindfad also mentioned it allows the user to imagine their own voice, this way everyone is happy. In the future we also plan on dressing all the characters in white so you can imagine their pimped out clothes. It's all about concentrating on gameplay"
Sounds like it's quite the game for you then, in since you seem to have the most active imagination of us all.
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May 10, 2005, 05:45 PM
 
Originally Posted by MindFad
what
You remember, when you said you liked the fact that the characters didn't talk so you could imagine your own voices.

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May 10, 2005, 05:55 PM
 
I don't remember, but I was probably referring to Zelda when I said anything like that. I don't want to hear Link talk. I'm afraid they'd screw it all up if it were like FFX in the Zelda universe. They'd have to get it perfect. But still, it's a decision of the director and producers of the game, and with the way Zelda's always been, I'm not torn up about not hearing every line acted out to me by voice actors. I don't mind reading it, either.

Still, I don't see how any of that has to do with anything. You all probably spend more time whining about video game companies than you do actually playing video games.
     
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May 10, 2005, 11:12 PM
 
Originally Posted by MindFad
I don't remember, but I was probably referring to Zelda when I said anything like that. I don't want to hear Link talk. I'm afraid they'd screw it all up if it were like FFX in the Zelda universe. They'd have to get it perfect. But still, it's a decision of the director and producers of the game, and with the way Zelda's always been, I'm not torn up about not hearing every line acted out to me by voice actors. I don't mind reading it, either.

Still, I don't see how any of that has to do with anything. You all probably spend more time whining about video game companies than you do actually playing video games.

What does it have to do with anything. How about the topic and not having enough space to do voice acting because of the small disk.

And no, I play lots of games.

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May 11, 2005, 05:01 AM
 
I guess that text is much easier to localizate that voices, and you don´t get in trouble because you use spanish voices instead of spaniard voices, right Microsoft?


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