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SimCity – The Consumer's Dilemma
As you might have heard, SimCity is suffering from one the worst post launches in history, in large part due to its always online requirement. Seeing as many predicted this would happen to some degree, the view of boycotting the game is understandable. However, there's some valid reasons to buy this game, and in fact, not buying it a SimCity fan could actually do themselves a disservice later down the line. Let me explain.
Here's the argument against buying SimCity: It has terribad DRM, the social features aren't compelling enough to require a constant connection, the cities are smaller than previous installments, you can't play without disasters, features from previous games are missing, and the simulation doesn't appear as deep/complex. Now for SimCity: New features, the simulation now runs to street level and you can watch the actions of your cities inhabitants, but most importantly – it's the first release in a decade. That last point is what brings up an uncomfortable debate; EA has put gamers in an awkward position. Buy the game and you endorse always-on DRM and predictably poor launch support, and reliance on their server structure (meaning once they decide to stop supporting the game, you will likely be out of luck for playing it). On the other hand, if SimCity was a flop, EA would likely discount the thought of ever releasing another iteration again (we know its unlikely these companies can be reasoned with). Assuming you believe in the principles of boycotting shoddy products, is there a clear right or wrong here? |
I'm anti DRM in general, but is there really any complaint about the DRM except for people without an Internet connection?
I'm assuming a period after they've fixed their launch issues. |
While it seems that we hear of dev studios closing every other week, the overall games dev environment does seem to be active, especially for iOS and Android. There has to be someone, somewhere working on something that will appeal to Sim City fans. |
SimCity 2000 is sold on gog.com for $6. It's just like you remember it from back in the day (The PC version, running in DOSBox in OS X). Do you really need anything else?
I have a hard time paying through the nose for new games with crappy DRM when there are so many good older games out there. |
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I still hear people bitching about Diablo 3.
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Splooge all over it. Wake up in the morning. See the flaws. This game sucks! |
Longterm players are still bitching.
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I admit, I don't have Diablo, so I can't judge for myself. What exactly is the problem. Is blizzard.net still shaky, or is it they want to click offline?
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Everything is online because of Auction House support. Auction House has ruined weapon balance. Can't beat the hardest difficulty and get best stuff without equipping yourself by buying stuff in the Auction House.
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That sounds like game balance issues and/or an unpopular business model, not a problem with always-on.
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These new business models and always on are intrinsically linked (See: SimCity). |
I thought it was pure DRM.
If Sim City has an in-game purchase system which genuinely affects play balance, that's a different thing entirely. |
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Here, the end game?
They'd sell DLC regardless of whether it was always on. |
We also don't know what features they may add – a lot of it seems crippled (City size most prominently). Hell, what if they make Simoleans purchasable? |
Watching a few "let's play" videos the game does look absolutely gorgeous, and a number of reviews I've read have been saying that past the retarded always online DRM EA crammed down our throats there really is a wonderful game waiting to be played.
To bad my iMac can't run it, because I'd honestly look into getting this game down the line. The serene nature of Sim City is like Minecraft on Valium. |
(Mac release is scheduled for April) |
I meet the CPU requirements, but the listed GPU req. are 256MB of VRAM. I only have a lowly 128 card.
Edit:
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Is anyone finding this back-end processing a little suspect?
Why didn't they put forward the perfect excuse for always on before everyone started screaming about always on? |
What do you mean? They gave this excuse months ago.
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I'm comparing it to the amount of traction the supposed "social functions" are getting.
The ratio of people claiming its "supposedly for social" is an order of magnitude higher than the people saying "it's for back-end processing". At the least, I'd say EA did some piss-poor marketing. |
Alright, here's a legit question: How far off is SimCity from Minecraft? Could it survive on a Minecraft model? Or would it get pirated much more just because its a big name?
Edit: To clarify, let people host their own servers, make single player into that LAN mode, people log in every time on start-up but playing offline is possible. Sound fair? |
Give me a Minecraft model, umm... refresher. That's it. I totally know what I'm talking about, I just need a refresher.
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I edited in before you posted. But to add, mod friendly API (They're working on it!), and consider not charging $60.
Biggest flaw in my reasoning – I'm sure SimCity's budget was monstrous compared to Minecraft's. |
The $60 is probably the least offensive part of EA's whole setup.
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