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The Final Dakar Mar 20, 2013 11:55 AM
Gaming mechanics that define this generation
With the gen coming to a close, I'm curious what trends people saw with games this gen.

My example: Assassin's Creed Eagle Vision. I don't know if Ubisoft pioneered it, but I then saw it repeated in Batman (Detective Mode) and Far Cry 3.

Also, we've seen some late games adopt the hunting/skinning aspect from Red Dead Redemption (ACIII, FC3)

Anyone else?
 
Leonard Mar 20, 2013 01:08 PM
How about the good ol' Killcam.

I too noticed the use of Eagle Vision in Far Cry 3. By this I assume you're referring to the review of the surrounding area from a high point and the revealing of the map when on a high perch (in Far Cry it was the radio towers, In AC it was church steeples or other towers). In AC, Eagle Vision also included the ability to see writing, symbols and target enemies marked by color, not seen by the naked eye.
 
The Final Dakar Mar 20, 2013 01:17 PM
Quote, Originally Posted by Leonard (Post 4222597)
By this I assume you're referring to the review of the surrounding area from a high point and the revealing of the map when on a high perch (in Far Cry it was the radio towers, In AC it was church steeples or other towers).
No. Unless I hallucinated it, there was a similar dark vision where predators and enemies glow red.
 
P Mar 20, 2013 02:09 PM
I think the most obvious trend is using RPG elements in other genres. It seems like all games have to have skill levels and spending "points" to buy abilities thee days.
 
The Final Dakar Mar 20, 2013 02:15 PM
Quote, Originally Posted by P (Post 4222606)
I think the most obvious trend is using RPG elements in other genres. It seems like all games have to have skill levels and spending "points" to buy abilities thee days.
BioShock and FC3 come to mind.
 
Leonard Mar 20, 2013 02:18 PM
Quote, Originally Posted by The Final Dakar (Post 4222598)
No. Unless I hallucinated it, there was a similar dark vision where predators and enemies glow red.
Hmmm... are we talking about the hunter's instinct syringe which makes animals glow gold in Far Cry 3. There's that and tagging them with the camera in Far Cry 3 (tagging puts a paw or teeth symbol above them). If it's not that, then I didn't use it. I know I had a hell of a time finding this rare Shark and I use hunter's instinct to find it.
 
Mike Wuerthele Mar 20, 2013 04:08 PM
Bullet time and regenerating "shields" in shooters.
 
The Final Dakar Mar 20, 2013 04:11 PM
Quote, Originally Posted by EstaNightshift (Post 4222636)
Bullet time and regenerating "shields" in shooters.
DIdn't Max Payne and Halo do that last gen?
 
ibook_steve Mar 20, 2013 06:27 PM
How about "magical healing", i.e. you don't need to pick up health packs (because they no longer exist in games), but if you can avoid being shot, you'll magically heal? I'm playing Uncharted 3 now (was sitting on top of my pile of shame) and as much as I like the Uncharted games and other shooters, magical healing just makes no sense.

Steve

Edit: is this what you meant by "regenerating shields"?
 
P Mar 21, 2013 07:23 AM
Those are part of the same thing. It started with Halo in the last generation (although strictly Halo only had regenerating shields, the health under those shields wore normally) but CoD 2 copied that mechanic and every other shooter copied CoD. The idea is certainly older than this generation, but you have a point that it is much more pervasive now.
 
P Mar 21, 2013 07:34 AM
Quote, Originally Posted by The Final Dakar (Post 4222609)
BioShock and FC3 come to mind.
Modern Warfare is probably the game that all the other shooters are aping, though it appeared in many games at roughly the same time (Bioshock, Modern Warfare - and Mass Effect, although that arguably was an RPG with shooter elements added). Likely they had all seen WoW explode in the marketplace and looked for elements to copy. Strategy games made this transition a little earlier, with Civ IV adding XP back in 2005.
 
lpkmckenna Mar 21, 2013 08:20 AM
When did the Quick Time Event come about? That seems like a current-gen trend, and by trend I mean plague. My Q key is still recovering from The Walking Dead.

And how about crafting? That seems pretty recent, but I could be wrong.

Vending machines and mini-games seem pretty common too, though I guess that started previous-gen. I wonder if Bioshock Infinite will continue with the vending machine thing. "Welcome to the Circus of Values!!"

Minimalist UI seems this-gen, but I guess that's not really a game mechanic.

Quote, Originally Posted by P
I think the most obvious trend is using RPG elements in other genres. It seems like all games have to have skill levels and spending "points" to buy abilities these days.
Quote, Originally Posted by The Final Dakar
BioShock and FC3 come to mind.
I think Bioshock inherited that from System Shock 2. But yeah, seems really common now, even id software was sorta doing it.

Besides, I'm pretty sure Deus Ex was the game that really inspired the FPS/RPG hybrids, and that was pre-XBox, so we're looking at 3 generations ago.

Quote, Originally Posted by EstaNightshift
Bullet time and regenerating "shields" in shooters.
Is bullet-time still around? I can't recall any game doing recently, but I'm not a console gamer so I might have missed something.
 
The Final Dakar Mar 21, 2013 10:09 AM
Quote, Originally Posted by P (Post 4222744)
Those are part of the same thing. It started with Halo in the last generation (although strictly Halo only had regenerating shields, the health under those shields wore normally)
Exactly.


Quote, Originally Posted by P (Post 4222744)
but CoD 2 copied that mechanic and every other shooter copied CoD. The idea is certainly older than this generation, but you have a point that it is much more pervasive now.
Yeah there's a subset of people who don't like it, though I'm not really sure why.


Quote, Originally Posted by lpkmckenna (Post 4222750)
Is bullet-time still around? I can't recall any game doing recently, but I'm not a console gamer so I might have missed something.
Red Dead Redemption had Dead Eye which definitely was a variant.
 
P Mar 21, 2013 10:39 AM
Quote, Originally Posted by lpkmckenna (Post 4222750)
When did the Quick Time Event come about? That seems like a current-gen trend, and by trend I mean plague. My Q key is still recovering from The Walking Dead.
Well God of War has it (in boss fights at least), but it does seem persistent.

Quote, Originally Posted by lpkmckenna (Post 4222750)
And how about crafting? That seems pretty recent, but I could be wrong.
The Elder Scrolls games have always had it to some extent, and then WoW spreads it.

Quote, Originally Posted by lpkmckenna (Post 4222750)
Besides, I'm pretty sure Deus Ex was the game that really inspired the FPS/RPG hybrids, and that was pre-XBox, so we're looking at 3 generations ago.
Deus Ex was 2000, so it was long ago, but my point wasn't really the FPS/RPG hybrid - it was the prevalence of XP in shooters, in RTS, in 4X, in every game under the sun it seems.

Quote, Originally Posted by lpkmckenna (Post 4222750)
Is bullet-time still around? I can't recall any game doing recently, but I'm not a console gamer so I might have missed something.
Max Payne 3.
 
The Final Dakar Mar 21, 2013 10:40 AM
QTE events? Isn't that Shenmue's domain?
 
Leonard Mar 21, 2013 11:15 AM
Quote, Originally Posted by lpkmckenna (Post 4222750)
Is bullet-time still around? I can't recall any game doing recently, but I'm not a console gamer so I might have missed something.
Is bullet-time, slow-motion when shooting? Sleeping Dogs has slow-motion shooting when shooting from cars and maybe in a few other instances.


Quote, Originally Posted by lpkmckenna
Vending machines and mini-games seem pretty common too
Yeah, I was thinking of mini-games too. Especially in the open world games.

Open world games or sandbox games, is probably another trend of this generation. Allowing you to go where you want to and doing what you want to.
 
The Final Dakar Mar 21, 2013 11:20 AM
Vending machines, hmmm...

BioShock, Far Cry 3, GTA IV (kinda)
 
lpkmckenna Mar 21, 2013 11:39 AM
There are vending machines in FC3? On an isolated tropical island? What can you buy from them, mangos?
 
The Final Dakar Mar 21, 2013 11:44 AM
Quote, Originally Posted by lpkmckenna (Post 4222779)
There are vending machines in FC3? On an isolated tropical island? What can you buy from them, mangos?
Weapons.
 
Leonard Mar 21, 2013 11:46 AM
Quote, Originally Posted by lpkmckenna (Post 4222779)
There are vending machines in FC3? On an isolated tropical island? What can you buy from them, mangos?
There are (automated?) gun stores in FC3. You buy or receive free (if you unlocked it) various guns, ammo, health, and other weapons. No mangos.

There's alot of towns and people on that "isolated" bunch of islands. I wouldn't really call it an isolated island.
 
lpkmckenna Mar 21, 2013 11:50 AM
Quote, Originally Posted by Leonard (Post 4222782)
No mangos.
Oh well.
Quote, Originally Posted by Leonard (Post 4222782)
There's alot of towns and people on that "isolated" bunch of islands. I wouldn't really call it an isolated island.
Oh, I didn't know that. From the promo stuff I've see, I didn't see towns, just camps.
 
The Final Dakar Mar 21, 2013 02:58 PM
Oh here's another – spotting. It may have previously existed on PC, but Homefront, MW3, BF3, and Far Cry 3 all have it in some form.
 
Stogieman Mar 22, 2013 01:13 AM
Quote, Originally Posted by lpkmckenna (Post 4222750)
Is bullet-time still around? I can't recall any game doing recently, but I'm not a console gamer so I might have missed something.
Quote, Originally Posted by The Final Dakar (Post 4222759)
Red Dead Redemption had Dead Eye which definitely was a variant.
Quote, Originally Posted by Leonard (Post 4222771)
Is bullet-time, slow-motion when shooting? Sleeping Dogs has slow-motion shooting when shooting from cars and maybe in a few other instances.
How about every freaking COD game. "They got hostages locked up behind this door! We're going to blow it with C4 and kill every bad guy in slow motion!"
 
Stogieman Mar 22, 2013 01:21 AM
Quote, Originally Posted by lpkmckenna (Post 4222750)
When did the Quick Time Event come about? That seems like a current-gen trend, and by trend I mean plague. My Q key is still recovering from The Walking Dead.
Does the Q key allow you to skip through the Quick Time Events? I wish the xbox had that for games like Halo 3 (Cortana's distress signals) and Gears of War (let's put our fingers to our headsets and walk really slow while we wait for the next section of the game to load.)
 
lpkmckenna Mar 22, 2013 09:39 AM
Quote, Originally Posted by Stogieman (Post 4222968)
How about every freaking COD game. "They got hostages locked up behind this door! We're going to blow it with C4 and kill every bad guy in slow motion!"
The only CoD game I've played is the first MW, and I only played it once, so I don't recall whether this happened or not.
Quote, Originally Posted by Stogieman (Post 4222971)
Does the Q key allow you to skip through the Quick Time Events?
In The Walking Dead, the Q key was the button you mashed to struggle with zombies when they grab you or you're trying to keep them from getting thru a door. It was a really tedious mechanic.
 
The Final Dakar Mar 22, 2013 11:51 AM
Quote, Originally Posted by Stogieman (Post 4222968)
How about every freaking COD game. "They got hostages locked up behind this door! We're going to blow it with C4 and kill every bad guy in slow motion!"
I forgot about the single player. For obvious reasons.
 
Leonard Mar 22, 2013 12:37 PM
Quote, Originally Posted by Stogieman (Post 4222968)
How about every freaking COD game. "They got hostages locked up behind this door! We're going to blow it with C4 and kill every bad guy in slow motion!"
Yeah, I forgot about Modern Warfare 2 & 3. I don't know how, I had a lot of fun with those 2 games.

Quote, Originally Posted by Dakar
I forgot about the single player. For obvious reasons.
Single player and Spec Ops.
 
subego Mar 22, 2013 04:31 PM
Touch.
 
Leonard Mar 23, 2013 01:39 AM
Your getting all touchy feely??
 
subego Mar 23, 2013 10:30 AM
Hell no! Get off my lawn!
 
The Final Dakar Mar 23, 2013 06:05 PM
Quote, Originally Posted by subego (Post 4223041)
Touch.
Nah, that stands on its own. Waggle and shit would be a good call though.
 
The Final Dakar Mar 28, 2013 11:14 AM
I think I missed an obvious one: ADS

When did that come about? CoD4 was my introduction.
 
mattyb Mar 28, 2013 02:00 PM
Quote, Originally Posted by The Final Dakar (Post 4223798)
I think I missed an obvious one: ADS

When did that come about? CoD4 was my introduction.
CoD:UO and CoD2 had aiming on the PC. Pretty sure that I've seen vids of bolt actions being used while aiming in CoD2 on Xbox.
 
The Final Dakar Mar 28, 2013 02:03 PM
Well, that's still this gen, so I'm going to go ahead and add it to the list.
 
The Final Dakar Mar 28, 2013 02:05 PM
Eagle Vision
Killcams
Regenerating Health
Vending Machines
RPG Elements in FPS
ADS
Spotting

Not surprisingly most of it applies to shooters.

(Far Cry 3 hits every one. It really is the culmination of this gen)
 
lpkmckenna Mar 28, 2013 03:38 PM
Quote, Originally Posted by The Final Dakar (Post 4223798)
I think I missed an obvious one: ADS
Um, what's ADS?
 
The Final Dakar Mar 28, 2013 03:39 PM
Aiming down sights.
 
lpkmckenna Mar 28, 2013 04:05 PM
Ah.
 
subego Mar 29, 2013 10:17 AM
Halo 1 didn't have ADS?
 
sek929 Mar 29, 2013 12:29 PM
Nope, it had two scoped weapons, but everything else was more or less "hip fire"
 
exca1ibur Mar 29, 2013 03:41 PM
You are referring to what was called "iron sights", back then. Quake 3 mods pioneered that a while back. I remember True Combat, Urban Terror, Red Orchestra, and a host of other mods doing that in the early 2000's.
 
mattyb Mar 30, 2013 02:19 PM
Quote, Originally Posted by exca1ibur (Post 4223965)
You are referring to what was called "iron sights", back then. Quake 3 mods pioneered that a while back. I remember True Combat, Urban Terror, Red Orchestra, and a host of other mods doing that in the early 2000's.
What does that have to do with this generation of consoles though?
 
exca1ibur Mar 31, 2013 02:37 PM
It doesn't. That was my point.
 
The Final Dakar Apr 1, 2013 11:01 AM
Quote, Originally Posted by exca1ibur (Post 4223965)
You are referring to what was called "iron sights", back then. Quake 3 mods pioneered that a while back. I remember True Combat, Urban Terror, Red Orchestra, and a host of other mods doing that in the early 2000's.
I wouldn't consider mods an established mechanic, so I think I'm in the clear.
 
mattyb Apr 1, 2013 01:30 PM
Is 'crouching' this gen? I can remember it in the early CoDs on the PC. And then I suppose you could add in the lying prone position.
 
The Final Dakar Apr 1, 2013 01:53 PM
God no. I did that in GoldenEye. It looked ridiculous in multiplayer because you skated around on your knee.

Edit: You may be onto something with prone, however. Still, I wouldn't be surprised if it was in SP games prior
 
P Apr 2, 2013 06:05 AM
You could crouch in frigging Super Mario Bros., and even if you focus only on the FPSes, you could do so in Quake 2 in -97.

There is some sort of meta-point here, though. We now have more contextual controls - instead of just jumping with one button, running with another, grabbing with a third etc, we now have thing like "hold this button to run and you will jump and grab as appropriate". Look at a game like Batman:AA, for instance - trying to do all those moves with an older control scheme would be incredible frustrating. It's not exactly new - Tomb Raider did it back on the PSX - but it is much more prevalent.
 
The Final Dakar Apr 2, 2013 12:03 PM
Quote, Originally Posted by P (Post 4224324)
You could crouch in frigging Super Mario Bros.,
It's a good point. With how FPS have taken over the industry, you can suffer from some tunnel vision when cataloging features.
 
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