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Search: Posts Made By: Snake_doctor
Thread Thread Starter Last Post Replies Views Forum
Someone from the team (Shaktai comes to mind)... 3,204 Views / 63 Replies  
Someone from the team (Shaktai comes to mind) Should go to the new team thread (http://boinc.bakerlab.org/rosetta/forum_thread.php?id=986) in the R@H cafe and post an add for Team MacNN.

You...
Posted by Snake_doctor, on Jan 25, 2006 at 12:49 PM, in Team MacNN
The project team has adjusted the R@H WUs so that... 3,204 Views / 63 Replies  
The project team has adjusted the R@H WUs so that they CAN run longer before timing out on Max time failures. They have also reduced the number of cycles per WU to reduce the size of each WU for...
Posted by Snake_doctor, on Jan 25, 2006 at 01:23 AM, in Team MacNN
Some one need to tell our optimization guys about... 877 Views / 9 Replies  
Some one need to tell our optimization guys about this. The current MacNN optimized client is based on 5.2.13.

Regards
Phil
Posted by Snake_doctor, on Jan 16, 2006 at 07:58 PM, in Team MacNN
Folks, I am certain that most of the readers... 103,150 Views / 970 Replies  
Folks,

I am certain that most of the readers of this thread would agree that we could not be any happier for you guys that are running the new G5 Quads. Clearly discussion of those systems is on...
Posted by Snake_doctor, on Jan 9, 2006 at 02:02 AM, in Team MacNN
I have had about 12 models fail at various points... 877 Views / 9 Replies  
I have had about 12 models fail at various points during processing. 5 of those failed to even start when I first attached to the project. I had one fail at about 60% (really yanked my chain). But...
Posted by Snake_doctor, on Jan 5, 2006 at 01:17 PM, in Team MacNN
I might give the non-superbench version a try. ... 3,204 Views / 63 Replies  
I might give the non-superbench version a try. The superbench really jacks up the claimed credit. Actually a little too much for my taste. I don't mind an ajustment to compensate for inequity but...
Posted by Snake_doctor, on Jan 4, 2006 at 05:08 PM, in Team MacNN
The question of course is CPDN smart enough to... 877 Views / 9 Replies  
The question of course is CPDN smart enough to store and upload ALL the trickles after such an outage? Humm... Guess we will know on the 10th.

These models are so delicate they fail at the...
Posted by Snake_doctor, on Jan 4, 2006 at 05:04 PM, in Team MacNN
Shaktai, I think I have stumbled on a... 3,204 Views / 63 Replies  
Shaktai,

I think I have stumbled on a problem that seems to be aggravated by the optimized Client and was wondering if you have been seeing the same thing on your Macs. It seems as though if you...
Posted by Snake_doctor, on Jan 3, 2006 at 07:43 PM, in Team MacNN
Has anyone tried the new S@H Mac App from the... 103,150 Views / 970 Replies  
Has anyone tried the new S@H Mac App from the project? How does it compar to Alex and Ricks effort?

Regards
Phil
Posted by Snake_doctor, on Dec 7, 2005 at 08:03 AM, in Team MacNN
Andrew, I would be careful upgrading to... 3,417 Views / 51 Replies  
Andrew,

I would be careful upgrading to 5.2.13. When I did the upgrade my Dual G4 started erroring all of the R@H workunits. I have not been able to find a way to reinstall the 5.2.8 version...
Posted by Snake_doctor, on Dec 2, 2005 at 10:16 PM, in Team MacNN
Oh man, Did that test my 35 year old ALM German... 103,150 Views / 970 Replies  
Oh man, Did that test my 35 year old ALM German level one! While I understood about half of what was said, it made me feel pretty stupid. After all once you pass 50 you start forgetting why you...
Posted by Snake_doctor, on Nov 26, 2005 at 02:20 PM, in Team MacNN
Mikkyo, You Da Man!!:thumbsup: Regards 3,417 Views / 51 Replies  
Mikkyo,

You Da Man!!:thumbsup:

Regards
Posted by Snake_doctor, on Nov 26, 2005 at 02:11 PM, in Team MacNN
I am not certain what the signal 10 error is, but... 737 Views / 12 Replies  
I am not certain what the signal 10 error is, but there might be something in the BOINC WIKI about it. It sounds like your models are still blowing up right out of the box. I do not know if you are...
Posted by Snake_doctor, on Nov 6, 2005 at 11:05 AM, in Team MacNN
Yea. I went the other way. i used to shoot for... 3,204 Views / 63 Replies  
Yea. I went the other way. i used to shoot for fun and now it is part of the way I make a living. I do a lot of watching too. Video analysis work. Take a look at A&E city confidential tonight at...
Posted by Snake_doctor, on Nov 5, 2005 at 11:30 AM, in Team MacNN
Nice photos. You shoot for a living or just for... 3,204 Views / 63 Replies  
Nice photos. You shoot for a living or just for fun?
Posted by Snake_doctor, on Nov 5, 2005 at 09:51 AM, in Team MacNN
Well I have to plead guilty to being more of a... 3,204 Views / 63 Replies  
Well I have to plead guilty to being more of a video guy, but my wife likes your new camera.

I have been having some issues with one of my machines as well. I think I have it solved now so my...
Posted by Snake_doctor, on Nov 5, 2005 at 01:54 AM, in Team MacNN
When the model is running, it will sen in a... 737 Views / 12 Replies  
When the model is running, it will sen in a trickle about every 3.6 % of progress. That trickle will get about 95 credits. Be aware that the models frequently crash through no falt of the client,...
Posted by Snake_doctor, on Nov 3, 2005 at 07:00 PM, in Team MacNN
No you don't have to copy the files from... 737 Views / 12 Replies  
No you don't have to copy the files from anywhere. The project zip files should unzip by themselves assuming you have stuffit installed on your system. You create the directories (folders)...
Posted by Snake_doctor, on Nov 2, 2005 at 07:26 PM, in Team MacNN
Andrew, Try This... 737 Views / 12 Replies  
Andrew,

Try This (http://climateapps2.oucs.ox.ac.uk/cpdnboinc/forum_thread.php?id=2635) thread in the Mac CP@H discussion for Macs. It explains the fix in detail. It worked on my system. The...
Posted by Snake_doctor, on Nov 1, 2005 at 10:46 PM, in Team MacNN
You definatly need more memory. Even if you just... 103,150 Views / 970 Replies  
You definatly need more memory. Even if you just added a single 512 module, you would see a dramatic improvement for the applications you described. With only 512 the system will have to page for...
Posted by Snake_doctor, on Oct 30, 2005 at 02:03 PM, in Team MacNN
Yea there was a thread about this on the C@H... 737 Views / 12 Replies  
Yea there was a thread about this on the C@H boards. The app is looking for a directory at the root of the boot drive that is not there. If you create a dummy of the directory the models will run. ...
Posted by Snake_doctor, on Oct 30, 2005 at 01:50 PM, in Team MacNN
Ok so I have done the deed, and as expected along... 3,204 Views / 63 Replies  
Ok so I have done the deed, and as expected along with the first WU I completed after moving to team MacNN, all my credits were posted to the team. So now I will join with Shaktai in requesting some...
Posted by Snake_doctor, on Oct 30, 2005 at 01:17 PM, in Team MacNN
As a matter of fact I use my machines for all... 103,150 Views / 970 Replies  
As a matter of fact I use my machines for all kind of stuff. I leave the BOINC projects running all the time unless I am digitizing video or rendering a time line. he machine crunches all the time...
Posted by Snake_doctor, on Oct 30, 2005 at 12:51 AM, in Team MacNN
Ok, ok. So when I started with BOINC I joined... 3,204 Views / 63 Replies  
Ok, ok. So when I started with BOINC I joined BOINC Synergy despite being a Mac guy. After all they have nice stats (and they include R@H). Rumor has it that if you change teams at R@H all your...
Posted by Snake_doctor, on Oct 30, 2005 at 12:19 AM, in Team MacNN
No it won't it is over 4 megs compressed, and... 3,417 Views / 51 Replies  
No it won't it is over 4 megs compressed, and when uncompressed it runs like a pig and eats system resources accordingly. But it has the redeeming quality of helping the Windoze guys because it...
Posted by Snake_doctor, on Oct 29, 2005 at 11:59 PM, in Team MacNN
All true except one point. Because the BOINC... 103,150 Views / 970 Replies  
All true except one point. Because the BOINC version number will not change you will have to rerun the benchmarks manually. Unless the version changes BOINC will not re-benchmark and as such you...
Posted by Snake_doctor, on Oct 29, 2005 at 06:15 PM, in Team MacNN
I have been researching this a bit on the other... 103,150 Views / 970 Replies  
I have been researching this a bit on the other boards. I found this ('http://einstein.phys.uwm.edu/forum_thread.php?id=2747') thread on the E@H boards describing the same issue. I have now seen...
Posted by Snake_doctor, on Oct 15, 2005 at 12:30 PM, in Team MacNN
Manassas. I have been tracking all this a... 103,150 Views / 970 Replies  
Manassas.

I have been tracking all this a lot more closely, and I think I have discovered a few things. First it is a SETI issue. I watched today as a P@H WU was listed as running, and a SETI WU...
Posted by Snake_doctor, on Oct 14, 2005 at 07:47 PM, in Team MacNN
Beadman, I don't know how it could be any... 103,150 Views / 970 Replies  
Beadman,

I don't know how it could be any other two. These were the two WUs that were there, (along with a Rosetta) and exhibited the problem. Remember this is Beta testing, we should be...
Posted by Snake_doctor, on Oct 10, 2005 at 12:43 AM, in Team MacNN
An even eisier fix and one that does not take... 3,204 Views / 63 Replies  
An even eisier fix and one that does not take time from other projects is to keep the apps in memory. Unless you are short on memory this should have no effect on your system or it's performance on...
Posted by Snake_doctor, on Oct 8, 2005 at 07:11 PM, in Team MacNN
The folks at Einstein just completed a rewrite of... 763 Views / 6 Replies  
The folks at Einstein just completed a rewrite of the main app. It was released to the general user community about a month ago. Look here (http://einstein.phys.uwm.edu/forum_thread.php?id=2352)...
Posted by Snake_doctor, on Oct 8, 2005 at 05:09 PM, in Team MacNN
MacNN 4.44 Superbench :thumbsup: 103,150 Views / 970 Replies  
MacNN 4.44 Superbench :thumbsup:
Posted by Snake_doctor, on Oct 8, 2005 at 05:04 PM, in Team MacNN
Rick, Alex, I have just stumbled on... 103,150 Views / 970 Replies  
Rick, Alex,

I have just stumbled on something that may be related to the short WU issue, or it could be yet a new thing. I watched a WU tonight in the GUI manager. While the Manager and the...
Posted by Snake_doctor, on Oct 8, 2005 at 01:26 AM, in Team MacNN
Rick, I just got another short WU (not a... 103,150 Views / 970 Replies  
Rick,

I just got another short WU (not a -9). :brick: This time my time and credit claim are both "0". The first system from the quorum has reported and was 13554 CPU time. This is the first...
Posted by Snake_doctor, on Oct 5, 2005 at 09:52 AM, in Team MacNN
All four runs of the standard work are complete. ... 103,150 Views / 970 Replies  
All four runs of the standard work are complete. For all runs I restarted the system. I allowed it to start normally (with inits) and left all of the normal startup stuff running. The startup for...
Posted by Snake_doctor, on Oct 2, 2005 at 11:29 PM, in Team MacNN
All four runs of the standard work are complete. ... 103,150 Views / 970 Replies  
All four runs of the standard work are complete. For all runs I restarted the system. I allowed it to start normally (with inits) and left all of the normal startup stuff running. The startup for...
Posted by Snake_doctor, on Oct 2, 2005 at 09:21 PM, in Team MacNN
The run of the standard work just finished. ... 103,150 Views / 970 Replies  
The run of the standard work just finished. Prior to starting the run I restarted the system. I allowed it to start normally and left all of the normal startup stuff running except the network...
Posted by Snake_doctor, on Oct 2, 2005 at 02:51 PM, in Team MacNN
You guys are really scary. Next you you'll find... 103,150 Views / 970 Replies  
You guys are really scary. Next you you'll find a way to process the WUs without wasting the time to download them. :lol:



But this one Here...
Posted by Snake_doctor, on Oct 1, 2005 at 07:44 PM, in Team MacNN
Rick, I am sure you have posted this... 103,150 Views / 970 Replies  
Rick,

I am sure you have posted this somewhere but I can't find it. Where can I get the Reference WU? I am about to upgrade one of my systems to OS 10.4, and would like to test the system before...
Posted by Snake_doctor, on Oct 1, 2005 at 06:26 PM, in Team MacNN
Still not quite correct but very good as far as... 103,150 Views / 970 Replies  
Still not quite correct but very good as far as it goes. On the questioned WUs, none of the systems are erroring out. ALL FOUR systems in the quorum are getting credit. The A4 test clients are...
Posted by Snake_doctor, on Oct 1, 2005 at 11:08 AM, in Team MacNN
I feel your pain. While I like the project, and... 103,150 Views / 970 Replies  
I feel your pain. While I like the project, and it seems like the work is important, the idea that the WU can just blow off at any time is a real downside. :brick:

I know they think they are...
Posted by Snake_doctor, on Sep 30, 2005 at 11:31 PM, in Team MacNN
My point exactly. (though I have not been... 103,150 Views / 970 Replies  
My point exactly. (though I have not been communicating it well). The short WUs I have found to be mysterious are the ones where none of the systems show any errors, all of the results validate,...
Posted by Snake_doctor, on Sep 30, 2005 at 05:35 PM, in Team MacNN
Alex , I can understand your distain for... 103,150 Views / 970 Replies  
Alex ,

I can understand your distain for adjusting such a seemingly unimportant are of the code. I am concerned that if something as simple as keeping track of processing time isn't working...
Posted by Snake_doctor, on Sep 30, 2005 at 12:07 PM, in Team MacNN
Yours is even stranger. It does not appear to be... 103,150 Views / 970 Replies  
Yours is even stranger. It does not appear to be invalid, you just did not get credit. This happened to me at P@H last week. They told me that this happens when your result is valid but does not...
Posted by Snake_doctor, on Sep 29, 2005 at 11:30 PM, in Team MacNN
Ok, Use no more than 20 GB disk space Leave... 103,150 Views / 970 Replies  
Ok,
Use no more than 20 GB disk space
Leave at least 10 GB disk space free
Use no more than 50% of total disk space
Write to disk at most every 60 seconds

83.3 Gb available total space 111.3...
Posted by Snake_doctor, on Sep 29, 2005 at 11:13 PM, in Team MacNN
Rick, I just was able to snag a short WU... 103,150 Views / 970 Replies  
Rick,

I just was able to snag a short WU from the server, I will have to wait to see if it is a normal short or one of these odd ones we have been talking about. The time is about 270 CPU...
Posted by Snake_doctor, on Sep 29, 2005 at 08:41 PM, in Team MacNN
Got this solved but thanks. I am on a "short Wu"... 103,150 Views / 970 Replies  
Got this solved but thanks. I am on a "short Wu" hunt even as we speak. I think it might be better to copy them in advance when they arrive here, and toss the ones that are ok. You are correct...
Posted by Snake_doctor, on Sep 29, 2005 at 08:28 PM, in Team MacNN
I hope these help, but they are different than... 103,150 Views / 970 Replies  
I hope these help, but they are different than the type I have been seeing. The ones I have been gettin, ONLY my system process them short. With yours all four systems in the quorum have very short...
Posted by Snake_doctor, on Sep 29, 2005 at 08:07 AM, in Team MacNN
I thought about that. But in this case they are... 103,150 Views / 970 Replies  
I thought about that. But in this case they are way to frequent (i had a few in classic), and the other systems in the quorum are not seeing the same thing. I have been watching the system more...
Posted by Snake_doctor, on Sep 28, 2005 at 08:54 PM, in Team MacNN
The problem is that when I go to your link for... 103,150 Views / 970 Replies  
The problem is that when I go to your link for the setiURL file, I get a listing of the file, not a download. I will try saving the link target and see if that helps, but in any case I used ED to...
Posted by Snake_doctor, on Sep 28, 2005 at 07:36 AM, in Team MacNN
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