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You are here: MacNN Forums > Community > MacNN Lounge > How is this done? (3D Flash Logo)

How is this done? (3D Flash Logo)
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JeremyS
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Feb 25, 2004, 01:10 AM
 
I need to know how to do this sort of animation on a mac.

I want to be able to design a logo and make it flip like this in flash. I am mostly interested in how it rotates.

How was this done?

Thanks.

SEE HERE
     
Peder Rice
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Feb 25, 2004, 02:08 AM
 
The secret is that it isn't 3D.

Simply flip it horizontally then flip it back (you may have to do some forced frames in there to get the orientation correct, but it's nothing more than that).
     
Diggory Laycock
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Feb 25, 2004, 07:10 AM
 
Must everything on the web relate to Viagra?
     
ryju
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Feb 25, 2004, 09:57 AM
 
Originally posted by Diggory Laycock:
Must everything on the web relate to Viagra?
Yes, it does.
     
JeremyS  (op)
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Feb 26, 2004, 02:14 AM
 
I kinda thought that it wasn't true 3D, I am wondering how they managed to get it to rotate, can this be done in Flash? Or does it have to be done somewhere else and then brought in?

If it can be done in Flash, how?
     
derbs
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Feb 26, 2004, 07:38 AM
 
     
ghost_flash
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Feb 26, 2004, 09:42 AM
 
...
     
gadster
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Feb 26, 2004, 10:06 AM
 
How is it done?

Like this O -> I ->O, tweened.
e-gads
     
Diggory Laycock
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Feb 26, 2004, 11:20 AM
 
Originally posted by gadster:
How is it done?

Like this O -> I ->O, tweened.
Indeed -

http://www.monkeyfood.com/design/flashdogcow/
     
Eug Wanker
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Feb 26, 2004, 12:26 PM
 
"Man strength"

I won't ask you how you found that logo...
     
acadian
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Feb 26, 2004, 12:45 PM
 
Actually, dont bother with swift, if you have a copy of Illustrator CS you can simply animate the item in layers vis the 3D transform filter and export to an .swf.
people ruin everything....
     
ghost_flash
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Feb 26, 2004, 01:00 PM
 
Originally posted by acadian:
Actually, dont bother with swift, if you have a copy of Illustrator CS you can simply animate the item in layers vis the 3D transform filter and export to an .swf.
Illustrator is not even needed.

You can tween the object one way to 180 degrees, then create a new object and tween it to the next 180 degrees. It's really simple.
...
     
derbs
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Feb 26, 2004, 05:23 PM
 
Originally posted by ghost_flash:
That is not 3d.
It is. If you look carefully, the logo in the site has some depth, it's not just a 2d image that has been tweened.

The only way you could reproduce that is frame-by-frame in photoshop, or by using swift-3d, which is the way i imagine these guys did it.
     
ghost_flash
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Feb 26, 2004, 05:38 PM
 
Originally posted by derbs:
It is. If you look carefully, the logo in the site has some depth, it's not just a 2d image that has been tweened.

The only way you could reproduce that is frame-by-frame in photoshop, or by using swift-3d, which is the way i imagine these guys did it.
If that is the case, they wasted their time and effort on something that doesn't even have a light effect added to change the shading and glare attributes. You may be right there, but ick.

Swift3d is a great program for 3d, but a bit pricey, and if you need to do cool things with 3d, then it has a lower learning curve I hear from something like 3d Studio Max/Viz, or Maya by Alias. There are also other 3d programs for Mac OS X only, like the $60 program called Cheetah3d.

Well, good luck.
...
     
JeremyS  (op)
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Feb 28, 2004, 12:46 AM
 
any specific tutorials dealing with this, can someone post a link?
     
ghost_flash
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Feb 28, 2004, 08:54 AM
 
Originally posted by JeremyS:
any specific tutorials dealing with this, can someone post a link?
I did. Flashkit.com > Look UP
...
     
Visnaut
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Feb 28, 2004, 02:04 PM
 
Getting flash and 3D to work together nicely is a bit of a challenge. Firstly, to get really good results you have to spend the time to learn a true 3D package. And 3D packages have quite the learning curve. I've been lucky enough to go through a new media course that places equal emphasis on Flash and 3D, and it ain't a walk in the park, that's for sure.

A consideration one has to make is the complexity of 3D that you'll be doing. To be honest, half of the time, you don't even need to render your images out to pure vector swf's. If you want nice, vibrant full-color logos that spin around, they almost always take up LESS space as raster images. The reason for this is that even 3D swf render packages also have to render out each frame with absolutely no tweening. And once you get into complex imagery, vector images that look half as good as the original can take up more space than the original. Take a look yourself at the viagra ad above. Right-click and Zoom In on the spinning logo. As you can tell, it's a bunch of transparent png's that are sequenced together in Flash. To do this sort of animation on a mac, I'd assume that just about any 3D package that can render out images with an alpha channel would fit the bill.

Well-done, efficient 3D vector output to Flash is almost always done with simple cell-shaded elements. Take a look at http://www.tokyoplastic.com/drummachine.html for a good example of this. That sort of render output isn't usually built-in to 3D packages, but I know you can buy Plasma for 3D Studio Max (or the Swift 3D render package or plugin), and there's some version of Maya that comes with an equivalent render plugin to do so.

Hope that helps
( Last edited by Visnaut; Feb 28, 2004 at 02:11 PM. )
     
   
 
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