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As i have a Cinema display i have changed the resolution for quake/SoF2 etc to a custom wide resolution, it works fine in quake, and SoF2 single player, but in multiplayer it keeps reverting to 640*480 and 16bit.
Any idea why?
ok so i did a few searches and it seems SoF2 doesnt support these resolutions even though other games with the same engine do.
Still tho, if the Sp game can, why cant the MP game... :|