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Open GL 1.1.3 problems?
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pneumatic
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After upgrading to 9.0.4 and the resulting OpenGL 1.1.3, I've noticed problems with certain GL games.
For instance, GL Tron won't play if it's in full screen mode, it flickers horribly, but works just fine in windowed mode.
Q3 also suffers from "jitters", which can be cured by enabling vsync. Also I've noticed severe color banding in all the games, almost like they are in 16-bit instead of 32. And transparent textures are no longer transparent, the transparent parts are slightly black.
Anyone else having these problems? I'd hate to have to go back to a previous version, GL 113 gave a pretty good performance boost !
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Grizzled Veteran
Join Date: May 1999
Location: Pasadena, CA USA
Status:
Offline
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There's a new version of QuickTime and Game Sprockets...maybe those will help.
Scott
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Grizzled Veteran
Join Date: Oct 1999
Location: Minneapolis
Status:
Offline
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What video card are you suing?
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-See Yea!
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Grizzled Veteran
Join Date: May 1999
Location: Pasadena, CA USA
Status:
Offline
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Hey, he doesn't work for Apple - he's not SUING anyone!!!
Scott
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Grizzled Veteran
Join Date: Oct 1999
Location: Minneapolis
Status:
Offline
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Ahh, get a little overboard with the halluciongenics, my fault =)
(Hey, look at that, my 200th post, no wonder my idle time on irc is higher then it used to be)
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-See Yea!
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pneumatic
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Oscar:
I'm using the stock R128 that came with the machine. (Soon to hopefully be replaced!)
All latest updates/drivers too. As I said, this seems to only happen in full screen mode, if I switch to windowed mode, everything runs fine.
Even in Q3, there is noticable banding, almost like I'm using 16bit or 16bit textures and I'm not. Switching to windowed mode gets rid of it... odd indeed.
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