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Making An Adventure Game
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Forum Regular
Join Date: Sep 2004
Location: Basingstoke, UK
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I am a creative writing student and for my final major project I intend to write a script (read that as a dramatic script, as opposed to a computer programming script) for a point-and-click style adventure game. Think Monkey Island/Sam and Max.
It is my ambition to eventually actually try and make the game. How difficult do you think this would be? I have no knowledge of computer programming etc, but I could write the thing, and have a team of good creative friends who could illustrate, animate and do the voice acting. I'd want it to appear a fairly polished looking product (such as Curse Of Monkey Island, as opposed to cheap looking online 'escape the room' type games) so I doubt something like flash would be suitable.
Does anyone have any ideas about how I should go about this? Any words of encouragement/discouragement.
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Posting Junkie
Join Date: May 2001
Location: Brisbane, Australia
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I don't see a reason Flash couldn't be used to make a polished looking game, but then again I don't know the programming capabilities of it. You might be better off using Director (although I hate that software with a passion). But then again, they are just tools to create the means. The finished product is all up to you.
Point and click adventure games as a genre is sadly all but dead. You have better make a damn interesting and funny game (unless you want something like The Longest Journey, Tex Murphy or Gabriel Knight) all at once (think Monkey Island, Sam & Max and Day of the Tentacle yourself ). That all starts with the game script. So polish that off first before you start implementing the game.
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Senior User
Join Date: Feb 2007
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Flash can do this, no worries. Have you not seen some of the latest Flash games?!
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Mac Elite
Join Date: Apr 2005
Location: Las Vegas, NV
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ah, my vote's for C++/OpenGL. Harder, yeah, but if you have friends who are willing and able to do it, why not?
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"In a world without walls or fences, what need have we for windows or gates?"
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Clinically Insane
Join Date: Jul 2005
Location: Vacation.
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Originally Posted by PlacidTubs
Any words of encouragement/discouragement.
Go for it!
Do put some major humour in there as it'll be the major selling point.
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Been inclined to wander... off the beaten track.
That's where there's thunder... and the wind shouts back.
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Clinically Insane
Join Date: Oct 2001
Location: San Diego, CA, USA
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Originally Posted by loki74
ah, my vote's for C++/OpenGL. Harder, yeah, but if you have friends who are willing and able to do it, why not?
Why not? Well, C++ is hardly unachievable, but relative to modern programming languages, it is both annoying and has a ****ing steep learning curve. I would suggest you start learning with Ruby or Python. If you feel the need to continue on to C++ for speed reasons, you can (though computers are fast enough you probably don't need to), but I don't see any reason to deal with C++'s crap just to learn how to program. I know all the languages named above — and actually have a lot more formal training in C++ — but I can get most things done in Ruby many times faster than C++ just because it's higher-level and IMO cleaner. OK, rant over. That's my peace on the matter.
Anyway, on to the negative: Don't imagine you can just bang something out and have it be high-quality. Programming is an art much like acting or illustrating, and if you want to fulfill that role in the project as well as the other dedicated artists, you're going to have to learn how just like they have. It's achievable, but it will take work. I'm saying this mainly for mental preparation. If you underestimate the act of actually making the program, you'll either produce something you can't be proud of or you'll get overwhelmed.
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Chuck
___
"Instead of either 'multi-talented' or 'multitalented' use 'bisexual'."
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Baninated
Join Date: Oct 2002
Location: In yer threads
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Originally Posted by - - e r i k - -
Point and click adventure games as a genre is sadly all but dead. You have better make a damn interesting and funny game
I miss leisure suit larry.
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Posting Junkie
Join Date: Jun 2001
Location: Baltimore, MD
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Baninated
Join Date: Oct 2002
Location: In yer threads
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I knew someone that built a IRC bot from Hypercard back in 1996.
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Mac Elite
Join Date: Apr 2005
Location: Las Vegas, NV
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Originally Posted by Chuckit
Why not? Well, C++ is hardly unachievable, but relative to modern programming languages, it is both annoying and has a ****ing steep learning curve.
hence the condition, "if you have a friend who is willing and able to do it."
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"In a world without walls or fences, what need have we for windows or gates?"
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Addicted to MacNN
Join Date: Mar 2006
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Check out inform:
Welcome
It rocks.
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Posting Junkie
Join Date: Dec 2000
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Inform is for interactive fiction, not for a Monkey Island style point-and-click adventure.
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Addicted to MacNN
Join Date: Dec 1999
Location: Tampa, Florida
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Inform looks pretty cool.
Also this:
UNITY: Focus
sounds like the most powerful amateur tool out there. If it costs money, don't hesitate to gather funds from your family and friends, because it looks worth its price
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Addicted to MacNN
Join Date: Mar 2006
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Originally Posted by CharlesS
Inform is for interactive fiction, not for a Monkey Island style point-and-click adventure.
That's very true.
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