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Planetside 2 (Page 2)
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The Final Dakar
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Sep 4, 2015, 03:44 PM
 
I was hard up, man! Don't judge me!
     
sek929  (op)
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Sep 4, 2015, 04:48 PM
 
Originally Posted by The Final Dakar View Post
DoubleXP weekend for everyone!
I'll be on tonight!
     
The Final Dakar
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Sep 4, 2015, 07:41 PM
 
Originally Posted by sek929 View Post
I'll be on tonight!
It starts tomorrow apparently.

I'm gonna take a nap I think. I'll be on late for whatever.
     
mattyb
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Sep 7, 2015, 11:42 AM
 
Downloaded last night, took ages due to shitty net connection. Seems pretty good for a freebie. Haven't killed anyone yet but got killed by some aircraft, falling off a building, hit by a team-mate and had a short tank type battle (I was gunner).

Spawn sucks though. I guess this is solvable with a Squad?
     
The Final Dakar
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Sep 9, 2015, 10:06 AM
 
     
sek929  (op)
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Sep 9, 2015, 12:15 PM
 
Awwww yeah
     
sek929  (op)
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Sep 10, 2015, 06:40 PM
 
Last night was probably the most fun I've had so far in PS2.

Started off the evening running solo as an Infiltrator cloak defending a bio-lab, moved on to ghost-cap and use prox mines with great success, and finished the night with Dakar reking fools in a Magrider.
     
The Final Dakar
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Sep 11, 2015, 11:50 AM
 
Originally Posted by sek929 View Post
Last night was probably the most fun I've had so far in PS2.

Started off the evening running solo as an Infiltrator cloak defending a bio-lab, moved on to ghost-cap and use prox mines with great success, and finished the night with Dakar reking fools in a Magrider.
I have some Infil gameplay I'll be uploading soon you might enjoy.

Oh, now I see why I scored so much more than you that night:

     
The Final Dakar
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Sep 11, 2015, 11:53 AM
 
Someone mentioned getting revive grenades and then running grenade bandolier. My god.
     
The Final Dakar
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Sep 14, 2015, 11:53 AM
 
YOU SHALL NOT PASS
     
The Final Dakar
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Sep 14, 2015, 04:03 PM
 
BTW fatty, this is what I use to plan ahead on my certs: DakarZero - Certification Viewer - PlanetSide 2

I'll post the link of my current outline when I get home later.
     
The Final Dakar
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Sep 15, 2015, 02:56 PM
 
     
The Final Dakar
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Sep 15, 2015, 03:24 PM
 
Also, I tried the C4 fairy thing last night. I won't say it'sOP, but its def unbalanced.
     
The Final Dakar
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Sep 16, 2015, 09:58 AM
 
Before I forget, you can't silence the Underboss.
     
The Final Dakar
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Sep 16, 2015, 12:54 PM
 
     
sek929  (op)
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Sep 16, 2015, 05:06 PM
 
Originally Posted by The Final Dakar View Post
Before I forget, you can't silence the Underboss.
I figured, not just because a silenced revolver make no sense.

Originally Posted by The Final Dakar View Post
What would be really nice is if the icon would dynamically change to let you know MBTs are available at the moment. The screen schematic could mirror this. Good to know.
     
The Final Dakar
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Sep 17, 2015, 10:08 AM
 
fatty, this is what I'm considering for my next pistol, when I have spare credits: Cerberus - PlanetSide 2 Wiki
More damage than the Beamer, more rounds than the revolvers, and can fit a silencer. I have no idea if its actually good, though.

---

Gave the new vehicle focused Magrider primary a proper run last night. Yeah, I think I'll be running this much more often.
     
The Final Dakar
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Sep 18, 2015, 11:15 AM
 
https://www.reddit.com/r/Planetside/...n_addition_to/

I can't tell if this is real or not.
     
The Final Dakar
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Sep 18, 2015, 11:20 AM
 
There you go, fatty. You got all the kills on the vehicles I was decimating last night.


I'm also curious how you killed a guy with C-4 twice while we were tanking. Maybe you set-off C4 he was trying to pant, taking him with the vehicles?
     
The Final Dakar
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Sep 23, 2015, 11:47 AM
 
     
sek929  (op)
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Sep 23, 2015, 05:54 PM
 
Flaming skull mask

[heavy breathing]
     
The Final Dakar
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Sep 24, 2015, 10:05 AM
 
Remember that hill we kept trying to get onto by The Crown, fatty? Well, we owned the base behind it last night, so I was raining artillery hell on the Terrans for 50 minutes:


I think I calculate that two FPCs and two full Saron mags will wipe out a sunderer in 5 seconds.
     
The Final Dakar
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Sep 25, 2015, 03:43 PM
 
Double XP is already live. Though, at least on PC, servers be crashing after they enabled it. They took them down to do a hotfix, but apparently they need to hotfix that hotfix, so... yeah.
     
The Final Dakar
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Sep 28, 2015, 01:06 PM
 
Saturday Night's comeback win, visualized.

TR cut us off from 39% to 10. Then, at the end, we jumped from 27% to 41%.
     
The Final Dakar
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Sep 29, 2015, 02:23 PM
 
@SoLiDx12 There are new AV weapons that should be available later this week.
Harasser time awaits, fatty.
     
The Final Dakar
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Sep 30, 2015, 12:33 AM
 
     
The Final Dakar
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Oct 2, 2015, 11:26 AM
 
I managed to claim my 500 dbc for this month, too so grab that while you can. I also think my membership expires sunday or monday, so cutting it close on the double xp
     
The Final Dakar
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Oct 13, 2015, 04:01 PM
 
https://www.reddit.com/r/PS4Planetsi...tions_decided/

I'm not going to pretend I fully understand this.
     
The Final Dakar
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Oct 14, 2015, 11:11 AM
 
     
The Final Dakar
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Oct 20, 2015, 04:53 PM
 
Victory Points

Continents will no longer be captured by alerts and territory control alone. Victory points are a new method of scoring in the game, the more points your faction earns the closer to continental victory you will be; if your faction earns a predetermined number of points then continent is yours.
There are a numbers of ways to earn VP:

Permanent Victory Points
Link your warpgate to enemy warpgate #1 = +1 VP
Link your warpgate to enemy warpgate #2 = +1 VP
Link your warpgate to enemy warpgate #1 + #2 simultaneously = Continental Victory/Lock
Capture all Techplants = +1 VP
Capture all Amp Stations= +1 VP
Capture all Biolabs = +1 VP
Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
Win Alerts = +1 VP
Flux Victory Points

Capturing more than 50% of a continents territory can earn you flux Victory Points. Flux Victory Points count towards continental victory but can be won/lost with the territory you control/lose.
Percentage of Territory controlled
55% = +1 VP
60% = +1 VP
65% = +1 VP
70% = +1 VP
75% = +1 VP
80% = +1 VP
85% = +1 VP
90% = +8 VP (Continental Victory)
     
 
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