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You are here: MacNN Forums > Enthusiast Zone > Gaming > Problems with Quake4 1.2 SMP patch

Problems with Quake4 1.2 SMP patch
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Quake4SMP
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Join Date: Jul 2006
Status: Offline
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Jul 20, 2006, 09:27 AM
 
Okay, I have quake 4, and I downloaded and installed the 1.2 patch. I open the game, I get the menu, and then I hit start game. It ALWAYS crashes. ALWAYS.

Any ideas? This is the error I get:

Date/Time: 2006-07-20 08:20:24.362 -0500
OS Version: 10.4.7 (Build 8J135)
Report Version: 4

Command: Quake 4
Path: /Applications/Quake 4/Quake 4.app/Contents/MacOS/Quake 4
Parent: WindowServer [88]

Version: 1.2.0 2386 (1.2.0)

PID: 2971
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000004

Thread 0 Crashed:
0 com.aspyr.Quake4 0x003de5e8 0x1000 + 4052456
1 com.aspyr.Quake4 0x001259c8 0x1000 + 1198536
2 com.aspyr.Quake4 0x000ab2e4 0x1000 + 697060
3 com.aspyr.Quake4 0x000f4170 0x1000 + 995696
4 com.aspyr.Quake4 0x000b5f20 0x1000 + 741152
5 com.aspyr.Quake4 0x002f6078 0x1000 + 3100792
6 com.aspyr.Quake4 0x002f5fd0 0x1000 + 3100624
7 com.apple.Foundation 0x9293fad8 _nsnote_callback + 180
8 com.apple.CoreFoundation 0x90803010 __CFXNotificationPost + 368
9 com.apple.CoreFoundation 0x907fb0ec _CFXNotificationPostNotification + 684
10 com.apple.Foundation 0x92929ee0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
11 com.apple.AppKit 0x936caf98 -[NSApplication _postDidFinishNotification] + 112
12 com.apple.AppKit 0x936cae84 -[NSApplication _sendFinishLaunchingNotification] + 92
13 com.apple.AppKit 0x936ca9cc -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
14 com.apple.AppKit 0x936ca574 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
15 com.apple.Foundation 0x92940ae4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
16 com.apple.Foundation 0x92940944 _NSAppleEventManagerGenericHandler + 92
17 com.apple.AE 0x914f8960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
18 com.apple.AE 0x914f87fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
19 com.apple.AE 0x914f8654 aeProcessAppleEvent + 284
20 com.apple.HIToolbox 0x931e8eb0 AEProcessAppleEvent + 60
21 com.apple.AppKit 0x936c8cbc _DPSNextEvent + 856
22 com.apple.AppKit 0x936c87a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
23 com.apple.AppKit 0x936c4cec -[NSApplication run] + 472
24 com.aspyr.Quake4 0x002f5d9c 0x1000 + 3100060
25 com.aspyr.Quake4 0x000028d0 0x1000 + 6352
26 com.aspyr.Quake4 0x00002778 0x1000 + 6008

Thread 1:
0 libSystem.B.dylib 0x9002c2e8 semaphore_wait_signal_trap + 8
1 libSystem.B.dylib 0x90030dcc pthread_cond_wait + 480
2 com.aspyr.Quake4 0x0028a1f8 0x1000 + 2658808
3 com.aspyr.Quake4 0x000f9afc 0x1000 + 1018620
4 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 2:
0 libSystem.B.dylib 0x900c7490 sem_wait + 12
1 com.aspyr.Quake4 0x002f3a8c 0x1000 + 3091084
2 com.aspyr.Quake4 0x00222ef0 0x1000 + 2236144
3 com.aspyr.Quake4 0x002f3944 0x1000 + 3090756
4 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9000b268 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000b1bc mach_msg + 60
2 com.apple.CoreFoundation 0x907dbb78 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907db47c CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9145163c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914513dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 4:
0 libSystem.B.dylib 0x90041098 mach_wait_until + 8
1 libSystem.B.dylib 0x90040e64 nanosleep + 388
2 libSystem.B.dylib 0x900445d8 usleep + 88
3 com.aspyr.Quake4 0x002f661c 0x1000 + 3102236
4 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 5:
0 libSystem.B.dylib 0x900551a8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071828 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x91462794 CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x914626a4 CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x914608e8 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91460580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914513dc CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002bc28 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
srr0: 0x00000000003de5e8 srr1: 0x000000000200f930 vrsave: 0x0000000000000000
cr: 0x24004224 xer: 0x0000000020000004 lr: 0x00000000001259c8 ctr: 0x00000000002cae1c
r0: 0x00000000001259c8 r1: 0x00000000bffecea0 r2: 0x00000000fffffffd r3: 0x0000000000000000
r4: 0x000000000b814020 r5: 0x000000000668da30 r6: 0x0000000000003837 r7: 0x0000000000000073
r8: 0x00000000004d7c90 r9: 0x000000000e84f600 r10: 0x0000000000015313 r11: 0x000000000b814020
r12: 0x00000000002cae1c r13: 0x0000000000000000 r14: 0x0000000000e1c450 r15: 0x00000000004f0000
r16: 0x0000000000b90000 r17: 0x0000000000000000 r18: 0x0000000000e14170 r19: 0x0000000000e23750
r20: 0x00000000a36c6124 r21: 0x00000000004f0000 r22: 0x00000000004f0000 r23: 0x00000000004f0000
r24: 0x0000000000820000 r25: 0x0000000000430000 r26: 0x00000000bffecf54 r27: 0x000000000042a160
r28: 0x0000000000000000 r29: 0x00000000bffecf48 r30: 0x00000000bffed908 r31: 0x0000000000000000

Binary Images Description:
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0xe0b860 - 0xe0b949 CFMPriv_SpeechSynthesis PEF binary: CFMPriv_SpeechSynthesis
0xf05000 - 0xf543c7 CarbonLibpwpc PEF binary: CarbonLibpwpc
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0x8605000 - 0x8714fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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0x974d000 - 0x9d4bfff game.so /Users/rob/Library/Application Support/Quake4/q4base/game.so.bundle/Contents/MacOS/game.so
0xa66a000 - 0xa6a1fff pbcl.mac /Users/rob/Library/Application Support/Quake4/pb/pbcl.mac
0xbc2d000 - 0xbc94fff pbsv.mac /Users/rob/Library/Application Support/Quake4/pb/pbsv.mac
0x30000000 - 0x3003ffff SDL 1.2.9 /Applications/Quake 4/Quake 4.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x70000000 - 0x700fcfff com.apple.audio.units.Components 1.4.3 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
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0x90292000 - 0x90343fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90372000 - 0x9072cfff com.apple.CoreGraphics 1.258.33 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
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0x908db000 - 0x908dbfff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908dd000 - 0x909dffff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a39000 - 0x90abdfff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90ae7000 - 0x90b57fff com.apple.framework.IOKit 1.4 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90b6d000 - 0x90b7ffff libauto.dylib /usr/lib/libauto.dylib
0x90b86000 - 0x90e5dfff com.apple.CoreServices.CarbonCore 681.4
     
Quake4SMP  (op)
Baninated
Join Date: Jul 2006
Status: Offline
Reply With Quote
Jul 20, 2006, 09:28 AM
 
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90ec3000 - 0x90f43fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90f8d000 - 0x90fcefff com.apple.CFNetwork 129.16 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe3000 - 0x90ffbfff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x9100b000 - 0x9108cfff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x910d2000 - 0x910fbfff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x9110c000 - 0x9111afff libz.1.dylib /usr/lib/libz.1.dylib
0x9111d000 - 0x912d7fff com.apple.security 4.4 (27566) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913d5000 - 0x913defff com.apple.DiskArbitration 2.1 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x913e5000 - 0x9140dfff com.apple.SystemConfiguration 1.8.3 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
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0x914f4000 - 0x914f4fff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
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0x91743000 - 0x917fafff com.apple.QD 3.10.20 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91837000 - 0x91895fff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
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0x9423e000 - 0x9423efff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x94240000 - 0x943f3fff com.apple.QuartzCore 1.4.8 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94446000 - 0x94483fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x9448b000 - 0x944dbfff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9467e000 - 0x9468dfff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x94695000 - 0x946a2fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x946e8000 - 0x94701fff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94708000 - 0x949bcfff com.apple.QuickTime 7.1.2 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94a80000 - 0x94af1fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x94b64000 - 0x94b84fff libmx.A.dylib /usr/lib/libmx.A.dylib
0x96ec1000 - 0x96ee0fff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x975f7000 - 0x976b8fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x976e3000 - 0x976e4fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x976e6000 - 0x976f3fff com.apple.agl 2.5.6 (AGL-2.5.6) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x98b03000 - 0x994d9fff com.apple.QuickTimeComponents.component 7.1.2 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9a504000 - 0x9a532fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

Model: PowerMac3,5, BootROM 4.3.3f2, 2 processors, PowerPC G4 (3.3), 1.33 GHz, 1.5 GB
Graphics: ATI Radeon 9800 Pro, ATY,R350, AGP, 128 MB
Memory Module: DIMM0/J21, 512 MB, SDRAM, PC133-333
Memory Module: DIMM1/J22, 512 MB, SDRAM, PC133-333
Memory Module: DIMM2/J23, 512 MB, SDRAM, PC133-333
AirPort: AirPort, 9.52
Modem: Spring, UCJ, V.90, 7.0F, APPLE VERSION 0007, 7/31/2000
Network Service: Built-in Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
PCI Card: usb, usb, SLOT-3
PCI Card: usb, usb, SLOT-3
PCI Card: pci1838,1074, , SLOT-3
PCI Card: PDC20269, ata, SLOT-4
Parallel ATA Device: PIONEER DVD-RW DVR-105,
USB Device: Hub, , Up to 12 Mb/sec, 500 mA
USB Device: Hub, , Up to 12 Mb/sec, 500 mA
USB Device: Studio Display, , Up to 1.5 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: USB Mouse, Kensington, Up to 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
     
eevyl
Grizzled Veteran
Join Date: Dec 2000
Location: Málaga, Spain, Europe, Earth, Solar System
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Jul 20, 2006, 09:50 AM
 
For one, you need a faster machine:

System Requirements:
# Operating System: Mac OS X 10.3.9 or later
# CPU Processor: PowerPC G4/G5 or Intel chipset
# CPU Speed: 1.67 GHz or faster
From http://www.aspyr.com/games.php/mac/quake4/
     
Quake4SMP  (op)
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Jul 20, 2006, 11:42 AM
 
For two, you're totally wrong. I can play the 1.0 version of quake 4 just fine at 640X480.... I didn't try 800X600 yet, but I'm sure that will also play just fine.

SMP enabled 1.2 should allow me to play 1024x768 at pretty decent quality, if the smp coding is anything like quake 3. I just need it to quit crashing. Have any ideas?
( Last edited by Quake4SMP; Jul 20, 2006 at 12:10 PM. )
     
Stratus Wrong
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Jul 22, 2006, 12:38 AM
 
Update: Works now. Trick is, install the 1.0 crack, play for a little bit, save, then install the 1.2 update, then the 1.2 crack. Load saved game.

That said, yeah, it was a pirated copy. HOWEVER, in order to support SMP enabled games, I AM actually buying htis. It's already ordered, and the reason I ordered it is because it runs SO DAMN GOOD ON MY QUICKSILVER.

So Eevyl, you're totally wrong. I'm running it at either 1680X1050 at high quality everything and getting 18-55 fps (18 in outdoors with tons of action), or I drop it down to 1280X something and it runs great.

Having both CPUs working REALLY gives it a huge speed boost. The best thing is my computer is over FIVE YEARS OLD now. HAha.
     
angelmb
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Join Date: Oct 2001
Location: Automatic
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Jul 22, 2006, 03:32 AM
 
Color me impressed… if that is true I would say let ID folks know about it because there is no excuse for ask about such high end GHz Power Macs, doesn't make any sense to leave any Mac behind… and I guess they could have done a trip to Apple Compatibility Labs where there are plenty of Macs to play with… nevertheless, BF would be kinda surprised to say the least…

http://barefeats.com/kak4c.html

note such barefeats' QuickSilver has been upgraded to a 2.0 GHz CPU plus a GeForce 7800… and doesn't seem to do any better that your system…
     
eevyl
Grizzled Veteran
Join Date: Dec 2000
Location: Málaga, Spain, Europe, Earth, Solar System
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Jul 22, 2006, 04:05 AM
 
Oh you were having problems with a cracked copy of the game? MWHAHAHAHAHAHA

Next time call tech support at ID and tell them, they will be very happy to help you.
     
Stratus Wrong
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Jul 22, 2006, 04:37 AM
 
Yep. Know why? Because I was having more problems with the demo.... ie..> THERE IS NO FREAKIN DEMO.

Anyway, I bought it already.
     
Stratus Wrong
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Jul 22, 2006, 04:41 AM
 
AngelMB: Yeah, the 2ghz G4 in the barefeats system is a 7447 G4.. no L3 cache. Plus it's only 1 cpu. I have 2, and they're the 7557s or whatever, the ones with l3 cache. I should timedemo it though, I DO have shadows disabled. They piss me off, they don't act right When you shine a flashlight at someone the shadow should be behind them. But it's not.
     
Stratus Wrong
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Jul 22, 2006, 04:58 AM
 
Just did a few timedemos:

1280X800 high quality wide screen with shadows:

30.77fps
31.06fps

1680X1050

28.16fps.

That means my dual 1.33 w 9800 machine is SPANKING the 2.0 ghz 7800GS machine to the floor, and I'm faster htan the MDD with the 7800, AND I'm getting abotu teh same specs as a new iMac. That's kinda dissapointing, but not bad for a 5 yr old machine I guess.

Edit: At higher res I'm destroying the new intel mac's scores.
     
Stratus Wrong
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Jul 22, 2006, 05:36 AM
 
Ouch. NEvermind, shadows werne't on. Just made sure they were on, and it dropped my 1680X1050 from 28.16 all the way to 16.71... so ... damn.

Now I'm back in leage with the 2ghz quicksilver again. Still, it has a 7800... if I had one I'd be higher.
     
joe
Mac Elite
Join Date: May 2000
Location: northeast PA
Status: Offline
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Jul 22, 2006, 01:54 PM
 
Originally Posted by Stratus Wrong
Yep. Know why? Because I was having more problems with the demo.... ie..> THERE IS NO FREAKIN DEMO.
Yeah, they're sure dragging their feet on releasing a Q4 demo.

Anyway, I bought it already.
Not me. I want to see what I'm buying BEFORE I break the shrink wrap. You know, like Quake 1, 2, and 3 before? This sucks!
     
Stratus Wrong
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Jul 22, 2006, 04:19 PM
 
Originally Posted by joe
Not me. I want to see what I'm buying BEFORE I break the shrink wrap. You know, like Quake 1, 2, and 3 before? This sucks!
Then download it. I don't think there's anything wrong with pirating a game, seeing if:

1. It runs good on your system
2. If you like the game

If you like it, and it runs well, buy it.

Unless it's a bungie game. In that case pirate the SH*T out of it for selling out to MS.
     
angelmb
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Jul 23, 2006, 03:38 AM
 
I missed the point about you having upgraded the hardware Rob, I guess a Dual 1.33 GHz is gonna to outperform a single 1.67 GHz any-day easily as long the app/game is dual cpu aware as Quake 4 is. Good for you

Computer games ask for a demo, this is not game consoles where the game is supposed to fit the hardware as a well tailored suit, with computers there are a bunch of configurations hardware and software wise to deal with… a nightmare in the end user if you ask me. No surprise 'Artack' and 'Kitty Spangles Solitaire' are the only games running on my Mac, I kind of liked the way they looked.
     
joe
Mac Elite
Join Date: May 2000
Location: northeast PA
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Jul 23, 2006, 06:05 AM
 
Originally Posted by Stratus Wrong
Then download it. I don't think there's anything wrong with pirating a game, seeing if:

1. It runs good on your system
2. If you like the game

If you like it, and it runs well, buy it.
I dd that years ago before buying DiabloII. But with all the hysteria surrouding "piracy" these days I'd prefer to wait for the demo.
     
   
 
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