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You are here: MacNN Forums > Software - Troubleshooting and Discussion > Developer Center > scale an NSBezierPath within NSView

scale an NSBezierPath within NSView
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rrlangly
Fresh-Faced Recruit
Join Date: Oct 2009
Status: Offline
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Nov 27, 2009, 11:00 PM
 
Hey all,

I'm drawing a graphing line, looks like a wave within an NSView. The line looks fine, except that it's not scaled to the size of the window. So my problem is trying to figure out how to scale it to the window size and every time that the window is resized.

I currently have something like this, but my scaleXBy, yBy on the NSAffineTransform isn't working out so well.

Anyone know how to get the NSBezierPath to take up 90% of my NSView (leaving 10% bank for borders)?

Code:
- (void) drawRect:(NSRect) rect { NSRect bounds = [self bounds]; float xAxis = bounds.size.width * 0.9; float yAxis = bounds.size.height * 0.9; [[NSColor blackColor] setFill]; [NSBezierPath fillRect:bounds]; NSAffineTransform *newTransform = [NSAffineTransform transform]; [newTransform translateXBy:40.0 yBy:30.0]; [newTransform concat]; // can't seem to get this transform to work as expected. [newTransform scaleXBy:xAxis yBy:yAxis]; [self drawAxes:rect width:xAxis height:yAxis]; [self drawGraph:rect]; return; }
     
Chuckit
Clinically Insane
Join Date: Oct 2001
Location: San Diego, CA, USA
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Nov 29, 2009, 02:31 PM
 
The argument to scaleXBy:yBy: is a multiplier. So if your view is 300 pixels wide, you're telling the transform to make everything 270 times as big. What you want is to find the
Chuck
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