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RTCW patch released !!!!!!!!!!
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Forum Regular
Join Date: Jul 2001
Location: SCL.
Status:
Offline
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<a href="http://www.versiontracker.com/moreinfo.fcgi?id=12479&db=macosx" target="_blank">http://www.versiontracker.com/moreinfo.fcgi?id=12479&db=macosx</a>
there ya go !!! lets go play !
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iMac 20 Core Duo 2.0 Ghz / 1 GB RAM / 250 GB / ATI X1600
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Dedicated MacNNer
Join Date: May 2000
Location: Oregon
Status:
Offline
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seems to have fixed the Over 1 gig of RAM / Open GL / Geforce 2&3 card bug..
finally can use all my RAM..
if you are having problems getting on servers, be sure you activate Punkbuster, it's turned off by default. you can activate it on the same window as the server list, can't miss it.
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Fresh-Faced Recruit
Join Date: Apr 2001
Location: Dallas
Status:
Offline
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Can someone post the updater to their iDisk so we can actually download it? Every site is maxxed. Thanks
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Junior Member
Join Date: May 2002
Location: Norway
Status:
Offline
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This reminds me of when CS 1.4 came out...there was a 600 minute line on FilePlanet...wahoo, gotta tell the guys about this...or maybe they will know when I shoot them...YAY!!!
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Addicted to MacNN
Join Date: Mar 2001
Location: Seattle, WA
Status:
Offline
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How are the improvements?
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The spirit of resistance to government is so valuable on certain occasions, that I wish it always to be kept alive.
- Thomas Jefferson, 1787
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Grizzled Veteran
Join Date: Nov 2000
Location: AUSTRALIA
Status:
Offline
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I tested the 1.32 patch tonight on my new fp imac and was very happy ith the way it is running.
At last we can play with pc users on the general servers!
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MacBook Alu, 13", 2.4Ghz, 4GB RAM, 256MB video
G5 Imac, 17", 1.9Ghz, 1.5GB RAM, 128MB video, built in isight, airport and bluetooth
Indigo iBook, 366mhz; 320MB RAM; CD; FW; Airport
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Mac Enthusiast
Join Date: Jan 2001
Location: Belgium
Status:
Offline
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Most important update, without this update, the game was useless to me.... THANKS, downloading it, hope osp works with it, or we can wait for a mac osp version, another wait....
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Senior User
Join Date: Mar 2001
Status:
Offline
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Has anybody confirmed that truform works with this update? i'm not noticing any difference with truform on or off and xlr8yourmac.com has also noted that they aren't sure if truform is working yet with this update. D'OH! I wanted truform.
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Aspyr Staff
Join Date: Nov 2001
Location: Glendale, AZ
Status:
Offline
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</font><blockquote><font size="1" face="Geneva, Verdana, Arial, sans-serif">quote:</font><hr /><font size="1" face="Geneva, Verdana, Arial, sans-serif">Originally posted by iamnid:
<strong>Has anybody confirmed that truform works with this update?</strong></font><hr /></blockquote><font size="1" face="Geneva, Verdana, Arial, sans-serif">It's in there but it doesn't work on the Mac because of a limitation of the current ATi drivers. A future ATi driver update may take care of it.
Brad
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Brad Oliver
bradman AT pobox DOT com
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Senior User
Join Date: Mar 2001
Status:
Offline
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What makes you think it is a limitation of Ati's drivers? Truform works perfect in both otto matic and realm wars... doesn't seem to be a problem with ati's drivers and truform for those games -- what makes you think it is ati's problem and not rtcw's? Did you read that somewhere?
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Aspyr Staff
Join Date: Nov 2001
Location: Glendale, AZ
Status:
Offline
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</font><blockquote><font size="1" face="Geneva, Verdana, Arial, sans-serif">quote:</font><hr /><font size="1" face="Geneva, Verdana, Arial, sans-serif">Originally posted by iamnid:
<strong>What makes you think it is a limitation of Ati's drivers?</strong></font><hr /></blockquote><font size="1" face="Geneva, Verdana, Arial, sans-serif">No, I'm a programmer for Westlake. I got it straight from the source - the ATi Mac driver team.
The problem is that the Q3 engine uses lightmaps to submit vertex normals to OpenGL. TruForm on the Mac currently only kicks in when the OpenGL lighting calls are used.
Brad
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Brad Oliver
bradman AT pobox DOT com
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