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You are here: MacNN Forums > Enthusiast Zone > Gaming > Universal Halo on the way?

Universal Halo on the way?
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MindFad
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Jan 22, 2006, 08:00 PM
 
Does anyone know? Not just Halo in particular—though I am most interested in it—but any games, really.
     
demibob
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Jan 22, 2006, 08:06 PM
 
i dont think there are going to be many old programs converted to universal but all new games should be
halo works well on my 1.2ghz ibook with 256 mb of ram so it should run more than fast enouth on a new imac ussing rosseta
     
the_glassman
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Jan 22, 2006, 11:00 PM
 
Originally Posted by demibob
i dont think there are going to be many old programs converted to universal but all new games should be
halo works well on my 1.2ghz ibook with 256 mb of ram so it should run more than fast enouth on a new imac ussing rosseta

It doesn't run well on my 2 GHz iMac G5 with 2 GB of memory. I hope a universal binary is released for Halo and a few more of the other popular games, but won't hold my breath.
     
G0Ducks
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Jan 23, 2006, 12:54 AM
 
Really? It smokes on my 1.8GH G5 tower with 768MB RAM. However, I do have the Radeon 9600 XT with 128 MB VRAM.

R

Originally Posted by the_glassman

It doesn't run well on my 2 GHz iMac G5 with 2 GB of memory. I hope a universal binary is released for Halo and a few more of the other popular games, but won't hold my breath.
     
Scooterboy
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Jan 23, 2006, 01:55 AM
 
I thought applications running in Rosetta can't access the video card. I don't think Rosetta was written with games in mind.
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Horsepoo!!!
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Jan 23, 2006, 08:40 AM
 
Originally Posted by Scooterboy
I thought applications running in Rosetta can't access the video card. I don't think Rosetta was written with games in mind.
It can access the video card and it does. Tons of people have reported being able to play WoW and Unreal Tourney 2k4 on their iMac Core Duos. A few have said Halo runs fine. I'm always skeptical when it comes to believing someone that does have some hard FPS numbers but I'm sure most games are 'playable'...of course, playing online with against others would probably not be recommended until a native version of the game is released.
     
demibob
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Jan 23, 2006, 08:49 AM
 
Originally Posted by the_glassman

It doesn't run well on my 2 GHz iMac G5 with 2 GB of memory. I hope a universal binary is released for Halo and a few more of the other popular games, but won't hold my breath.
depends what you mean by well
with the graphics set to there lowest it works without any slow down at all on my ibook
     
MindFad  (op)
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Feb 16, 2006, 07:13 PM
 
Update! I e-mailed MacSoft tech support and got this friendly reply:

Hi Josh,

We're working on a Halo UB right now. No release date has been announced. But it will take a while as there is a lot involved in re-porting the game. My guess would be about 8 weeks.

Thanks,

Greg Grimes
MacSoft Technical Support
     
Anndra
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May 4, 2006, 06:34 AM
 
I asked Macsoft technical support if they could post Universal Halo updates on their website, and if they had an update.

Their reply:

I'll see what we can do. So that you know, I don't know currently where we're at with the Halo UB.

Ho hum.
     
OwlBoy
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May 4, 2006, 07:13 AM
 
Well its good to know that Halo ain't dead.

I wonder if they might slip in support for CE while they are at it

-Owl
     
dmpmax
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May 8, 2006, 06:19 AM
 
Halo runs ok under Rosetta on a iMac Duo 17" - a little faster than my 1.25 Powerbook
Most games seem to be working ok - would prefer UB as I would expect they would be a lot faster than my PB
     
MindFad  (op)
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May 8, 2006, 01:19 PM
 
Ah well. Hopefully sometime this year. That's how I'm taking "about eight weeks." It would be nice to rock out some UB Halo.
     
danny_gasperini
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Jun 5, 2006, 02:36 AM
 
At the risk of causing a flame war.........I just installed the Windows version of Halo on my 17" MacBook Pro. 1680x1050 all options set to max. Its amazing. There are even a few graphic effects that the Windows version got under DX that we missed out on in the OpenGL version.

So no need to wait for a UB patch for my Mac version anymore

I'm now replaying the game on Legendary difficulty. Woot!
     
malcomosx
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Aug 9, 2006, 02:54 PM
 
I just got my copy of Halo for my mac and there's a universal binary sticker on it
     
Sarc
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Aug 9, 2006, 03:39 PM
 
Originally Posted by malcomosx
I just got my copy of Halo for my mac and there's a universal binary sticker on it
pic ?
:: frankenstein / lcd-less TiBook / 1GHz / radeon 9000 64MB / 1GB RAM / w/ext. 250GB fw drive / noname usb bluetooth dongle / d-link usb 2.0 pcmcia card / X.5.8
:: unibody macbook pro / 2.4 Ghz C2D / 6GB RAM / dell 2407wfp - X.6.3
     
imitchellg5
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Aug 9, 2006, 05:30 PM
 
That is suprising, seeing as Microsoft is taking forever to get universal Office out ( but it's on its way )
     
TheoCryst
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Aug 9, 2006, 06:48 PM
 
Originally Posted by imitchellg5
That is suprising, seeing as Microsoft is taking forever to get universal Office out ( but it's on its way )
Microsoft has gone on the record saying that they will NOT be patching Microsoft Office 2004. The next version will, of course, be universal.

Any ramblings are entirely my own, and do not represent those of my employers, coworkers, friends, or species
     
imitchellg5
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Aug 9, 2006, 10:45 PM
 
That is what I meant. I am pretty excited about the next Office, I hear it will be pretty cool, along with the next iWork.
     
TheoCryst
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Aug 10, 2006, 01:31 PM
 
Originally Posted by Sarc
pic ?
Seconded.

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imitchellg5
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Aug 10, 2006, 01:33 PM
 
I saw Halo for Mac the other day at Voelker Research, but it sure didn't have the unversal symbol on it. But who knows, sometimes they take forever to get rid of stuff.
     
Leonard
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Aug 12, 2006, 10:10 PM
 
Originally Posted by imitchellg5
I saw Halo for Mac the other day at Voelker Research, but it sure didn't have the unversal symbol on it. But who knows, sometimes they take forever to get rid of stuff.
You're not going to find the Unniversal Binary of Halo in a retail store! It'll be an update.

The retail copies were/are thePowerPC version.
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joel_v
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Aug 13, 2006, 07:51 AM
 
i got this reply about a month ago.

Hi Joel,

No word on Halo2. We are working on a UB for Halo though. I don't have an estimated release date.

Thanks,

Greg Grimes

MacSoft Technical Support
hmm. not much help there. but they are working on it.
     
discotronic
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Aug 16, 2006, 04:34 PM
 
Originally Posted by Leonard
You're not going to find the Unniversal Binary of Halo in a retail store! It'll be an update.

The retail copies were/are thePowerPC version.
Looks like there isn't a real update according to this:

http://www.macnn.com/articles/06/08/...halo.released/
     
TheoCryst
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Aug 16, 2006, 07:20 PM
 
Well, at least it's out now. Damn me and my not-saved receipt!

Now we just wait for reports on the quality of the port...

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goMac
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Aug 16, 2006, 10:08 PM
 
I'm downloading it now. I'll try it on my Powerbook and my Macbook Pro.

Really wished I could have both done an online download and gotten a cd for $10.
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goMac
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Aug 17, 2006, 12:28 AM
 
Downloaded but can't get it to run. Says it needs my original cd, which I have in the drive. MBP 2.16.

Edit: Read on Inside Mac Games that apparently I have to burn the new image. Macsoft should make this clearer. Halo requested my original cd.
( Last edited by goMac; Aug 17, 2006 at 12:34 AM. )
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goMac
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Aug 17, 2006, 12:49 AM
 
Performance is ok. Choppy during the introduction, especially when showing the back of the autumn. MBP 2.16, 1 gig of RAM, Advanced Pixel Shaders, Detail Objects, 4x Sampling, Medium Lens Flare, High Model Detail, 1440x900. Multiplayer was fine.

Performance could be better for this system.

Edit: Slightly better with 4x Anti-Aliasing off. Here is the bench:

Date / Time: 8/17/06 9:56:39 (0ms)
2200MHz, 1024MB
CApplications\Halo.app psn_0_9568257 Frames=4700
Total Time=183.02s
Average frame rate=25.68fps
Below 5fps= 5% (time) 0% (frames) (9.946s spent in 10 frames)
Below 10fps= 14% (time) 3% (frames)
Below 15fps= 22% (time) 7% (frames)
Below 20fps= 37% (time) 16% (frames)
Below 25fps= 55% (time) 32% (frames)
Below 30fps= 67% (time) 45% (frames)
Below 40fps= 91% (time) 78% (frames)
Below 50fps= 95% (time) 85% (frames)
Below 60fps= 96% (time) 86% (frames)
###Sound Options###
Hardware Acceleration= No
Sound Quality= Low
Environmental Sound= No
Sound Variety= Medium
###Video Options###
Resolution= 1440 x 900
Refresh rate= 0 Hz
Framerate throttle= No Vsync
Specular= Yes
Shadows= Yes
Decals= Yes
Particles= Off
Texture Quality= High

For further information, please visit the timedemo FAQ at: http://halo.bungie.net/site/halo/fea...rmancefaq.html
( Last edited by goMac; Aug 17, 2006 at 12:58 AM. )
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Naaaaak
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Aug 17, 2006, 06:33 AM
 
8 weeks became 6 months but that's okay. I think more developers with existing mac games should do this. I am tempted to pick it up now.
To be determined later.
     
Scooterboy
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Aug 22, 2006, 01:02 AM
 
"The full download is 650 MB."

"Halo for Macintosh, originally released in 2003, is an extensive rewrite of the original Halo code, according to the company."


So much for just ticking a few checkboxes in X-code. Which is why I'll wait 'til more apps are UB before I plunge back into Intel world.
Scooters are more fun than computers and only slightly more frustrating
     
TheoCryst
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Aug 22, 2006, 01:34 PM
 
Originally Posted by Scooterboy
So much for just ticking a few checkboxes in X-code. Which is why I'll wait 'til more apps are UB before I plunge back into Intel world.
See, the problem arises when the program wasn't written in Xcode in the first place, which I'm betting is the case here.

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Dino-Rider
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Aug 22, 2006, 08:22 PM
 
That's pretty horrid performance really. A 2.16ghz mbp can't even manage smooth fps? Yikes.
     
Chinasaur
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Aug 23, 2006, 06:51 PM
 
2Ghz Intel iMac w/ UB - Have to run at 1024x768 or it lags

Date / Time: 8/23/06 3:48:8 (0ms)
2000MHz, 2048MB
CApplications\Games\Halo\Halo.app psn_0_15073281 Frames=4700
Total Time=120.62s
Average frame rate=38.96fps
Below 5fps= 5% (time) 0% (frames) (6.782s spent in 10 frames)
Below 10fps= 6% (time) 0% (frames)
Below 15fps= 12% (time) 2% (frames)
Below 20fps= 20% (time) 6% (frames)
Below 25fps= 22% (time) 7% (frames)
Below 30fps= 32% (time) 13% (frames)
Below 40fps= 56% (time) 35% (frames)
Below 50fps= 74% (time) 55% (frames)
Below 60fps= 91% (time) 79% (frames)
###Sound Options###
Hardware Acceleration= No
Sound Quality= Low
Environmental Sound= No
Sound Variety= Medium
###Video Options###
Resolution= 1024 x 768
Refresh rate= 0 Hz
Framerate throttle= No Vsync
Specular= Yes
Shadows= Yes
Decals= Yes
Particles= Off
Texture Quality= High
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Dino-Rider
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Aug 23, 2006, 11:41 PM
 
That runs like shite. I'd install windows and run via bootcamp.
     
   
 
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