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Yes! Yes! Oh God Yes! Wideload, I Luvs U!
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Banned
Join Date: Jun 2003
Status:
Offline
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Mac Elite
Join Date: Sep 2003
Location: Parker, Colorado
Status:
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"The title, despite relying on the Halo engine, is billed as a very different and unique gaming experience."
Now this sounds promising!
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Curse your sudden but inevitable betrayal!
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Mac Enthusiast
Join Date: Dec 2000
Location: Peterborough, Ontario, Canada
Status:
Offline
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I wonder how quickly they will let Aspyr access the source? Hopefully this will lead to simultaneous releases on Mac and PC.
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Banned
Join Date: Jun 2003
Status:
Offline
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Originally posted by Elvin:
I wonder how quickly they will let Aspyr access the source? Hopefully this will lead to simultaneous releases on Mac and PC.
The way I understood it was that Wideload was going to work on the Mac, PC and Xbox version concurrently and Aspyr would just publish it.
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Mac Enthusiast
Join Date: Dec 2000
Location: Peterborough, Ontario, Canada
Status:
Offline
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
Status:
Offline
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Originally posted by Horsepoo!!!:
The way I understood it was that Wideload was going to work on the Mac, PC and Xbox version concurrently and Aspyr would just publish it.
Considering the fact that Aspyr has one of the guys that worked on Halo on payroll, I wouldn't be surprised if Aspyr did a bit of work on the Mac version of the game. It's still a ways away so anything oculd happen.
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Banned
Join Date: Jun 2003
Status:
Offline
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Originally posted by a2daj:
Considering the fact that Aspyr has one of the guys that worked on Halo on payroll, I wouldn't be surprised if Aspyr did a bit of work on the Mac version of the game. It's still a ways away so anything oculd happen.
Sure...I wouldn't be surprised either but I don't think the Wideload team is totally clueless when it comes to Mac programming. Afterall, Seropian is on the team and while I don't know who exactly he brought with him to Wideload, there might be a few from back in Myth days or maybe even Marathon.
Just as long as Aspyr doesn't make any future games use fake fullscreen methods...oh god, does it create problems.
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