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Minecraft (Page 84)
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Ars adds some cool bosses as well that are hard as nails to take down.
New additions are awesome, i reaaaally missed dimensional doors. I find their functionality to be far superior to Colorful Portals. New dungeon gens are great too, it's about time to do some explorin'
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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so I see Polyphemus crashed... hard. Any idea what happened?
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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No idea, Blaze was on and I signed on and said hello, then it crashed.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Blaze, I just black-portaled to your place and kaboom! Anything I should look for over your place?
update
Looks potion related. If you point me in the right direction, I'll edit it out.
Code:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000026f4873, pid=732, tid=1688
#
# JRE version: 7.0_25-b17
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.25-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# J net.minecraft.potion.PotionHelper.func_77917_b(IZ)Ljava/util/List;
#
# Core dump written. Default location: c:\Minecraft\hs_err_pid732.mdmp
#
(
Last edited by cycl0pse; Nov 14, 2013 at 07:15 PM.
Reason: additional info)
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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took down the crappy brewing stand. we'll see if that fixes it.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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that seems to have done the trick.
what crappy stand? the zulu one?
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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zulu is going to get adjusted in the update. looking into the best way now...
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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BETA UPDATE
----------------------
Blaze and I have spent some time in the beta world and here's what we have learned:
1- Dim Doors is not ready for prime-time yet and is off the list. The developer is moving at a good pace making updates, so it should be better in a few weeks.
2- All the new mods has really slowed down chunk generation. REALLY. SLOWED. DOWN. I'm in the process of tweaking config files, but I think if we add everything we want, it will be too much and chunk loading will be a way of life. Good news: seems fine once the chunks are loaded.
3- I'm removing 'ruins' from the pack now that Better Dungeons is around. It's nice, but it slows down chunk generation for no real benefit.
beta testing will continue, so feel free to log in and look around.
cycl0pse
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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logged in, got as far as opening a few chests when it crashed.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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looking into it, the server still thinks you're there. Not a good thing. let me bounce it.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I tried again, seems better. Also set my distance to normal.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Was pretty busy this weekend so I didn't have the chance to drop in, but I'll make some time tonight.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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the launcher is asking if I want to update, and the server appears to be down.
should I update?
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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sorry about that. was polishing up the package and never finished it up. I'll finish it up and let you know when it's ready.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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OK, unless we find something horrible, this is the last beta reset before going live. go ahead and update the beta pack if it asks. the server is back up.
One change:
the dimensional door mod is not displaying right on a server. works fine in SSP but not in SMP. so it's off the 1.4 update list. Once it's updated and working, we'll add it in.
Be warned: aggressive exploring will lead to slow chunk loading. I'm also still tweaking the better dungeon mod to increase the castles.
cycl0lse
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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You have a base going on Polyphemus Andi?
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Not yet. I was couchsurfing at Blazes until I got geared up, and now I'm off exploring* in the rainbow trees area. Although I've always wanted a snow fortress. Right now I just have a very primitive minecraft 1.2 cave going on.
*by exploring I mean dying
*and mining a sweet vein of diamond
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Server went down, I assume it was Blaze's fault, heh.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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looks like another potion module crash from zulu. I was going to wait for the update, but decided to go ahead and disable the zulu potion module now. Server is back up.
So it's on record, I'm going to update the server in two steps. step one will be to update everything we currently use except for Project zulu and ruins. We'll let that sit a bit while I concentrate on testing the new mods and decide if we can remove ruins. At the moment I don't plan on updating zulu... the main reason I like it is for the graveyards, tombstones, and mummies. everything else is just meh.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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POLYPHEMUS has been updated to 1.3.1!!!!
let me know how things go...
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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a new version of the beta is up. if you wish to play around, please feel free.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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and for anyone who wants to mess around, the pack has DimDoors loaded but it's not enabled on the server. The author has not polished the SMP functionality yet, but it works good in SSP.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I've updated the Vanilla server up to 1.6.4 in prep for 1.7.*. I've been really tardy about this. I tried to wander everywhere. If someone has a village, nether fortress, or end portal they've been keeping to themselves you should log on and travel there to get the map updated.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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So a funny story about the latest beta test. I'm flying around in creative testing out the Better Dungeons spawn rate. Zoom here, zoom there, and all of a sudden the screen goes black, stays black, then dumps my client.. So I hit the crashed server, reboot it, then join again. This time I slowly (slowly, I say!) walk forward. Processor ramps up on the server.... and about 2 minutes later a chunk loads with this giant castle on it! Amazed one castle caused a crash, I begin to (slowly) explore.
So far I've found at least 6 castles all within a chunk of each other, not counting the dungeon and nearby ship. Methinks I set the spawn rate a tad too high?
(pics forthcoming)
cycl0pse
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Originally Posted by BLAZE_MkIV
If someone has a village, nether fortress, or end portal they've been keeping to themselves you should log on and travel there to get the map updated.
cool! do you mean the tectonicus map?
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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no the minecraft world itself
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
Status:
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Update Pending!
All,
Polyphemus will be updated either later today or this coming week. Please make sure any quarries aren't running so I can shut the server down and safely update it to the new version. In addition to modpack updates, I'm adding two mods:
Better Dungeons (finally got the spawn rate reasonable)
Railcraft (ok, I admit it... I can't get away from it!)
Railcraft will not use the 'new' recipe for basic rails. instead, it will use the 'alt' recipes which are closer to vanilla.
cycl0pse
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I haven't updated the vanilla to 1.7 yet. I probably will next weekend. I've been working on the dome a bit though. Its kinda ugly at the moment.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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if anyone has the time this weekend, please test the beta server. some of the latest updates required a forge update as well and I'd like to convert the main server late Sunday.
everyone has OP privileges on the beta, so go to town.
cycl0pse
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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will-do,
Does this beta include Railcraft?
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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yes. this added railcraft and has version updates for a LOT of stuff. colorful portals had a decent update, as did tinker's construct. I'll post the full list when we go live.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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testing seems to be going very well. Sek, how much longer do you want to mess around before I try loading the current map to check for bugs?
Blaze or Andi, do either of you want to mess around before I move on with the upgrade?
cycl0pse
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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Don't let me hold you up, I'm good to go.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
Status:
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
Status:
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and the server's are down for the upgrade!
...
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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AND WE'RE BACK UP!
Polyphemus 1.4.2 is now live. Noteworthy changes:
New version of Forge, so the backbone is different.
Added Railcraft ('cause I missed it)
Added Better Dungeons, so castles and such spawn now (*)
Updated darn near everything else!
* - better dungeons spawn rate is a bit sensitive. If I set it to high, we had dungeons back to back in certain biomes. If I set it to low, NO dungeons spawned.
The colorful portals mod updated, so all the black portals need re-connected to link up. I"ll be taking care of that first thing.
cycl0pse
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Sek,
Did some reading and the TConstruct book crashing issue is a reported bug. They are looking into it.
As for the portal, I hit your black one setup outside with a bucket of colorful water and it linked right up for me.
Be warned, it's raining chickens and pigs right now, so the server is a tad laggy. (Thanks portalgun mod! )
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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There's a configuration to turn it off.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Originally Posted by BLAZE_MkIV
There's a configuration to turn it off.
Yup. saw that. Figured it was only one day and we weren't going to hit the server real hard anyways.
Besides, as you well know, I get a chuckle out of the absurd... and raining chickens carrying baby pigs is definitely absurd
(for the record, they pop when they hit the ground, so no lasting mobs to deal with)
cycl0pse
Happy day-after-Christmas, everyone!
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Blaze and Cyclopse, I did a tour of the vanilla world. I missed my jungle thunderdome. Cyclopse, your skyrail had an explosion near the junction to the desert biome tower. Some rail missing that I didn't have on hand, but the hole is blocked. Man, do mobs like to spawn up there.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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I foresee a 'torch the skyrail' project in the very near future. I'll look at it later this week.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Or put half slabs over it. You can ride through them at head hight and not suffocate.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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tis updated? I couldn't connect tonight.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Nope still 1.6.4. There's an infinite zombies bug with the chicken jockeys.
-edit-
Seeing end of stream errors in the log.
I tried rebooting my cable modem to see if that clears it up.
(
Last edited by BLAZE_MkIV; Dec 31, 2013 at 01:07 AM.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I think I may have found a prank but I don't want to ruin it if I did. Have picture for proof.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Well someone put a scarecrow (armor stand) right outside my door, looking in. I was convinced it was a monster!
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