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new quake supports ffsa on nvidia cards
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Fresh-Faced Recruit
Join Date: Aug 2002
Status:
Offline
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hey,
the new version of classic quake that came out today (see versiontracker) claims to support anti-aliasing on nvidia cards. is this the first game to support this, because afaik anti-aliasing was limited to ati cards. i'm at work and can't test it myself. anybody?
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Last edited by bradexample; Sep 30, 2002 at 04:14 PM.
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Mac Elite
Join Date: Oct 2001
Location: Internet
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Offline
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I can't check it, but apparently the new update to aliens Vs. Preadator (V 1.09) supports FSAA on selected cards - It does not say which cards though... searching.....
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Fresh-Faced Recruit
Join Date: Aug 2002
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well i tried it on my mac and got strange garbled video when i tried anti-aliasing. this is on a dual 533 with a gforce4ti. gonna try trashing the prefs...
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Forum Regular
Join Date: Jun 2001
Location: Alba
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Worked for me with a dual 533&GF3, but only with thousands of colours. Slowed down a bit.
Ran faster and looked better if I just ran it at 1600x1200 in millions with no fsaa...
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Fresh-Faced Recruit
Join Date: Aug 2002
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interesting. i tried trashing the prefs and that still didn't work. maybe it has to do with the fact that i'm using dual monitors off of the same card. time for some more trial and error troubleshooting...
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Fresh-Faced Recruit
Join Date: Apr 2002
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Offline
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The garbled video that you are experiencing with NVidia boards and enabled FSAA is a driver bug, which will hopefully be fixed by NVidia soon.
awe
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Fresh-Faced Recruit
Join Date: Aug 2002
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