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I'm writing an algorithm browser as a summer project. All it does is allow the user to select a sorting algorithm, it's pre-sorted order ( ie accending, decending, random ), displays its running time. Then they can step through the algorithm, change its execution speed, etc... The OpenGL view is just going to display an array as the algorithm sorts it. So just like all the Java ones we've all seen around the net, accept this acts as a central db for a bunch of algorithms with a pretty OpenGL wrapper. Anyways, I want to know if the interface makes sense or if it needs some work. http://web.pdx.edu/~jesset/algorithm.png
Are the slider controls for the speed of the demo? They are not labeled, so I do not know from looking at it. I would say that everything should be labeled (or have a tooltip at the least).