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Real-Time Raytracing with Wolfenstein 3
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Clinically Insane
Join Date: Jun 2001
Location: Chicago, Bang! Bang!
Status:
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Research@Intel � Wolfenstein gets ray traced - on your laptop!
Read about this on Slashdot. Thought it was nifty. The title is deceptive though, it's being rendered by four honkin' servers and getting streamed to the laptop.
My favorite by far is the sniper scope. Seems to me that could be (and should be) implemented on lesser systems through some hocus-pocus.
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Last edited by -Q-; Sep 15, 2010 at 03:47 PM.
Reason: User requested subject be edited.)
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Clinically Insane
Join Date: Jun 2001
Location: Chicago, Bang! Bang!
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I don't know why I put the "D" in the thread title. Wot an idiot.
If a mod happens to read this, can you yank that?
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Moderator
Join Date: Jan 2001
Location: Atlanta, GA
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Consider it yanked.
That's what she said.
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Moderator
Join Date: Jan 2001
Location: Atlanta, GA
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Very interesting screenshots. I was very intrigued by the idea presented at the end of the article: where most of the game processing would take place in the cloud and an advanced game like that could be played on minimal hardware, like a netbook.
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Clinically Insane
Join Date: Jun 2001
Location: Chicago, Bang! Bang!
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Thank you much!
I know there's a service being tested that does that, but I can't remember the name. Supposedly it works, but there's some skepticism about how it'll behave in less than ideal server load/latency situations.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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OnLive or something like that.
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Baninated
Join Date: Jun 2009
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I don't get it. Those renderings look awful.
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Clinically Insane
Join Date: Jun 2001
Location: Chicago, Bang! Bang!
Status:
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What's to get? Those renders have reflections. Others don't.
Simple, eh?
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