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Demo for Collin McRae 2005
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SuvsareRetarded
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Nov 16, 2005, 12:54 PM
 
Anybody know when it's coming out?
     
insert_coin
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Nov 16, 2005, 04:04 PM
 
Here the same to ask and I want to know the system requirements.

Meanwhile, check this wheel.
The world is a dangerous place, not because of those who do evil, but because of those who look and do nothing.
     
edddeduck
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Nov 17, 2005, 06:06 AM
 
Originally Posted by SuvsareRetarded
Anybody know when it's coming out?
Early next year.

Originally Posted by insert_coin
Here the same to ask and I want to know the system requirements.

Meanwhile, check this wheel.
It is our policy not to post system requirements until development is almost finished, this allows us to get more accurate specs before announcing them. In general the Mac spec is around the same as the PC version. (PC min spec is 1Ghz with a 64MB graphics card.)

The Momo is a nice wheel (we have one in the office) and it will work fine with Colin McRae.

Originally Posted by SuvsareRetarded
Demo for Collin McRae 2005
Yes, we will have the same demo as the PC version.

Cheers,

Edwin
     
insert_coin
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Nov 17, 2005, 06:16 AM
 
Originally Posted by edddeduck
Early next year.
Ok!!! Could you advance the price?



It is our policy not to post system requirements until development is almost finished, this allows us to get more accurate specs before announcing them. In general the Mac spec is around the same as the PC version. (PC min spec is 1Ghz with a 64MB graphics card.)
Ok, I hope run it in my future G4 Cube at 1.8ghz + Ati 9000 64mb at the maximum graphic quality.

The Momo is a nice wheel (we have one in the office) and it will work fine with Colin McRae.
Perfect!!!

Yes, we will have the same demo as the PC version.

Cheers,

Edwin
Thx for all, Edwin, we wait in the seat and ready to run
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the_glassman
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Nov 21, 2005, 12:32 AM
 
Originally Posted by edddeduck
Early next year.



It is our policy not to post system requirements until development is almost finished, this allows us to get more accurate specs before announcing them. In general the Mac spec is around the same as the PC version. (PC min spec is 1Ghz with a 64MB graphics card.)

The Momo is a nice wheel (we have one in the office) and it will work fine with Colin McRae.



Yes, we will have the same demo as the PC version.

Cheers,

Edwin
You guys rock by the way! I love all the ports you bring over, from Ford Racing to Rayman.
     
insert_coin
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Nov 22, 2005, 07:51 AM
 
Yes, all ports are superb, a great job!!!

I hope to play Colin at the maxium graphics quality in my future G4 1.8ghz upgrade + Ati 9000 64mb.
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insert_coin
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Mar 16, 2006, 04:27 PM
 
There are news?
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edddeduck
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Mar 17, 2006, 05:43 AM
 
Development is coming along we have had a few delays in getting it into a native binary so it works on Intel. Look out for more news as it happens on our website.


Edwin
     
insert_coin
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Mar 18, 2006, 04:58 AM
 
Ok, I wait impatient!!
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the_glassman
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Mar 19, 2006, 01:29 PM
 
Originally Posted by edddeduck
Development is coming along we have had a few delays in getting it into a native binary so it works on Intel. Look out for more news as it happens on our website.


Edwin
Are you still working on Fable as well? I haven't noticed or heard anything about it on your site or in the news.
     
Kristoff
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Mar 20, 2006, 01:37 AM
 
ZZZzzzzzzzzzzz

I think Duke Nukem Forever might beat this title out.
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edddeduck
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Mar 22, 2006, 01:11 PM
 
Originally Posted by the_glassman
Are you still working on Fable as well? I haven't noticed or heard anything about it on your site or in the news.
Yes we are no news just means we are working away in the background getting the games ported. As games get bigger and more complex they can take more time to port as unlike a few years ago games are now at least a few GB in size.

Kristoff, you don't need to be so sarcastic We can only go as fast as is humanly possible and on big titles that can sometimes take longer than both you and I want.

Anyway, I will update this thread with snippets of info when I can.

Have fun!

Edwin
     
Kristoff
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Mar 24, 2006, 04:33 AM
 
Meh....

I know, I know....i am a software engineer, and I know how slammed you get.

It's just that I WANT TO PLAY!

I've been looking forward to this title for some time. So, keep up the good work, and I'll be here with my fifty bucks when it drops.

(Less play-testing, more coding!!!)

Cheers!
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insert_coin
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May 31, 2006, 06:27 PM
 
Hey, what happens with this game??
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Kristoff
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May 31, 2006, 06:53 PM
 
I hear it's in a rally race with Duke Nukem Forever.
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edddeduck
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Jun 1, 2006, 04:50 AM
 
We are making progress and Colin will be shipping as soon as possible, we are working with Apple to make sure the game will be released asap. To quote "3D Relms" Colin will ship "when it's doneâ„¢".

Which will be later this year

The demo(s) will be released before the game and will come with MP and SP versions.
     
MacSpeakers
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Jun 21, 2006, 10:48 PM
 
Zzzzzz... might as well toss it dude. I'm not paying full price for a rally game from 2005 when it's almost 2007. If you guys are planning on marketing this as a $15 game...sure... then I'll consider it.
     
Gossamer
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Jun 22, 2006, 01:26 PM
 
Don't mind him, he's banned for a reason.
     
Kristoff
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Jun 23, 2006, 12:59 AM
 
Actually, I am starting to feel the same way.

And while I'm at it, where is my CoD2-Big Red One???
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wanderer
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Jun 24, 2006, 03:03 PM
 
Originally Posted by Gossamer
Don't mind him, he's banned for a reason.
Would you pay full price for a movie that came out on DVD 2 years ago? No. You wouldn't. So shut the **** up and realize I have a valid point and quit trying to be an asshole. You just sound stupid.

It is JUNE 2006. This is a rally game about 2005. It is already 1 year and 6 months late. It should no longer be marketed as a full price game. It should be $20 or so..... it's been out on the PC and consoles for over a year.
     
Kristoff
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Jul 7, 2006, 09:25 PM
 
days and weeks and months go by
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Dopetrackalistic
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Jul 8, 2006, 01:13 PM
 
Originally Posted by Kristoff
days and weeks and months go by
Gossamer thinks you should be banned for this opinion.

Again, I hope you guys aren't planning ot release this as a FULL PRICE game. If it's $15-20..... maybe. It's almost 2007. We are now past the halfway point of the year 2006.
     
SpaceMonkey
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Jul 8, 2006, 01:27 PM
 
Originally Posted by Dopetrackalistic
Gossamer thinks you should be banned for this opinion.

Again, I hope you guys aren't planning ot release this as a FULL PRICE game. If it's $15-20..... maybe. It's almost 2007. We are now past the halfway point of the year 2006.
Par for the course for Mac games. Stop whining.

"One ticket to Washington, please. I have a date with destiny."
     
Dopetrackalistic
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Jul 8, 2006, 02:04 PM
 
Originally Posted by SpaceMonkey
Par for the course for Mac games. Stop whining.
Not really. They're never THIS late. Q3 came out for mac before PC. UT was always about the same time. Same goes for Wolfenstein, doom was a little late, etc.
     
imitchellg5
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Jul 8, 2006, 07:57 PM
 
Originally Posted by insert_coin
Here the same to ask and I want to know the system requirements.

Meanwhile, check this wheel.
That is a hot wheel, but the shifter looks to close to the wheel itself. Am I the only one who drives a manual in games?
     
imitchellg5
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Jul 8, 2006, 08:00 PM
 
I would pay full price for a great game.
     
2009059
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Jul 8, 2006, 08:24 PM
 
Originally Posted by imitchellg5
Am I the only one who drives a manual in games?
No, automatic is for n00bs.
     
Dopetrackalistic
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Jul 9, 2006, 02:32 PM
 
Originally Posted by imitchellg5
That is a hot wheel, but the shifter looks to close to the wheel itself. Am I the only one who drives a manual in games?
I love manuals in real life, but I hate them in video games. Why? No clutch. I don't get the point of shifting if you can't use your feet. If there were pedals, wheel, and a shifter that worked like a real clutch, that would be kick f*cking ass.
     
imitchellg5
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Jul 9, 2006, 03:17 PM
 
I actually found a drifting game for OS X that had a clutch.
     
2009059
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Jul 9, 2006, 04:28 PM
 
Originally Posted by Dopetrackalistic
I love manuals in real life, but I hate them in video games. Why? No clutch. I don't get the point of shifting if you can't use your feet. If there were pedals, wheel, and a shifter that worked like a real clutch, that would be kick f*cking ass.
I guess they're designed to simulate F1 paddle shifting.
     
Dopetrackalistic
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Jul 10, 2006, 12:13 AM
 
Originally Posted by imitchellg5
I actually found a drifting game for OS X that had a clutch.
Did you use the mouse? Or was it digital, ie, on/off? If so, it wasn't a clutch. A clutch helps you feel how torquey the engine is, and it makes the differnece between a good driver and a great driver. A great driver can feel the engine, the characteristics of the clutch disc itself, etc.... just dumping the clutch is total utter ****. More racing games need to simulate a clutch, otherwise I'd just rather drive auto.
     
Dopetrackalistic
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Jul 10, 2006, 12:15 AM
 
Originally Posted by 2009059
I guess they're designed to simulate F1 paddle shifting.
Or they just say that to cover the fact they're being cheap. Most rally cars have clutches and shifters.
     
edddeduck
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Jul 10, 2006, 05:30 AM
 
Originally Posted by Dopetrackalistic
I love manuals in real life, but I hate them in video games. Why? No clutch. I don't get the point of shifting if you can't use your feet. If there were pedals, wheel, and a shifter that worked like a real clutch, that would be kick f*cking ass.
Yeah I agree but you need to have a good analogue clutch pedal which are hard to find without going to specialist manuafacturers.

Originally Posted by Dopetrackalistic
Did you use the mouse? Or was it digital, ie, on/off? If so, it wasn't a clutch. A clutch helps you feel how torquey the engine is, and it makes the differnece between a good driver and a great driver. A great driver can feel the engine, the characteristics of the clutch disc itself, etc.... just dumping the clutch is total utter ****. More racing games need to simulate a clutch, otherwise I'd just rather drive auto.
Agreed unless you are using sequential shift systems were even if you are a good driver you don't use a clutch during gear changes.

Originally Posted by 2009059
I guess they're designed to simulate F1 paddle shifting.
Originally Posted by Dopetrackalistic
Or they just say that to cover the fact they're being cheap. Most rally cars have clutches and shifters.
World Rally Cars use a "Sequential Shift" system using either a ring on the steering wheel or the sequential shift stick. The wheel ring is prefered as the stick will loose you quite a few seconds of time during a stage as you have to take your hand off the wheel slowing you down.

One technician hand-builds each engine, making sure every component is as perfect as possible. WRC regulations allow trick gearboxes, so each Subaru WRC rally car is fitted with an $80,000, sequential-shift, semi-automatic gearbox similar to the gearboxes in Formula One cars. Specially made wiring harnesses, that use thicker cables and stronger connectors, replace the stock wiring to help prevent failure of the electrical system. - Sequential Shifters Subaru WRC
The semi-automatic system has no manual clutch as this is controled automatically then the driver selects the next gear. This system is also predominant in the group N class of cars. Obviously some of the older cars in the historic garage you unlock would have full manual controls and the game does not support the clutch on this system rather preferring to emulate the sequential-shift used by (almost) all of the modern cars.

You're right about the clutch, it is operated by a servo, just like
in Formula 1, or indeed in the BMW M3 SMG (sequential manual gearbox)
and SMG II and the Mercedes-Benz Sequentronic unit (not to mention
the Ferrari/Maserati "Cambiocorsa"). So the driver does not need to
use a clutch pedal when shifting...
- Peugeot WRC Team Mailing List

Additionally the problem comes to the lowest common denominator, to get the best out of a clutch pedal in a game you need a steering wheel combo with three pedals, also as the pressure of the clutch can be felt through your foot so some sort of FFB system on the pedals would also be need. Most end users don't want these features (or want to pay extra) and if they got them would find them frustrating. When less than 1% of the market want a feature it is less likely to appear. As technology advances games will likely offer more features but features like clutch in racing games will be left to a small number of technical games.

After all this I don't want to sound like I am against clutch controls in games far from it, I just want people to understand that it is a feature that takes time to write into a game and at the same time it is a feature that is not used by 99% of the users. In Colin this is less of an issue as WRC and Group N cars all run sequential shift boxes and hence the clutch is automatically controlled by the gearbox system.

I know of some true "simualtion" games that have clutch controls in them and they work well, although you do need specialist equipment to take advantage of them. RFactor and I think Racer have a clutch option.

Cheers,

Edwin

p.s. The clutch pedal does exist on the WRC cars just it is not used for anything apart from when something has broken and the driver is forced to use the clutch manually. This normally does not happen as when the gearbox does break it usually just goes completely not half way.
     
imitchellg5
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Jul 10, 2006, 09:35 AM
 
Wow thanks for the info. Good to know. I personally don't care as much about the clutch, I am fine without it.
     
edddeduck
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Jul 10, 2006, 09:55 AM
 
Originally Posted by imitchellg5
Wow thanks for the info. Good to know. I personally don't care as much about the clutch, I am fine without it.
No Problem happy to help.
     
Dopetrackalistic
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Jul 10, 2006, 12:20 PM
 
Yeah, I knew WRC cars had some sort of fancy pants shifting system.... but most rally cars, at least the MAJORITY of them, ie, ones that aren't factory sponsored and compete in the pro rally, etc, just use a normal OEM transmission, slightly beefed up.

All I'm saying is having a clutch would be totally bad-ass.
     
Dopetrackalistic
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Jul 10, 2006, 12:21 PM
 
BTW, this game was released for the PC October 28th, 2004.
     
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Jul 10, 2006, 05:34 PM
 
Originally Posted by Dopetrackalistic
All I'm saying is having a clutch would be totally bad-ass.
It would. But buying a wheel and pedal assembly with that kind of response would have to be expensive, definitely not for the average user.
     
ShortSkirts68
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Jul 10, 2006, 06:27 PM
 
I'd buy it. Probably. Well. Not for the mac anyway. There are no racing games worth playing for the mac, currently. They all suck. This game was the only one I was looking forward too, but it's almost 2 years late.
     
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Jul 22, 2006, 10:42 AM
 
I actually feel quite bad for the Feral guy reading some of these comments.....
If a compagny wants to port a game to the Mac they have to buy a licence, this is very expensive apparently, then there's all the porting work , then Apple came up with the switch to Intell so developers have to make the port Universal binary....
I'm not surprised it's taking a while longer then we all hoped for.

Anyway, I'm very pleased there is going to be a demo, this is a really great game, I bought it for my console when it first came out and loved it, unfortunately the disk broke so I never finished it.
I'm getting it for my Mac this time I think it'll be much nicer to play with a wheel (which I have for my Mac) anyway.
     
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Jul 22, 2006, 01:04 PM
 
I'm not saying it's not a lot of work. I think it's great someone is finally bringing a good racing title to the mac. I'm saying that this game is EXTREMELY late. I have no problem with that, as long as its cheap. It's almost TWO YEARS old. It is ridiculous to expect people to pay full price for a game that came out OVER 1.5 years ago.
( Last edited by Stratus Wrong; Jul 22, 2006 at 01:10 PM. )
     
edddeduck
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Jul 25, 2006, 05:41 AM
 
Originally Posted by Stratus Wrong
I'm not saying it's not a lot of work. I think it's great someone is finally bringing a good racing title to the mac. I'm saying that this game is EXTREMELY late. I have no problem with that, as long as its cheap. It's almost TWO YEARS old. It is ridiculous to expect people to pay full price for a game that came out OVER 1.5 years ago.
The game will come out as a standard full price game not budget game price. This is because the game on release will be the most advanced racing game on the Mac ever and the biggest driving game licence for a long time. As such it would be mad to be selling one of the best racing games on the Mac cheaper than other older titles just because the PC version came out a while ago.

The other partial reason for a delay is the minimum spec for this title on the PC is 1GHz with 64MB card and recommended is 2.0Ghz+ with a 128MB graphics card. GF4MX is not supported you need at least a FX5200 or a 9000 series to get minimum spec. If you have a look back you will see that the Mac specs were a lot lower then and only the latest Mac machines would be able to play the game this makes the port a lot harder from the start. Additionally this is a DirectX9c game that used the latest technology from Microsoft in the 3D elements, porting these to OpenGL which has had a historically slower development speed has caused some delays as we reverse engineer the game to work on the Mac smoothly.

Finally nobody wants to get the game out more than us, rest assured Worldwide there is not a second of any day that we don't have someone working on the project in some way.

Cheers,

Edwin
     
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Jul 25, 2006, 11:03 AM
 
AHHAAHAHahaHA. Well, good luck with that. I don't think many mac users are stupid enough to pay full price for a game that comes out not just 'a while ago' on the pc, but over ONE AND A HALF YEARS AGO!

The PC version and Xbox version now regularly sell for under $10 on ebay and amazon, since it's getting so old.

As for your excuse that most macs couldn't play it 1.5 years ago, that's just bullshit. The iMac G5 had a radeon 9600 1.5 years ago with 128 megs of ram.

I'm sorry man, but I'm not paying full price for a game that's getting released close to 2 years after it was available on the Xbox and PC. It looks good, but I wouldn't expect big sales, as it's so freaking late. I highly doubt most mac gamers want ot pay full price for such an old game.
     
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Jul 25, 2006, 11:52 AM
 
There's obvisouly a market for 1.5 year old full price Mac games, or no one would still be porting them over. Just because YOU won't buy it doesn't mean OTHERS won't. Please try and keep that in mind while you're harassing the developer, who's kind enough to come here and answer questions about a game that a lot of other people in this forum are apparently curious about.
Living, working, and freezing in the Canadian north.
     
MarathonDeskMount
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Jul 25, 2006, 11:56 AM
 
I'm the one that's been most excited about it.... I started this topic! I've been waiting since they announced it, and you can be sure I'm not paying full price for it.
     
edddeduck
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Jul 25, 2006, 12:42 PM
 
Wow guys, nice to see we have polarised opinion in the thread.

Just thought I would mention a certain Halo game was released 18 months after the XBox and we had all the same comments in threads about hell no I am not buying that old game, but... it did rather well in the end.

I am not saying that Colin is like Halo (after all the PC version of Colin was same more or less as the XBox) but I think it shows how if a game is good and it has nothing like it on the platform people will still play. A game does not become bad after 18 months I think games like Halo and Half Life which are played years after release prove this.

The comments on porting DeusEx to OS X for example is another "old" game people love regardless of age.

Anyway hope you all enjoy the demo, and for those who don't want to play full price for the Mac version I hope you don't mind waiting 12 months or so after the release as it might make it into a bundle pack with some other car games.

Cheers,

Edwin
     
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Jul 25, 2006, 05:25 PM
 
I would just Call it " Collin McRae, Mac Edition" or you will lose money. Nobody is going to by an '05 title in '07 (I know it's not going to drop this year--at this pace).
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Jul 25, 2006, 06:43 PM
 
MarathonDeskMount, the iMac DID NOT have a 128Mb Radeon 9600. That card did not appear in ANY iMac until July 2005. The only Macs that had 128Mb of VRAM were the Power Mac G5 and a few PowerBook G4s that were BTO. If you think that a company can afford to outfit everyone with these systems, think again. The PowerBooks were almost $3000 each. Edwin, I got respect for you man. You put up with more flak than a WWWII bomber, and you don't even show it. The good people at Feral are putting their time and hearts into this game, and look what most of you MacNNers give them back.
     
edddeduck
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Jul 26, 2006, 04:27 AM
 
Originally Posted by Kristoff
I would just Call it " Collin McRae, Mac Edition" or you will lose money. Nobody is going to by an '05 title in '07 (I know it's not going to drop this year--at this pace).
As you will see from our site the Mac version of Colin McRae is called "Colin McRae Rally Mac" this is due slight changes made to the Mac version and to give the game more exposure as this is the first ever Mac release. It took us a while to get the name change agreed, the name change as Kristoff mentioned has since become advantagous as since we signed the game certain issues have increased the man hours required to port and release the title and the lack of a date is an advantage.

The WRC cars are all still valid the only slight change from reality this year and the game is the newer model of the Ford Focus WRC (looks pretty much the same) and a few more privateer cars (like Sebastian Loeb's Citreon team aka Kronos Racing).

Cheers,

Edwin
( Last edited by edddeduck; Jul 26, 2006 at 04:51 AM. )
     
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Jul 26, 2006, 12:14 PM
 
Originally Posted by edddeduck
... Halo ... it did rather well in the end.

That is quite debatable and depends a lot on your point of view.
I remember the complaint from Peter Tamte (I think) that more copies are being downloaded then sold.


cheers.
     
 
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