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Minecraft (Page 75)
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Originally Posted by BLAZE_MkIV
Assuming you have enough fuel on hand to actually finish heat up.
Also going by the FTB article, it will take 232 buckets of Fuel to reach full heat/ Nothing to sneeze at, but I believe the boiler would have to be stopped several times in a week to use the nearly 3,000 bucket capacity of my fuel tank. Not to mention the massive oil geyser is still available for any emergencies.
Edit: This all does sound like a lot of work for nothing, but at the least we are going to be able to take down the lava chunk loader (121 chunks) and lessen the server load a bit. Plus I find the idea of bee power hilarious.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Originally Posted by sek929
Edit: This all does sound like a lot of work for nothing, but at the least we are going to be able to take down the lava chunk loader (121 chunks) and lessen the server load a bit. Plus I find the idea of bee power hilarious.
(take all this humorously, please)
A lot of work for nothing? It's a VIDEO GAME! We're doing all of it for the fun of it! That's the point!
If you like walking around and punching trees for hours, go for it! If it's fun, have at it!
If you like building amusing chicken processing facilities (love the chicken grinder, Blaze!) then have at it!
if you like powering a boiler on bee byproduct... of course go for it!
There's no such thing as absurd if you're having fun. Fun IS the point!
(says the person starting to stress out from over-working his day job)
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I need a small project to do that is non-bee related. Maybe it's time for a house.
Or, I'll build a lightning rod and have tons of power. Hmm.
do we have titanium?
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Last edited by andi*pandi; Apr 11, 2013 at 04:06 PM.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Lightning rod is GregTech, which we really don't wan't. That's really meant for the FTB challenge map.
If you need more then the 40 stacks of birch logs in storage let me know. Unfortunately FTB doesn't change the height limit so its still 256.
I think that the time it takes bees to cycle, while intended to prevent you from breeding them all in a few hours, goes well with other projects. It doesn't help that I set up at the thaum temple but no longer have any research to do. I can only find 1 thaumcraft villager and he dead ended on a stupid trade without any fragment trades.
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Last edited by BLAZE_MkIV; Apr 11, 2013 at 04:38 PM.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Originally Posted by andi*pandi
I need a small project to do that is non-bee related. Maybe it's time for a house.
Or, I'll build a lightning rod and have tons of power. Hmm.
do we have titanium?
We certainly need more buildings to flesh out our town, perhaps I'll grid out some more roads to help the planning process.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I just watched a video, turns out that lightning rods may not actually work very well with bee lightning. Too bad, I was hoping to find a use for the lightning.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Well I fixed my lawn. Maybe now the damn kids next door will stay off the grass.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Shot of the progress thus far.
Also, Jawbone, I made you the Power Boots and Pants. Now you take no fall damage, run fast, jump high, and have the highest damage resistance possible. I left them in you tools and armor chest in your far away home.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Originally Posted by BLAZE_MkIV
Well I fixed my lawn. Maybe now the damn kids next door will stay off the grass.
damn kids, he says. heh. yup. that's me, young at heart...
Just remember, it's not the age.... it's the mileage.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by sek929
Shot of the progress thus far.
Basalt cobble?
Originally Posted by sek929
Also, Jawbone, I made you the Power Boots and Pants. Now you take no fall damage, run fast, jump high, and have the highest damage resistance possible. I left them in you tools and armor chest in your far away home.
Man, he's already getting a free ride.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Cobble for the Warehouse roof, basalt brick for the Castle.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Just noticed the greenhouse. nice.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Yeah that was me. Built entirely out of slabs, slab strips, and slab corners.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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We don't seem to have the mod that allows for a fishing machine, pity. A villager will trade fish for emeralds, but fishing is such a PITA.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Holy crap...just saw the gift, sek. Thanks much!
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Originally Posted by The Final Dakar
Man, he's already getting a free ride.
You betcha.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Originally Posted by Jawbone54
Holy crap...just saw the gift, sek. Thanks much!
Oh yeah, forgot to mention, you also move much faster in water.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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So I was busy most of the weekend and wondering if someone(s) can give me a quick summary of what has changed...
any takers?
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I haven't explored fully, but it seems the lava power is out, and steam power is in. There is a lot more room in the warehouse basement, and a nifty new floor. The warehouse has also been rearranged a bit.
I built a cheesy house, and think I have some lapis bees that are actually producing.
Went to a science fair with the kids, and saw these guys exhibiting:
http://www.realtimerendering.com/eri...blic/mineways/
3D models of your minecraft creations. Printed with 3D printer.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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The sorter appears to be down. I sent a bunch of stuff back thru ender pouch, and it didn't go into overflow... and putting things in at the warehouse just sit there.
is there a power switch at the steam station I should toggle?
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Oops my bad. The sorters acted unexpectedly. Maybe a bug. All fixed though.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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I may have just crashed the server for flying too fast...
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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checking the server now. it very well might have crashed. the memory usage is pegged.
going to see if I can slow down the dynmap updates even further. It's the memory hog of the group.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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OK, server maxed out memory doing the dynmap updates.
flying to fast is bad.
Quick choices, everyone: do we disable flying on the server, or do we disable dynamic mapping?
(I don't fly, so... )
nevermind. going to turn of auto-render. system keeps crashing when dynmap tries to turn on the auto-render feature.
thoughts?
(server is rebooting now)
update:
server is back up. if someone can try logging in that would be great. I won't be able to test until later this evening.
again, flying IS enabled, auto mapping is disabled.
cycl0pse
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Last edited by cycl0pse; Apr 18, 2013 at 11:04 AM.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I went exploring yesterday, but I hop... it's better to see what's on the ground that way, looking for interesting things.
That said there were places where there was just a giant hole in the ground that wouldn't render.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Yeah totally my bad, I got impatient and tried to traverse about 1km as fast as possible, this was a mistake. Won't happen again!
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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I've got to share some of the blame too. I hopped my way around the world quite a bit yesterday during lunch (the south portion).
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Originally Posted by cycl0pse
update:
server is back up. if someone can try logging in that would be great. I won't be able to test until later this evening.
I logged on right now. It's laggy, but that is probably because I'm at work, and our connection is garbage satellite.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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regarding the exploratory lag:
right now I'm going to blame that on the server not being able to keep up with dynmap's dynamic rendering. while I continue to research the issue, I've disabled dynamic mapping.
let me know how the play feels now. I'll plan on rendering at least the flat maps frequently, probably daily.
(that brings up a thought)
what maps do people use? if I ditched the cave maps, any issues? what about the detailed surface maps?
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Server running fine over here.
The good news is that the boiler stayed heated up, and did not require copious fuel or time to re-heat.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Sek, apparently there's a liquid detector in block that we can stick in the tank wall and it will tell us the level of the tank. My though is to add two and wire each one to one of the alvieries. So if the level drops more then 20% (i'm guessing) fuel production will ramp up enough that it should handle preheating the boiler.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I was just not able to log in. I got an html doctype error, of all things.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Just curious: is anyone else out there opposed to the idea of me redoing the paths in the village? The sand serves its purpose, but it's kinda dull.
Unless anyone objects, I'd like to propose we choose a new design together, and I'll do all the work, tedious as some of it might be (depending upon the selection), and will maintain extensions in the future.
I tried to veer closer to the wood/cobble look that the public buildings currently maintain. Here are my submissions — some hideous, some curious, and others what you might expect:
A - Tons of Chisel
B - Basalt Darkness
C - Smooth Center
D - Wooden Mix
E - Wooden Mix 2: Light to Dark
F - Brick House
G - Ugly Wooden Cobble
H - Disgusting Diagonals
I - Simple Stone
J - Netherbrick Outline
K - Alternate Wood
L - Checkerwood
M - Wood Strips
N - 2 Wood, 3 Wood, 4 Wood
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Some overhead shots:
Just to put it out there, I like B, D, E, and K.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Originally Posted by andi*pandi
I was just not able to log in. I got an html doctype error, of all things.
Here's what the log file shows (with IP stripped out for privacy). Any thoughts?
(I'm connected, but I'm also internal, so...)
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Jawbone,
The sand was meant as a placeholder. Unfortunately, none of the above really hit a chord with me. maybe some combination of b and c with a hint of wood at intersections?
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I'm in, I suspect my work vpn was still on and that was it.
I like b, with plain basalt center not cobble... or similar pattern with sandstone.
and checkerboard wood. We have a lot of different color wood. A lot.
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Last edited by andi*pandi; Apr 18, 2013 at 09:20 PM.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Originally Posted by cycl0pse
Jawbone,
The sand was meant as a placeholder. Unfortunately, none of the above really hit a chord with me. maybe some combination of b and c with a hint of wood at intersections?
I'll get to work on it. Will post a few more in a little bit.
It's actually tough finding a suitable aesthetic with the 3-block width. I might have to find some way to outline it by using cover strips instead.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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that's a good idea. it will look more like curb.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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covers and micro-blocks are also good as they are spawn-proof. Maybe some kind of a panel strip on the edge to act as a curb would be cool.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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If you place a strip on the side you can then place a cover down in the same block. But I don't think this is needed for spawn prevention on the roads because we need to keep them from spawning next to the roads.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Bone and I laid down some roads last night. I also mocked up a design for my lamp-post idea.
Road is Chiseled Basalt Slabs as the border, and smooth stone for the rest. With a little tweak help from Andi I think the lamp-post looks pretty good as well.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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what exactly are those lights you folks keep using (so I can look up the recipe for them)?
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Wrath Lamps. There are Wrath Ignitors (needed in the recipe) in the tools chest.
Can throw light for 8 blocks before dimming.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Effective lighting range is actually something like 25 or 30. Use F3 and check BL > 7
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Oh yeah, there should also be about 6 wrath lamps already in the Machines and Parts chest I made last night.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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FYI: rebooted the server this morning to tweak some settings.
Basically, I can now set dynmap to do a map render that will pause any time someone is connected to the server. Since it's been running a lot better with the dynamic updating off, this seems the best solution to keep the map reasonably up-to-date.
Also, for those curious, a book in the nether will now take you to a fire swamp. No ROUS, but plenty of other things to see...
cycl0pse
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I wandered through the twilight a bit today. The dark forest underneath the latest Yet Another Lich Tower is populated by very unfriendly skeleton druids riding orange spiders.
Found another lich tower nearby but wasn't sure if it was claimed. there didn't appear to be any torches in it yet. I put two stacks in and still more to explore.
a very lovely place though.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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there are quite a few lich towers, so if no one has started exploring, feel free to claim it. I hear they can make good bases once the former occupants are evicted.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Need some opinions from people....
I'm tinkering with the maps again (yea, I know... it's a hobby ) and want to know what people think about the nether maps. I personally find the two default maps 'not very useful' and I'm thinking about eliminating one or both of them, possibly replacing with a 'cave' map. Thoughts?
Additionally, I've eliminated the 'cave' maps for the main world and twilight, just to reduce the render times. My big question is: which map do people use in twilight? Just the basic 'flat' map or do people use the detailed 'surface' map there as well?
Here's a summary of changes:
1- eliminated all existing caves (already in place)
2- the main world will retain the flat and surface views
3- twilight I'd like to make flat only, pending opinions
4- since we have explorers, I'm putting dynmap into 'large map mode'... this will require a re-render, but will make the web maps more efficient.
5- when we start doing mystcraft, I'll limit them to flat only, unless we find one we really like.
6 - remove all nether maps and switch nether to 'cave'
In the process of doing all this I've also set the server to not render when anyone is active. If that setting will apply to dynamic rendering, I may turn it back on.
Lastly... be warned all ye on the server... max movement speeds may be slowing down. It's either that or I have to drop the max viewing range. which would everyone prefer?
cycl0pse
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