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Search: Posts Made By: Brad Oliver
Thread Thread Starter Last Post Replies Views Forum
Some guy posted on civfanatics that he heard a... 1,811 Views / 18 Replies  
Some guy posted on civfanatics that he heard a rumor about a memory leak. I'm not sure it's progressed beyond rumor.

Has anyone seen memory actually leaking (via top or other tools)? Or is this...
Posted by Brad Oliver, on Aug 30, 2006 at 05:07 PM, in Gaming
Poll: FWIW, I both appreciate and understand this... 3,450 Views / 56 Replies  
FWIW, I both appreciate and understand this viewpoint. I think most programmers who work on Mac ports of PC games understand the limitations we face every day - months lag in Mac releases, the...
Posted by Brad Oliver, on Apr 12, 2006 at 01:41 PM, in Gaming
It seems to be working fine for me on a G5 with a... 823 Views / 4 Replies  
It seems to be working fine for me on a G5 with a Radeon 9600. What setup are you running under? Edit: there's also an active Mac forum on civfanatics.com with a bunch of other C3C mac players. You...
Posted by Brad Oliver, on Apr 7, 2006 at 01:10 PM, in Gaming
I think you are right on the money. It'll be a... 3,640 Views / 55 Replies  
I think you are right on the money. It'll be a rough ride for Mac game ports in the short term, but I suspect in the long term it won't matter.
Posted by Brad Oliver, on Apr 5, 2006 at 05:41 PM, in Gaming
What I was getting at is that I don't believe... 4,981 Views / 33 Replies  
What I was getting at is that I don't believe UT2k4 has a software fallback case. I don't think you can run it using a software OpenGL renderer - it's hardware or nothing. Most Mac games are this...
Posted by Brad Oliver, on Mar 31, 2006 at 08:31 PM, in Gaming
This sounds like a reasonable explanation.... 4,981 Views / 33 Replies  
This sounds like a reasonable explanation. Another factor is probably vertex shaders - UT2k4 sees that the Mini has it and goes for it. Unfortunately, those are also running on the CPU, competing...
Posted by Brad Oliver, on Mar 31, 2006 at 08:28 PM, in Gaming
What software fallback are you referring to? 4,981 Views / 33 Replies  
What software fallback are you referring to?
Posted by Brad Oliver, on Mar 9, 2006 at 05:06 PM, in Gaming
What makes you say that? 4,185 Views / 53 Replies  
What makes you say that?
Posted by Brad Oliver, on Feb 28, 2006 at 04:02 PM, in Gaming
DirectX on the Mac would have very little impact.... 4,185 Views / 53 Replies  
DirectX on the Mac would have very little impact. Most games are ported with DirectX libraries - and it's been this way since I started doing ports back in 1999. DirectX is not a major hurdle -...
Posted by Brad Oliver, on Feb 11, 2006 at 01:24 PM, in Gaming
Contact Aspyr support and we can tell you how to... 3,625 Views / 4 Replies  
Contact Aspyr support and we can tell you how to get a replacement CD.
Posted by Brad Oliver, on Jan 20, 2006 at 01:24 PM, in Gaming
I don't think this point is in doubt, since WinXP... 1,838 Views / 24 Replies  
I don't think this point is in doubt, since WinXP can boot on an EFI-based board if the compatibility BIOS (CSM) is present in the EFI firmware. What is in doubt is if WinXP will work on an EFI board...
Posted by Brad Oliver, on Jan 11, 2006 at 06:39 PM, in Gaming
From what I'm learning, Apple is the "vendor" for... 1,838 Views / 24 Replies  
From what I'm learning, Apple is the "vendor" for the firmware, so they are responsible for providing the legacy "CSM" module that emulates an old BIOS. And from what I understand, EFI does not...
Posted by Brad Oliver, on Jan 11, 2006 at 04:34 PM, in Gaming
As I understand it, the CSM is something supplied... 1,838 Views / 24 Replies  
As I understand it, the CSM is something supplied by BIOS manufacturers (like AMI) so that EFI boards can boot legacy OSes. That raises the next question : who supplied Apple's implementation of EFI?...
Posted by Brad Oliver, on Jan 11, 2006 at 03:27 AM, in Gaming
With the caveat that I haven't really followed... 1,838 Views / 24 Replies  
With the caveat that I haven't really followed Windows and Intel too heavily, my understanding is that the Itanium chipset is not quite the same as the x86 one. It's really a native (and now dead)...
Posted by Brad Oliver, on Jan 11, 2006 at 01:37 AM, in Gaming
Several Logicware titles were announced for the... 796 Views / 4 Replies  
Several Logicware titles were announced for the Mac but never actually shipped. Interstate '76 is one of them.
Posted by Brad Oliver, on Nov 22, 2005 at 10:33 AM, in Gaming
Interesting. E-mail me at [email protected] and... 5,561 Views / 19 Replies  
Interesting. E-mail me at [email protected] and we'll talk about this further.
Posted by Brad Oliver, on Nov 14, 2005 at 11:35 PM, in Gaming
Yes, the exact message would be helpful. 5,561 Views / 19 Replies  
Yes, the exact message would be helpful.
Posted by Brad Oliver, on Nov 14, 2005 at 01:52 PM, in Gaming
Have you ever had that problem with Aspyr? We... 5,561 Views / 19 Replies  
Have you ever had that problem with Aspyr? We have spindles and spindles of replacement CDs for pretty much all of our titles, stretching back to the start of time. If you have a broken or defective...
Posted by Brad Oliver, on Nov 2, 2005 at 04:25 PM, in Gaming
Actually, that's not completely unrealistic.... 1,476 Views / 29 Replies  
Actually, that's not completely unrealistic. These DTKs have no audio and have crappy onboard video which is just as likely as not to be on something Apple ships. We won't know if there are endian...
Posted by Brad Oliver, on Sep 19, 2005 at 03:09 PM, in Gaming
That's not true. The UI is stretched, but the... 1,872 Views / 10 Replies  
That's not true. The UI is stretched, but the game itself is a normal aspect ratio.
Posted by Brad Oliver, on Aug 31, 2005 at 05:53 PM, in Gaming
What makes your guess "educated"? Certainly not... 4,015 Views / 90 Replies  
What makes your guess "educated"? Certainly not the actual behavior of the Transition Kit Macs.
Posted by Brad Oliver, on Aug 4, 2005 at 02:24 AM, in Gaming
This is speculation on your part. Although we... 4,015 Views / 90 Replies  
This is speculation on your part. Although we know the developer Macs aren't necessarily representative of the shipping product, you can install XP on them now simply by inserting a bootable Windows...
Posted by Brad Oliver, on Aug 2, 2005 at 02:18 PM, in Gaming
Why would someone want to do this? 2,818 Views / 16 Replies  
Why would someone want to do this?
Posted by Brad Oliver, on Aug 2, 2005 at 01:59 PM, in Gaming
At a WWDC session on gaming and the Mac, Apple... 2,818 Views / 16 Replies  
At a WWDC session on gaming and the Mac, Apple specifically stated where games should stuff files like this, and ~/Documents was Apple's preferred location.
Posted by Brad Oliver, on Aug 2, 2005 at 01:57 PM, in Gaming
I heard a rumor that it was approved by EA, so... 637 Views / 5 Replies  
I heard a rumor that it was approved by EA, so it's probably on its way to the duplicator right now. Dunno how long it takes from here to store shelves.
Posted by Brad Oliver, on Jul 26, 2005 at 04:39 PM, in Gaming
I've played through the game. I'm not aware of... 1,057 Views / 6 Replies  
I've played through the game. I'm not aware of any outstanding issues like you describe. Have you installed any 3rd party mods?
Posted by Brad Oliver, on Jul 26, 2005 at 11:53 AM, in Gaming
Aspyr game night at Phoenix Apple Store - 7/27 637 Views / 5 Replies  
I know it's really short notice, but this upcoming Wednesday, July 27th, I'll be at the Apple Store Biltmore here in Phoenix from 6 to 7 pm.

I'll be showing off some new and upcoming Aspyr games,...
Posted by Brad Oliver, on Jul 25, 2005 at 02:36 PM, in Gaming
Technically, this isn't true. Most current games... 2,033 Views / 12 Replies  
Technically, this isn't true. Most current games are single-threaded. They may spawn off a few more threads as you noted in your other post, but these are really coming from within the OS and the...
Posted by Brad Oliver, on Jun 16, 2005 at 07:17 PM, in Gaming
5 of those threads originate from the OS, and... 2,033 Views / 12 Replies  
5 of those threads originate from the OS, and have such a low load that they're negligible for most cases. You're not going to see it eating up 200% CPU time (the max for a 2 CPU system), that's for...
Posted by Brad Oliver, on Jun 16, 2005 at 07:16 PM, in Gaming
It's hard to suggest a fix without a look at the... 888 Views / 3 Replies  
It's hard to suggest a fix without a look at the crash log. However, there was a 1.14a patch that fixed - once and for all - the issues with dual-processor Macs. I'd suggest using that version.
Posted by Brad Oliver, on May 29, 2005 at 09:19 PM, in Gaming
No, I've never seen any for the Mac version... 2,191 Views / 36 Replies  
No, I've never seen any for the Mac version either. If I were to make some, I'd suggest the following as minimum:

600 MHz G4 or better
256 MB of RAM
MacOS X 10.3.0 or higher
Radeon or GeForce...
Posted by Brad Oliver, on Mar 29, 2005 at 12:12 PM, in Gaming
How do you explain my doing MacMAME for free for... 2,191 Views / 36 Replies  
How do you explain my doing MacMAME for free for over 7 years? What about the port I did of Heretic? Is there some kind of underground cabal that is feeding me money to do these things? ;)
Posted by Brad Oliver, on Mar 29, 2005 at 12:05 PM, in Gaming
com_hunkmegs doesn't help because the game... 2,191 Views / 36 Replies  
com_hunkmegs doesn't help because the game doesn't use anywhere near 384 megs of RAM.



Or a better video card. ;) Seriously, you can tweak the settings to run better on the low-end Radeons -...
Posted by Brad Oliver, on Mar 28, 2005 at 09:03 PM, in Gaming
It's never a 50% split like that - it's all on... 822 Views / 4 Replies  
It's never a 50% split like that - it's all on demand. Your average desktop doesn't require 128M of VRAM to run, for example. At a minimum, it's just the amount of memory needed to store a 2D...
Posted by Brad Oliver, on Mar 23, 2005 at 12:35 PM, in Gaming
Re: dual monitor gaming question 822 Views / 4 Replies  
No, you wouldn't see any performance benefit from doing this, unless you're running another game on that second monitor. ;)
Posted by Brad Oliver, on Mar 22, 2005 at 05:47 PM, in Gaming
Try this one:... 2,260 Views / 20 Replies  
Try this one: http://www.bannister.org/ubb/ultimatebb.php?ubb=get_topic;f=26;t=003857
Posted by Brad Oliver, on Feb 23, 2005 at 01:23 PM, in Gaming
I'm going to guess it's because you're not using... 2,260 Views / 20 Replies  
I'm going to guess it's because you're not using the latest MacMAME. ;)
Posted by Brad Oliver, on Feb 22, 2005 at 08:04 PM, in Gaming
Most likely - MacMAME does for sure. 2,260 Views / 20 Replies  
Most likely - MacMAME does for sure.
Posted by Brad Oliver, on Feb 22, 2005 at 11:46 AM, in Gaming
You need to read that NDA a little closer. ;)... 1,175 Views / 15 Replies  
You need to read that NDA a little closer. ;) Additionally, Apple has recently placed text in bold red caps on the developer download site that explains the key points of the NDA: namely, you can't...
Posted by Brad Oliver, on Feb 2, 2005 at 01:52 PM, in Gaming
Re: Medal of Honor Spearhead Widescreen problem... 9,004 Views / 3 Replies  
Which version of Spearhead are you using? A patch was released a few months back that adds native support for most of these resolutions - check MacGameFiles.com if you don't have it.
Posted by Brad Oliver, on Dec 15, 2004 at 02:21 PM, in Gaming
We released a patch yesterday for BF1942 to bring... 696 Views / 4 Replies  
We released a patch yesterday for BF1942 to bring it back to par with the PC version. Grab it from www.macgamefiles.com
Posted by Brad Oliver, on Dec 14, 2004 at 12:12 PM, in Gaming
Even better (for us) - the GameSpy SDK is... 2,741 Views / 18 Replies  
Even better (for us) - the GameSpy SDK is distributed in source form, not as a library.
Posted by Brad Oliver, on Dec 10, 2004 at 04:14 PM, in Gaming
As I recall, that was specific to the PC version.... 2,100 Views / 47 Replies  
As I recall, that was specific to the PC version. The Mac port (again, IIRC) already had a ton of shader optimizations in it, including a non-shader path that didn't exist in the PC or Xbox versions....
Posted by Brad Oliver, on Nov 22, 2004 at 06:39 PM, in Gaming
They are standard zip files, with a pk3 extension... 595 Views / 7 Replies  
They are standard zip files, with a pk3 extension instead of zip. Stuffit Expander should open them, as will just about any other unzipping utility.
Posted by Brad Oliver, on Nov 18, 2004 at 06:42 PM, in Gaming
Re: Re: Re: Re: Re: Installing games.... what's the best location for this? 1,506 Views / 42 Replies  
Since you singled me out in an earlier post, I'd like to suggest some recent titles I've worked on: KOTOR, Jedi Academy, Jedi Knight 2, MOH: Breakthrough, Call of Duty, and Alice.

There are 2...
Posted by Brad Oliver, on Nov 8, 2004 at 03:57 PM, in Gaming
Re: Re: Re: Installing games.... what's the best location for this? 1,506 Views / 42 Replies  
I forgot to address this in my original reply, but I feel compelled to point out that Ryan has done some ports for Aspyr, namely those that use the UT engine. As well, the Omni Group is not immune...
Posted by Brad Oliver, on Nov 7, 2004 at 05:19 PM, in Gaming
Re: Re: Re: Installing games.... what's the best location for this? 1,506 Views / 42 Replies  
No, in fact this is the way most of our games work including BF1942. It seems you have a fundamental misunderstanding of the problem if you believe that making apps into bundles magically solves...
Posted by Brad Oliver, on Nov 6, 2004 at 04:55 PM, in Gaming
Re: Installing games.... what's the best location for this? 1,506 Views / 42 Replies  
I believe this is general advice that support gives out. Some games like to write to the same directory that the game was installed to, be it for saved games, downloaded mods, whatever. There are...
Posted by Brad Oliver, on Nov 6, 2004 at 01:29 PM, in Gaming
Yes, I do. I would recommend against installing... 1,249 Views / 12 Replies  
Yes, I do. I would recommend against installing the iShock drivers. For me at least, they tend to make things worse rather than better using just the default settings. As an example, unless you...
Posted by Brad Oliver, on Oct 30, 2004 at 12:35 AM, in Gaming
Probably within a week at most. The joystick fix... 1,249 Views / 12 Replies  
Probably within a week at most. The joystick fix won't be in the next release, as I'm rewriting the joystick code from the ground up to fix some longstanding issues.
Posted by Brad Oliver, on Oct 3, 2004 at 12:38 PM, in Gaming
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