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Minecraft (Page 102)
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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I rebooted the server. going to look into backing it up and testing an upgrade tomorrow.
-cy
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Now I'm back on, but its laggy
Edit: Seems to have evened out
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Last edited by The Final Dakar; Apr 7, 2018 at 12:16 AM.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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NOTICE: server down for backup and test of upgrade 1.8 -> 1.9 . I'll post if successful
-cy
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Senior User
Join Date: Feb 2012
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ATTENTION!!!
Server has been updated to Direwolf 1.12 version 1.9. Those using Twitch, open the client, go to MODS, then Minecraft, then Direwolf, then click the Versions button and select 1.9 (Release).
-cycl0pse
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Senior User
Join Date: Feb 2012
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There is some ic2 issues being thrown in the logs. Dim 6 (possibly the mining world) location -327/25/144 that are connecting to a reactor. It's throwing repeating errors. I think it's contributing to the server stuttering.
excerpt from log files:
Code:
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.comp.Energy$EnergyNetDelegateSink@515ecb4c (dim 6: -330/25/145), sub tile -330/25/145 (ic2.core.block.comp.Energy$EnergyNetDelegateSink@515ecb4c) addition is conflicting with a previous registration at the same location (ic2.core.block.comp.Energy$EnergyNetDelegateSink@db7f485).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.comp.Energy$EnergyNetDelegateSink@2b0ee613 (dim 6: -329/25/145), sub tile -329/25/145 (ic2.core.block.comp.Energy$EnergyNetDelegateSink@2b0ee613) addition is conflicting with a previous registration at the same location (ic2.core.block.comp.Energy$EnergyNetDelegateSink@1fdc269d).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.comp.Energy$EnergyNetDelegateSink@3000f518 (dim 6: -331/25/145), sub tile -331/25/145 (ic2.core.block.comp.Energy$EnergyNetDelegateSink@3000f518) addition is conflicting with a previous registration at the same location (ic2.core.block.comp.Energy$EnergyNetDelegateSink@60b18dc2).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@2dc168ae (dim 6: -326/25/145), sub tile -326/25/145 (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@2dc168ae) addition is conflicting with a previous registration at the same location (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@6ff83d85).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.comp.Energy$EnergyNetDelegateDual@ae2d2f1 (dim 6: -327/25/145), sub tile -327/25/145 (ic2.core.block.comp.Energy$EnergyNetDelegateDual@ae2d2f1) addition is conflicting with a previous registration at the same location (ic2.core.block.comp.Energy$EnergyNetDelegateDual@7bb57eb9).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@560083c0 (dim 6: -329/25/144), sub tile -329/25/144 (ic2.core.block.wiring.TileEntityCable@560083c0) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@5ced6612).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@611f142d (dim 6: -328/25/144), sub tile -328/25/144 (ic2.core.block.wiring.TileEntityCable@611f142d) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@72576c1f).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@473d94b8 (dim 6: -331/25/144), sub tile -331/25/144 (ic2.core.block.wiring.TileEntityCable@473d94b8) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@17bd798d).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@5bd4b3f4 (dim 6: -330/25/144), sub tile -330/25/144 (ic2.core.block.wiring.TileEntityCable@5bd4b3f4) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@10f48088).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@99835cd (dim 6: -327/25/144), sub tile -327/25/144 (ic2.core.block.wiring.TileEntityCable@99835cd) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@271ea972).
[14:50:43] [ic2-poolthread-6/WARN] [ic2.EnergyNet]: Tile ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@103fe6af (dim 6: -327/25/146), sub tile -327/25/146 (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@103fe6af) addition is conflicting with a previous registration at the same location (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@74ae29c1).
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Its probably all the wires. They glitch out sometimes. I'll look into it when i get online.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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IIRC IC wire no no longer are allowed to clip through objects
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I can't log in. I would suggest no-one goes to the mining dimension. I think the only hope is a map editor to delete all the cables.
I only get a useless error.
11:18:15] [Netty Client IO #3/ERROR] [FML]: NetworkDispatcher exception
io.netty.handler.timeout.ReadTimeoutException: null
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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think I should roll back to 1.8?
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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No I think it's an IC2 bug thats been around a while.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Thinking about it, an OP could use the set block command to replace the cables in world.
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Senior User
Join Date: Feb 2012
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working on a map editor now
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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set block command does not cross dimensions. op has to be in the dimension.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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OK, I did some damage w/ MCEDIT and was able to log in and get to the mining dimension. before I go in there and do more damage, Blaze do you want to see if you can login now and take a look. I apologize if I killed out more than needed but the editor is not very mod friendly... let me know and I'll gift you any replacement items once we get this cleared up.
still getting the following errors :
Code:
[17:08:45] [ic2-poolthread-10/WARN] [ic2.EnergyNet]: Tile ic2.core.block.comp.Energy$EnergyNetDelegateSink@4e66167c (dim 6: -331/25/145), sub tile -331/25/145 (ic2.core.block.comp.Energy$EnergyNetDelegateSink@4e66167c) addition is conflicting with a previous registration at the same location (ic2.core.block.comp.Energy$EnergyNetDelegateSink@2631b212).
[17:08:45] [ic2-poolthread-10/WARN] [ic2.EnergyNet]: Tile ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@48de91c3 (dim 6: -326/25/145), sub tile -326/25/145 (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@48de91c3) addition is conflicting with a previous registration at the same location (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@36150735).
[17:08:45] [ic2-poolthread-10/WARN] [ic2.EnergyNet]: Tile ic2.core.block.comp.Energy$EnergyNetDelegateDual@4ac70ddc (dim 6: -327/25/145), sub tile -327/25/145 (ic2.core.block.comp.Energy$EnergyNetDelegateDual@4ac70ddc) addition is conflicting with a previous registration at the same location (ic2.core.block.comp.Energy$EnergyNetDelegateDual@c61859a).
[17:08:45] [ic2-poolthread-10/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@56f3e0c1 (dim 6: -331/25/144), sub tile -331/25/144 (ic2.core.block.wiring.TileEntityCable@56f3e0c1) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@11ccb7dd).
[17:08:45] [ic2-poolthread-10/WARN] [ic2.EnergyNet]: Tile ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@2858d995 (dim 6: -327/25/146), sub tile -327/25/146 (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@2858d995) addition is conflicting with a previous registration at the same location (ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric@1d30b446).
[17:08:45] [ic2-poolthread-10/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@143415d4 (dim 6: -327/25/144), sub tile -327/25/144 (ic2.core.block.wiring.TileEntityCable@143415d4) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@1b1397db).
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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able to log in, but there is lots of lag/rubberbanding. I'm just in the regular overworld. It was night, turned day, then glitched back to night.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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then I got in, but got kicked when blaze joined.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Sorry, I got in for a few seconds but most of the chucks didn't load
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Games Meister
Join Date: Aug 2009
Location: Eternity
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You can delete/reset the mining dimension as far as I care. I don't think it rendered correctly anyway, as it wasn't grass at 63 but rock at 92.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Blaze, I just about gutted whatever you had near the areas throwing errors and got them to stop. That diminished the rubber banding significantly. I was able to go into the mining dimension but as soon as I got close to your base area the server starting timing out again. It reminds me of what happened on the old server when too many entities were around, but I can't be sure. I'm going to try and work through it but at this point I may have to gut even more of your base to get this to stop. the problem is I can't SEE what your base is because the editor just shows a bunch of ? blocks on all the mod blocks.
-cy
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Anyone using a Forestry greenhouse? The log isn't real specific but it's taking longer than it should to load it...
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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UPDATE!!!
OK, I was unable to get the server running w/o murdering the Mining Dimension. I do have a backup of it. I did a reset of the directory and was then able to log in and get back to the main dimension. Blaze, can you see if you can log in and get back? I realize your entire base was in Dim 6 (Mining Dimension) and I feel horrible about that, but let's get it one step at a time. see if you can login and we'll do what we can from there.
-cy
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I have some farms, only one of them may cause item drops, but i'm not chunk loading.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Well the lag should be gone now...
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Games Meister
Join Date: Aug 2009
Location: Eternity
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An entire base in the mining dimension? Seems like a gamble.
Also, I am right that its a ****ed up version of the dimension, right?
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Could I get a copy of the backup? I want to at least try and get some screen shots.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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Originally Posted by BLAZE_MkIV
Could I get a copy of the backup? I want to at least try and get some screen shots.
Sure. Do you want just the DIM6 world folder, or the entire world folder? And what is your preferred method of receipt? (you can PM me that )
Dim6 only is a 16 MB file. The entire world is 425 MB.
-cy
PS: I have no issue putting the Dim6 file back if you can find a way to clean out what was causing the errors.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Oh I didn't realize the mining dimension got reset.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I was able to get in and start trekking towards the stronghold... but it seems someone has already laid tracks that way. Hmmm.
I found a spot where the endereyes just went down, right on a wild bee hive. Cursed bees!
currently camped in a desert sniper nest halfway back.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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if the tracks are mostly underground then it's a coincidence. I was putting in rail lines connecting villages because digging long tunnels and laying rail lines is kind of my thing. it's a disease
-cy
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Well it will be convenient for when I need to head back to spawn.
Stronghold located. Portal room located. Silverfish are persistent little bastards however. Any reason I shouldn't just destroy the spawner?
Blaze, you gave me a pink circle portal key to mark the spot, do I just click it?
dakar, do you still need dark oak?
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Last edited by andi*pandi; Apr 13, 2018 at 11:50 PM.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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I'm ready to do whatever needs to be done on our End adventure tonight. Let me know.
Originally Posted by andi*pandi
Blaze, you gave me a pink circle portal key to mark the spot, do I just click it?
If its a dislocator I think shift right-click sets the location.
dakar, do you still need dark oak?
Nope, I'm good.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Is the server down?
Edit: Nevermind it was back after a restart
(
Last edited by The Final Dakar; Apr 15, 2018 at 10:24 PM.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I get lots of crashes in your base, dakar.
It looks like you found your way to the end, you have a dragon head.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Andi, I put the dislocated on the pedestal in the tower near spawn. That way it can be used repeatedly. Getting back is another matter. If I was to do the same thing the dragon could destroy the pedistal. If the dragon is dead however getting back is easy.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I made the location the portal in the stronghold, not the end itself. I used the dislocater to pop back to the stronghold after briefly checking out the end.
Can we make another dislocator/pedestal to put in the end? Or one of those shmancy portals I'm seeing?
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by andi*pandi
I get lots of crashes in your base, dakar.
It looks like you found your way to the end, you have a dragon head.
I dunno what'd cause it.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Originally Posted by andi*pandi
I made the location the portal in the stronghold, not the end itself. I used the dislocater to pop back to the stronghold after briefly checking out the end.
Can we make another dislocator/pedestal to put in the end? Or one of those shmancy portals I'm seeing?
Added a dislocated at the end portal. In the end you can jump in the portal to go to your bed.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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So my computer is back on its feet, tried to join the server and it spit out a bunch of rejected mods, did I miss an update?
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
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1.9
I'll be on if I have the energy later. Just got diagnosed with bronchitis.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Laughing hurts you bastard
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Just a tip, don't use a pickaxe on a rf tools shield block, the one with spots.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Does updating java screw up twitch? The 1.6 launcher crashes every time I try to launch it.
Edit: Regular minecraft too; says I'm running an unsupported modified version of the game
The game crashed whilst initializing game
Error: java.lang.NullPointerException: Initializing game
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I haven't heard good things about Java 1.9. I'm still on 1.8
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Panal says I'm on Java 8 Update 171
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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I'm on 8 Update 171 build 11. So maybe its something else?
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Quit switch and try again? sometimes it seems not to build correctly.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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I mean, sure, it's just the only thing I was sure I changed this week.
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
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world crashed. logs are showing a portal gun error. multiple restarts failed. going to attempt to restore from a backup earlier today.
-cy
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Senior User
Join Date: Feb 2012
Location: Western Pennsylvania
Status:
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Update: server is back up, but I had to go revert a backup from yesterday (4/23/2018).
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