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Minecraft (Page 22)
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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There is no noticeable difference in FPS with smooth lighting and fancy graphics on or off for me, render distance is the only x-factor.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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I have it off because it lets me access where to space out lighting while denying mob spawning on the fly.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Ahhhhhhh! I might have to try it out.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Originally Posted by BLAZE_MkIV
This was my other idea
Ahhhhh! I did see this after all, BLAZE. Not sure what I was thinking.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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I took a walk down your skyway, jawbone, and it looks like the Fatty Railway no longer has a monopoly on long-distance travel.
Going to have to link both rails via a switching station once you are finished.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Skyway? What have I missed?
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Don't you people have jobs?!!!!!
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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With Blazes' flower grower, orange dye is easy peasy.
It's the wool that's the problem.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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Originally Posted by The Final Dakar
Skyway? What have I missed?
He is laying down a rail bed that is easily as long as the lodge rail, just the stone bed at this point though. It's waaaaaaay up in the air.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by andi*pandi
With Blazes' flower grower, orange dye is easy peasy.
It's the wool that's the problem.
You can have some wool from my place. Take two (white) stacks from the chest at the Forest Biome level (One below the Hub - Sub Basement 5)
Edit:
Originally Posted by sek929
He is laying down a rail bed that is easily as long as the lodge rail, just the stone bed at this point though. It's waaaaaaay up in the air.
I'd guess heading towards the far far away one but that wouldn't coincide with your lodge rail.
I hope it just takes a tour of the bay before blasting a hole into my house and right into my bedroom.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Originally Posted by sek929
I took a walk down your skyway, jawbone, and it looks like the Fatty Railway no longer has a monopoly on long-distance travel.
I'm trying to maintain the epic-ness of the track without getting in the way of anyone. As soon as I get some more smooth stone cooked, it's about to take a hard left, directly into Salt Lake City. I'd like it to stop at an intersection of sorts where if someone wanted to connect another railway, they'd have a place to bring it in.
Going to have to link both rails via a switching station once you are finished.
Ohhhhh, yes indeed. Definitely in favor, and I know just the place for it.
Originally Posted by The Final Dakar
Skyway? What have I missed?
Don't look yet.
Originally Posted by BLAZE_MkIV
Don't you people have jobs?!!!!!
I've had strep throat, which turned into what the doc thought was mono, which I tested negative for this morning, thankfully.
My railway probably won't be touched after tonight until Friday night (late), 'cause now I'm clear to go down to a speaking engagement in Central-LA. Good for me, bad for my railway. No WiFi access down there.
Originally Posted by andi*pandi
With Blazes' flower grower, orange dye is easy peasy.
It's the wool that's the problem.
I'm gonna be punching every sheep within eyesight for 2 months...
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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I found some more Lapiz blocks kicking around the old house, I have a little over three stacks (of the dye) now. If you need more we can talk.
After a hard day spelunking Andi, Jawbone, Dakar, and I punched back to the surface in parts unknown. In reality we were pretty close to my Palace, but with nightfall approaching and us low on health, we decided to wait it out in a makeshift shelter.
Dakar whimpering in the corner.
The finished switching station, inside still looks like a complete redstone mess, but the outside looks nice and it functions perfectly.
Updated pic of The Dome and forest/desert biomes.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by Jawbone54
Don't look yet.
Yeah, like you people respect that.
Originally Posted by Jawbone54
I'm gonna be punching every sheep within eyesight for 2 months...
Not if they implement 1.7 before then.
Originally Posted by sek929
I found some more Lapiz blocks kicking around the old house, I have a little over three stacks (of the dye) now. If you need more we can talk.
It's gonna be tight, but I think I'm ok. After my death last night, the entire night went south and I started having to burn through the massive pile of roses Blaze gave me since sheep no longer were spawning.
Originally Posted by sek929
Dakar whimpering in the corner.
If only I was staring at the ceiling, straining.
Originally Posted by sek929
The finished switching station, inside still looks like a complete redstone mess, but the outside looks nice and it functions perfectly.
You know the entry point for going underground would look way better if you housed it conventionally, rather than encased it.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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The 'front lawn' area is a project way back in the queue. I wanted something safe and easy that didn't look like total ass in the meantime.
Edit: Currently getting booted and timing out while trying to afk at the grinder.
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Last edited by sek929; Jun 21, 2011 at 03:50 PM.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Originally Posted by sek929
The first time I saw the dome it was night as I came in on the rail i though...
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Last edited by BLAZE_MkIV; Jun 21, 2011 at 04:09 PM.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
Status:
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Originally Posted by sek929
Edit: Currently getting booted and timing out while trying to afk at the grinder.
I rebooted the server (software not hardware) this morning. You could try power cycling you're router. I think it my have helped someone, Dakar maybe.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Blaze, the blinking light in the flower grower is on the fritz. Calling for service!
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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The pressure plate in the doorway is supposed to restart if its not running. A torch was missing, maybe burned out. If it happens again, hmmm.
Nope still broken, why!!!!
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Last edited by BLAZE_MkIV; Jun 21, 2011 at 09:28 PM.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
Status:
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Forgot about shears. Bah..
Also, nothing about fixing clay generation? AGGGGHHHHHHHHHHHHHHHH!!!
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
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To say I under estimated the resources required for my project would be understatement. I burned through so many roses, partly because fry also has a lot of red (orange) hair.
At this point it's almost complete, though it looks like some adjustments might need to be made (god help me). I was telling fatty last night, when I designed it, I hadn't considered the scale of thing – it's far larger than I imagined. The tree line path to my castle gates obscures the distance, but now a pair of red shoulders rises above the sea of leaves.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Before the bonemeal on grass was added, I don't think you could have collected enough roses.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by BLAZE_MkIV
Before the bonemeal on grass was added, I don't think you could have collected enough roses.
Excellent point. And before our latest dungeon crawl, I wouldn't have been close on lapiz, either (not that I really was, but I'd have been more screwed).
I would have been majorly boned one week ago.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
Status:
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Originally Posted by Jawbone54
Forgot about shears. Bah...
No, it's baah-baah.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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There might be some adjustments, but as of right now, the statue proper is now done.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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I checked it out, 'tis mighty and righteous.
He's pointing my way though, why? he should have a torch.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by andi*pandi
I checked it out, 'tis mighty and righteous.
He's pointing my way though, why? he should have a torch.
I few months ago I said I wanted to do this:
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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He's just to lazy to collect that much gold.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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I would have made it out of stone, but I think it would have just been an unrecognizable mass.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
Status:
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Anybody need any help with a project? If do any more tinkering on my house, it will go up in flames. I've been mining though and have found some nice gold. I even was bored enough to mine obsidian.
Also, I found the storage from that expedition behind my house, there was still a bit of diamond and iron etc in it. Anyone forget their share?
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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If you have the patience, collect snow for me, feel free to take it from the area around the lodge.
Snowballs only stack in groups of 16, and snow eats through shovels (I've gone through 3 diamond shovels). So I don't blame you if you would rather pass.
Past that, I only need cobble and coal...or just smooth stone.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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Also, if you feel your current projects are stagnating, do what I did twice, start fresh!
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
Status:
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I took your advice, geared up, and hiked out beyond dakar's roadway and blaze's Hall. Saw the airborne railway. Kept going. Settled in some small islands and just dug down. Having fun excavating with dynamite!
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
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A good exploration strategy with dynamite involves lava. Turn it into Obsidian and you have an indestructable blasting platform.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Haven't tried that yet, but have been having fun exploring caverns. No house to speak of, but a few typography experiments. Have even found 2 dungeons that have never been plundered, so now have saddles, cocoa, a music disc (!) and many buckets. Also, mining in this new area is much more productive. Much coal and iron, a little gold. No diamond yet.
I thought I was far away from everyone, but today I ventured a bit further afield and found the ramshackle hut where we huddled waiting for dawn.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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The longer I play this game, the more unfinished projects I'm going to have. Started two (and a half) new projects this weekend, tweaked the desert valley project, and made some sick progress in the original mines.
I'm also thinking my dual-biome/mural room needs to go... It seems less cool now that I've done a good amount of mining, and is a waste of resources and symmetry. I'll have to create somewhere else to house the mural.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Oh, pistons (whatever they'll be called) are slated for the 1.7 release at the end of the week.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Had a crazy piston idea I thought I'd share here for Blaze to consider (theoretically).
A rail line leading to a solid wall that is in actuality, a bat cave like entrance. When the cart triggers a detector rail at the appropriate distance, it activates pistons to pull the blocks back and to the side (much like official piston video). That's easy part.
Now, the tricky part is, You have two blocks with rail on top that emerge from a one block depression, to complete the track long enough for the cart to go through, before it triggers another detector rail that retracts the railed blocks into the ground and reseals the entrance.
Of course, this is all dependent on blocks with rails on top not freaking out about being pushed/pulled.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Originally Posted by The Final Dakar
Of course, this is all dependent on blocks with rails on top not freaking out about being pushed/pulled.
Many great and terrible plans depend on the answer to this question. Also questions like, can you put rail / redstone / repeaters / torches / paintings on the piston itself.
The workaround for this is to have the track go down 1 level were the blocks will be covering up the opening. The track on the diagonal doesn't interfere with placing a block directly above it.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by BLAZE_MkIV
Many great and terrible plans depend on the answer to this question. Also questions like, can you put rail / redstone / repeaters / torches / paintings on the piston itself.
The workaround for this is to have the track go down 1 level were the blocks will be covering up the opening. The track on the diagonal doesn't interfere with placing a block directly above it.
That's a good call.
Less cool, but still workable.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Originally Posted by The Final Dakar
That's a good call.
Less cool, but still workable.
I'd love to take credit, but I hadn't even bothered to think about it. Then I saw someone use this and trapdoors to make a mob safe cart entrance.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Trapdoors?
I've read about soul sand also working well.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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1.7 is out. Bets on how many updates today? Lots of complaints about shearing.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
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I know I got shit from blaze last time I complained about inexplicable bugs, but apparently pushing sugar cane crashes the game. Client games must differ significantly from whatever they test on because what the hell, that seems obvious.
(Haven't seen the shears complaints yet)
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
Status:
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apparently if you hit a sheep with anything other than shears the game freezes.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
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Originally Posted by andi*pandi
apparently if you hit a sheep with anything other than shears the game freezes.
Another perfect example.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
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On the bright side, andi, you'll finally be able to harvest leaf blocks to create that hedgemaze you always wanted. The downside is, you're going to have to make sure to plant wood blocks underneath them as they'll disappear otherwise.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
Status:
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I case anyone hadn't figured it out from past history, two bugs that crash the game and required editing the save to recover means I'm not updating the server. That's okay 'cus you backed up your client before updating this time.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
Status:
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No update for me means no worries.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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Originally Posted by The Final Dakar
On the bright side, andi, you'll finally be able to harvest leaf blocks to create that hedgemaze you always wanted. The downside is, you're going to have to make sure to plant wood blocks underneath them as they'll disappear otherwise.
That's ok by me, considering I was going to have to dig trenches to plant trees in before. Or plant then fill up to the branches.
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