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Lets talk about the ps3.
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the macimum
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Aug 7, 2006, 11:03 AM
 
Hi,

Ps3 Rumors?

60-100 Dollars per game?!
Single System Liscensing (you buy it, only your ps3 can play it)?
Any good games expected?
$500+ for systems?!
How long before they stop making games for the ps2?

My spelling stinks..
( Last edited by the macimum; Aug 7, 2006 at 11:32 AM. )
     
Gossamer
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Aug 7, 2006, 11:06 AM
 
60-100 Dollars per game?!

They'll charge what people will pay.


Single System Liscensing (you but it, only your ps2 can play it)?

No more trading in games or selling them on eBay. This is a terrible idea, but people will find a way around it, they always do.


Any good games expected?

Depends on what you like.


$500+ for systems?!

Initially, it sounds like it, but it will still be cheaper than the blu-ray players.


How long before they stop making games for the ps3?

When the PS4 comes out.
     
the macimum  (op)
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Aug 7, 2006, 11:12 AM
 
Sorry I meant ps2* on that last line. And don't they know that most gamers today have no where near that kind of money?
     
Dakar
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Aug 7, 2006, 11:13 AM
 
Sony is beginning to smell more and more like Nintendo, and not in a good way.
     
the macimum  (op)
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Aug 7, 2006, 11:14 AM
 
Nintendo is usually cheaper...
     
Chuckit
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Aug 7, 2006, 11:14 AM
 
Is that single-system license thing true? If so, I'm not buying the system no matter what they release for that overpriced thing.
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Chuckit
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Aug 7, 2006, 11:15 AM
 
Originally Posted by Dakar
Sony is beginning to smell more and more like Nintendo, and not in a good way.
How so? They're focusing on price and gameplay rather than graphics? It certainly doesn't appear so to me.
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the macimum  (op)
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Aug 7, 2006, 11:16 AM
 
Yeah on the single liscence thing, no more sharing games with your friends, right now Sony is debating if it will happen, but it sounds like quite the profit maker...
     
starman
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Aug 7, 2006, 11:18 AM
 
Another game console thread. Just what we needed

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Dakar
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Aug 7, 2006, 11:18 AM
 
Originally Posted by the macimum
Nintendo is usually cheaper...
Do you remember $70 - $80 N64 carts?


Originally Posted by Chuckit
How so? They're focusing on price and gameplay rather than graphics? It certainly doesn't appear so to me.
They think they own the market and whatever they do, their customers will follow.
     
ort888
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Aug 7, 2006, 11:19 AM
 
The single license thing would destroy them immediately. If they did that they would just be in distant 3rd this next generation.

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Chuckit
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Aug 7, 2006, 11:20 AM
 
Originally Posted by starman
Another game console thread. Just what we needed
Dude, you have a World of Warcraft podcast. You don't get to say that.
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Adam Betts
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Aug 7, 2006, 11:22 AM
 
Originally Posted by Chuckit
How so? They're focusing on price and gameplay rather than graphics? It certainly doesn't appear so to me.
He probably meant old Nintendo, you know when they were arrogant (during N64 years) and ripping people off with high prices for everything.
     
Chuckit
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Aug 7, 2006, 11:22 AM
 
Originally Posted by Dakar
Do you remember $70 - $80 N64 carts?
Because people were trying to cram a lot into the carts, yeah. Nintendo made the decision to go with carts because optical drive loading times were still way too annoying. I was a motive I totally approved. Then they realized the high prices it created and came up with a new way to cut loading times for the GameCube.
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Gossamer
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Aug 7, 2006, 11:24 AM
 
Originally Posted by Dakar
Do you remember $70 - $80 N64 carts?
What games were those??
I remember when Donkey Kong 64 came out with the Expansion Pak, it cost like $70 or $80, but I don't remember normal games costing that much.
     
starman
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Aug 7, 2006, 11:27 AM
 
Originally Posted by Chuckit
Dude, you have a World of Warcraft podcast. You don't get to say that.
I don't get it.

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starman
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Aug 7, 2006, 11:28 AM
 
Originally Posted by Gossamer
What games were those??
I remember when Donkey Kong 64 came out with the Expansion Pak, it cost like $70 or $80, but I don't remember normal games costing that much.
Oh, sure. Superman was one. Dark Forces and Zelda were still in the $50 range, though.

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Adam Betts
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Aug 7, 2006, 11:29 AM
 
Originally Posted by Gossamer
What games were those??
I remember when Donkey Kong 64 came out with the Expansion Pak, it cost like $70 or $80, but I don't remember normal games costing that much.
Hot new games usually have those price tag. Even Nintendo games such as F-Zero and Perfect Dark.
     
Dakar
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Aug 7, 2006, 11:29 AM
 
Originally Posted by Gossamer
What games were those??
I remember when Donkey Kong 64 came out with the Expansion Pak, it cost like $70 or $80, but I don't remember normal games costing that much.
When I went to a place like EB which had recent releases I saw that frequently enough (not all, but more than a few).

Of course if you waited a month or two Wal-Mart would carry them $10-$20 cheaper, but the point is -- they were actually selling for that.
     
Dakar
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Aug 7, 2006, 11:30 AM
 
Originally Posted by Chuckit
Because people were trying to cram a lot into the carts, yeah.
That made the carts more expensive? More game play?
     
Gossamer
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Aug 7, 2006, 11:31 AM
 
Originally Posted by Dakar
When I went to a place like EB which had recent releases I saw that frequently enough (not all, but more than a few).

Of course if you waited a month or two Wal-Mart would carry them $10-$20 cheaper, but the point is -- they were actually selling for that.
That's crazy...and it seemed like the cartridge prices never came down like the PSX discs did. The Mario games (64, Kart, Tennis, Super Smash Bros, etc) are still selling for $25 at used game stores, more than the PS2 Greatest Hits!
     
starman
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Aug 7, 2006, 11:31 AM
 
They claimed the carts cost more to produce.

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torsoboy
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Aug 7, 2006, 11:33 AM
 
Originally Posted by the macimum
Yeah on the single liscence thing, no more sharing games with your friends, right now Sony is debating if it will happen, but it sounds like quite the profit maker...
I googled the "Single System Liscensing" and couldn't find anything about this... could you provide a link?
     
ort888
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Aug 7, 2006, 11:34 AM
 
I paid $89 for the first Street Fighter on the SNES. Lots of early N64 games were $79 as well. Most of them actually. I definitely remember that.

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starman
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Aug 7, 2006, 11:36 AM
 
Originally Posted by torsoboy
I googled the "Single System Liscensing" and couldn't find anything about this... could you provide a link?
Try IGN or gamespot for a search. It's definitely something that Sony was talking about doing at some point.

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mitchell_pgh
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Aug 7, 2006, 11:37 AM
 
Originally Posted by ort888
The single license thing would destroy them immediately. If they did that they would just be in distant 3rd this next generation.
I couldn't agree more.

Talk about nailing the casket closed. I think Sony has been drinking too much of the company cool-aid, and not spending enough time performing market research.

I feel too many companies are going to DRM themselves out of business. While I'm an Apple advocate, even the DRM on iTunes music makes me cringe.
     
Dakar
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Aug 7, 2006, 11:38 AM
 
Originally Posted by Gossamer
The Mario games (64, Kart, Tennis, Super Smash Bros, etc) are still selling for $25 at used game stores, more than the PS2 Greatest Hits!
I know, even now if there's some random game I'd want to pick up I won't. Not that EB isn't trying to rip us off too.

Originally Posted by starman
They claimed the carts cost more to produce.
I'm sure Nintendo's exclusive licensing fee wasn't reduced to offset the problem, either. They knew what they were getting into.
     
Gossamer
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Aug 7, 2006, 11:38 AM
 
Originally Posted by starman
Try IGN or gamespot for a search. It's definitely something that Sony was talking about doing at some point.
I'd be willing to bet it was mentioned at least once in the ten page 'ps3, wii, xbox 360' thread
     
Dakar
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Aug 7, 2006, 11:40 AM
 
Originally Posted by ort888
I paid $89 for the first Street Fighter on the SNES. Lots of early N64 games were $79 as well. Most of them actually. I definitely remember that.
Geez. I don't recall it being that bad (^0-70 range), but I do recall a few shopping trips to NYC revealing game prices to be inflated compared to the mumble**** where I live.

Hehehe, I paid $40 for a few GameBoy games too.
     
Adam Betts
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Aug 7, 2006, 11:41 AM
 
Originally Posted by Dakar
That made the carts more expensive? More game play?
Bigger disk space to cram in more textures, polygon, CGI, sound, etc.
Cartridge battery to store individual profiles and game progress on the cartridge itself.
Custom chip (like SNES' Super FX in Starfox and Stunt Race FX) to complete specific operations.
     
Gossamer
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Aug 7, 2006, 11:42 AM
 
Originally Posted by Adam Betts
Bigger disk space to cram in more textures, polygon, CGI, sound, etc.
Cartridge battery to store individual profiles and game progress on the cartridge itself.
Custom chip (like SNES' Super FX in Starfox and Stunt Race FX) to complete specific operations.
Yeah, just look at a cartridge and compare it to a CD. The materials alone would cost more, not to mentioned assembly and putting the data on there. The only disadvantages CDs had were long loading times.
     
Dakar
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Aug 7, 2006, 11:45 AM
 
Originally Posted by Adam Betts
Bigger disk space to cram in more textures, polygon, CGI, sound, etc.
How much was that 4 disc marathon FFVII when it came out?



Originally Posted by Adam Betts
Cartridge battery to store individual profiles and game progress on the cartridge itself.
Custom chip (like SNES' Super FX in Starfox and Stunt Race FX) to complete specific operations.
Boohoo. They picked the dumb format.

And with a game like Perfect Dark I had to fork out an additional $30 for an expansion bay to play half the game.
     
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Aug 7, 2006, 11:47 AM
 
Originally Posted by Dakar
Sony is beginning to smell more and more like Nintendo, and not in a good way.
I agree. i remember back in the day when i wasnt into console gaming. Nintendo was the big-kahuna and they called the shots and thought everyone would go along for the ride. Sony appears to fit that profile now.

Seems like a cycle, where they take turns. not a bad thing for consumers.
     
Dakar
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Aug 7, 2006, 11:48 AM
 
Originally Posted by Hawkeye_a
Seems like a cycle, where they take turns. not a bad thing for consumers.
The sad thing was, I smelled this coming with the PS2. But as soon as they said they were going with the cell I knew we were really screwed.
     
starman
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Aug 7, 2006, 11:55 AM
 
Originally Posted by Dakar
How much was that 4 disc marathon FFVII when it came out?
$40 maybe? It's been a while. I don't think it was $50 and even if it was, it was well worth it.

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Chuckit
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Aug 7, 2006, 11:56 AM
 
Originally Posted by Dakar
That made the carts more expensive? More game play?
Yes, that's one of the big drawbacks of carts. In order to put more in, you physically have to include more media for it to go in.
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itai195
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Aug 7, 2006, 11:57 AM
 
Just not much reason to like Sony anymore for me. They've been misfiring a lot the last few years and I'm not holding out a lot of hope for the PS3. I definitely won't be buying one for $600, that's a lot of money in the first place and I just don't have confidence in Sony's ability to make the expense worthwhile anymore. I may get a Wii, but my game budget will be tight this fall.
     
Dakar
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Aug 7, 2006, 12:07 PM
 
Originally Posted by starman
$40 maybe? It's been a while. I don't think it was $50 and even if it was, it was well worth it.
I thought so. That seems insane, looking back.

Originally Posted by Chuckit
Yes, that's one of the big drawbacks of carts. In order to put more in, you physically have to include more media for it to go in.
Ah, yes, this sounds familiar from the SNES days. IIRC, Mortal Kombat 2 was a nearly bursting cartridge of 32 Megs, while more traditional games were probably half that.

Still, very rarely today do you see variable pricing on games. They were screwing us for their poor decision.
     
hickey
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Aug 7, 2006, 12:07 PM
 
Unless they come out with an even better looking Tourist Trophy, since thats the only game I play, I'll keep my original ps2.
     
The Jesus
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Aug 7, 2006, 12:10 PM
 
I don't think mortal combat was EVER 32 megs. Most snes games are under a meg - 5 megs or so.
     
Dakar
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Aug 7, 2006, 12:11 PM
 
Originally Posted by The Jesus
I don't think mortal combat was EVER 32 megs. Most snes games are under a meg - 5 megs or so.
This was over a decade ago, and god knows if I was informed properly then.
     
Chuckit
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Aug 7, 2006, 12:37 PM
 
Yeah, 32 MB sounds crazy. The largest N64 cart I've ever seen is 8 MB, if I recall. Final Fantasy VI was pretty big at 3 MB.
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Dakar
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Aug 7, 2006, 12:48 PM
 
Megabit, not byte...

"The largest SNES game is 48Mbit, while 8Mbit cartridges are the most common. There are cartridge sizes of 10Mbit, 12Mbit, 20Mbit and 24Mbit, which are reported as 16Mbit, 16Mbit, 16Mbit and 32Mbit respectively."
     
Chuckit
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Aug 7, 2006, 12:55 PM
 
Oh, "megs" threw me off. Yea. that sounds more reasonable.
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Dakar
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Aug 7, 2006, 01:00 PM
 
Well back when I heard it I obviously misheard, and since I really have no real sense of the technology...
     
kick52
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Aug 7, 2006, 04:30 PM
 
everyone said the xbox was really fast and had amazing graphics, then i saw it was just a crappy PC (700mhz! , 64mb RAM!) in a box, with a layer of bios-boot loader software to load games.
     
kick52
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Aug 7, 2006, 04:36 PM
 
Originally Posted by The Jesus
I don't think mortal combat was EVER 32 megs. Most snes games are under a meg - 5 megs or so.
i thought mario world 64 was 64mb.... i'll check.

later...........

the wikipedia page says its: "64Mb (8MB) cartridge"
     
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Aug 7, 2006, 04:39 PM
 
Originally Posted by the macimum
Single System Liscensing (you buy it, only your ps3 can play it)?
NOT TRUE!

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torsoboy
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Aug 7, 2006, 04:48 PM
 
Originally Posted by Dark Helmet
NOT TRUE!
I'm pretty sure you're right. There is nothing to support that claim... seems like someone here just made it up.
     
the macimum  (op)
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Aug 7, 2006, 04:57 PM
 
Their still debating it! It's possible.
     
 
 
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