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any new word on Doom?
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Mac Elite
Join Date: Oct 2002
Location: 33-37-22.350N / 111-54-37.920W
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Any new news?
Has anyone been able to find out if it's going to be MP aware, any Altivec (don't I wish)? and will it address more than 1GB RAM so you can load entire levels into memory?
Also when can we expect at least a demo, if not the final version on Mac? Still March?
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Ask on Insidemacgames.com forum. No one here is likely to know.
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Mac Elite
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forgot all about them, thanks I'll try them...
sad that no one here would know though. This is the premier Mac message board.
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Join Date: Jun 2000
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Glenda Adams has addressed some of this previously in the IMG forums, right after Doom3 Mac was announced. Doom is single-threaded, and it would require a six-month rewrite of the engine to make it MP-aware. That isn't going to happen, the game is taking long enough to port as it is. The best we might hope for is if they can separate the audio like in UT200x.
Without an engine rewrite, it can't make too much use of AltiVec either, though I'm sure they will try to code it in anywhere that it looks easy to add.
According to the Aspyr Game Agent, Doom3 is scheduled for a February release. I don't recall offhand if Glenda said anything about a demo. Porting houses have previously said that if there isn't a PC demo, there can't be a Mac demo. There is a PC Doom3 demo.
She did not address your RAM question, but the game requires 10.3.6 or higher, and 10.3.x can allocate a maximum of 2 (or 4?) GB to any one application. It won't be until 10.4 at the soonest, before we get true 64-bit memory allocation, where a single application can have more than 4 GB assigned. Hopefully, Apple won't push that off to 10.5
The specs have been decreased to a G4 or G5 at 1.5 GHz. Glenda was playing it on her PowerBook 1.5 without problems. Further, she says "There won't be anything to prevent you from trying to run it on slower G4's or 32MB video cards, but performance can go downhill pretty fast."
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Mac Elite
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Originally posted by reader50:
Glenda Adams has addressed some of this previously in the IMG forums, right after Doom3 Mac was announced. Doom is single-threaded, and it would require a six-month rewrite of the engine to make it MP-aware. That isn't going to happen, the game is taking long enough to port as it is. The best we might hope for is if they can separate the audio like in UT200x.
Without an engine rewrite, it can't make too much use of AltiVec either, though I'm sure they will try to code it in anywhere that it looks easy to add.
According to the Aspyr Game Agent, Doom3 is scheduled for a February release. I don't recall offhand if Glenda said anything about a demo. Porting houses have previously said that if there isn't a PC demo, there can't be a Mac demo. There is a PC Doom3 demo.
She did not address your RAM question, but the game requires 10.3.6 or higher, and 10.3.x can allocate a maximum of 2 (or 4?) GB to any one application. It won't be until 10.4 at the soonest, before we get true 64-bit memory allocation, where a single application can have more than 4 GB assigned. Hopefully, Apple won't push that off to 10.5
The specs have been decreased to a G4 or G5 at 1.5 GHz. Glenda was playing it on her PowerBook 1.5 without problems. Further, she says "There won't be anything to prevent you from trying to run it on slower G4's or 32MB video cards, but performance can go downhill pretty fast."
Thanks, I went over there and read some of the same stuff you just posted. Another member had also replied with what she said. While I understand the business decision not to re-write the engine for MP, it is a major shame that id dropped that support in the first place, after all the Q3 engine was SMP aware and this is why Mac was able to compete with PC on frame rates in that particular case. now the Doom3 version on the top end PCs will smoke even a 2.5G5... oh well... Maybe next game.
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Mac Pro 3.0, ATI 5770 1GB VRAM, 10GB, 2xVelociraptor boot RAID, 4.5TB RAID0 storage, 30" & 20" Apple displays.
2 x Macbook Pro's 17" 3.06 4 GB RAM, 256GB Solid State drives
iMac 17" Core Duo 1GB RAM, & 2 iPhones 8GB, and a Nano in a pear tree!
Apple user since 1981
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Join Date: Jul 2000
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Whatever happened to the glowing support for Doom 3 on Mac OS X by Carmack a couple of years ago? Seems like id's love for Mac OS X has shriveled. I'm surprised they are handing the conversion over to Adams instead of doing it themselves. Sheez!
I'm about 2/3's of the way through it on my PC. The game is amazingly scary. It's hard to sleep at night after playing it for an hour!
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Brian
MacBookPro3,1
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Join Date: Jul 2002
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I assume to get over 30fps a dual 2Ghz is going to be needed and at least a 9600?
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"Not all who wander are lost." ~ Gandalf
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Mac Elite
Join Date: Oct 2002
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Originally posted by sinebubble:
Whatever happened to the glowing support for Doom 3 on Mac OS X by Carmack a couple of years ago? Seems like id's love for Mac OS X has shriveled. I'm surprised they are handing the conversion over to Adams instead of doing it themselves. Sheez!
I'm about 2/3's of the way through it on my PC. The game is amazingly scary. It's hard to sleep at night after playing it for an hour!
nothing short of sad, and I blame Apple more than anyone else, as I am convinced that Apple doesn't put 100% into optimizing 3D on the Mac, and they don't make it easy for companies like id.
The Doom3 Engine is going to take advantage of NO Dual Processor G5 features... it's basically a wintel port over from a single CPU PC!!
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Mac Pro 3.0, ATI 5770 1GB VRAM, 10GB, 2xVelociraptor boot RAID, 4.5TB RAID0 storage, 30" & 20" Apple displays.
2 x Macbook Pro's 17" 3.06 4 GB RAM, 256GB Solid State drives
iMac 17" Core Duo 1GB RAM, & 2 iPhones 8GB, and a Nano in a pear tree!
Apple user since 1981
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