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Fallout 4
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sek929
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Nov 9, 2015, 07:27 PM
 
I've kept my media exposure of this game to a minimum, partly because I want to experience as much as possible firsthand and partly because I can't be assed to. I figure I'll be smashing ghoul heads in the Sawx dugout soon enough anyways.

I've been dying to know a bit more about The Institute since F3. You hear about it during The Replicated Man quest, which is one of the best quests in the whole game and nets all sorts of neat swag. Pro-tip, you can "rescue" the android for his awesome Plasma Rifle and then turn him in to his captors for the neural implant from the Institute, and neutral karma.

If the base-building / defending is a cumbersome mechanic I'm going to be sad.
     
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Nov 10, 2015, 06:39 AM
 
Base building appears to be completely optional though.

I'd love to dive in to this game as well, but I doubt I will have much time until the weekend, if then.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
Jawbone54
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Nov 10, 2015, 12:50 PM
 
I've got my grandmother's funeral, son's first birthday party, and older son's spectrum testing going on...

...so I'm only going to be able to put 20 10pm-4am hours into the game this week.
     
sek929  (op)
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Nov 10, 2015, 01:12 PM
 
Bought it on PSN last night, should be fully downloaded/installed/updated by the time I'm out of work...

<looks at clock while tapping foot>
     
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Nov 10, 2015, 04:14 PM
 
Played it for about an hour now. Automatically set up my machine with Ultra on everything but misidentified the correct res. Runs smoothly at those settings, but it doesn't look very good. The models are too simple, there isn't enough details. This is what Medium usually looks like. Don't get me wrong, I still see potential for modding wonders, but this is just not a 2015 game.

Initial missions only so far, but I do think that the new skill system looks good. More details as I play it some more.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
sek929  (op)
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Nov 10, 2015, 04:49 PM
 
Just fired it up, full controller mapping in the options #GOTY
     
The Final Dakar
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Nov 10, 2015, 04:49 PM
 
Watched the yogscast preview. Love the ability to upgrade weapons and loot parts - been wanting that since Birderlands. I'll ick this up as soon as It goes on sale, Black Friday at the latest.
     
sek929  (op)
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Nov 10, 2015, 05:45 PM
 
Character creation is a little bananas.

First gaurd met "get up the staihs and through the dooah" His name was most likley Sully
     
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Nov 10, 2015, 07:09 PM
 
Some more reflections after another hour or two in...

This is something very similar to a tutorial on rails, except you don't HAVE to follow it - which will be nice for the replay rounds. Spent way too much time building a settlement so far.

The Pip-boy in an iOS device seems like a good idea, but it loses connection constantly. Since the favorite system got an overhaul and we now have 12 shortcut slots this is not the big deal I expected it to be.

It really is quite unforgiving. In the Power armor early on, I expected to be a god, but suddenly there is a Deathclaw and they do about the same thing to Power armors as they did in Fallout:NV. Stay well back.

No need to repair armors and weapons anymore - except the power armor, which needs fixing up for some reason. Did they make them out of something especially breakable?

That new radio DJ is so annoying.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
sek929  (op)
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Nov 11, 2015, 09:40 AM
 
Random thoughts:

Best looking Fallout game to date, don't really understand how one could say it looks like crap, I know prettier games exist but I love the art style so far.

New VATS takes some getting used to now that it doesn't freeze time, only slows it way down, but I love how smooth it runs....old VATS was a hell of a lot choppier and it didn't even have to deal with motion.

Looting is amazing now, no more endless open/close dialog boxes, being able to look at and loot the contents of something at a glace is amazing, though hundreds of hours of muscle memort has me hitting "back" after looting when I don't need to.

Workshop mechanics took a little getting used to, scrapping items into their base components by dropping them on the ground seems clunky, maybe I'm missing something.

Playing on hard, got to the same Power Armor / Deathclaw part P was talking about, died a good 10 times before I prevailed.

Made it to Fenway and then logged off, at an ungodly hour, at least I've got a nice cozy project inside by myself today.
     
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Nov 11, 2015, 11:41 AM
 
Playing on PC, you scrap things in a settlement by opening the workshop view while walking around (a stupid console holdover UI - you hold down V for a long time to enter that mode, instead of using another key, like B for Build or something), pointing to the item to scrap, and then pressing the scrap button, which is R (reload). All in all, the UI is clunky, but Skyrim was even worse, and so was DA:I. This looks like I can fix it by fiddling with the mouse control panel to put a few nice shortcuts on the thumb buttons, but someone from Bethesda needs to explain why it is so vital to have the scroll wheel dedicated to moving to third person mode.

In Fallout: NV, Deathclaws ignore all armor, which is why they're so deadly to users of Power Armor. Don't know how the stats work in this game, I'm sure someone will dig through the game files and figure it out soon. I also really need to understand how the armor works - you can wear one "regular" piece of armor (a suit or whatever) and then extra armor pieces for each of the arms, legs, chest, head, and face, plus that I can somehow wear a harness on top of everything else, the regular batch of jewelry from fantasy games, etc. Do they all add up, or are the little extra pieces only for damage to that limb?
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
The Final Dakar
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Nov 12, 2015, 06:35 PM
 
Think I'm gonna pick this up tomorrow. Don't see how I can't get $60 worth out of it.
     
Cap'n Tightpants
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Nov 13, 2015, 12:48 AM
 
It looks fine, but they could have spent more time optimizing it (they're already working on a patch). The performance isn't as good as you'd expect considering its slightly-behind-the-curve looks.
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Nov 13, 2015, 07:16 AM
 
Something is off about the performance. There are tests out there showing that it is highly dependent on RAM bandwidth to the CPU. That just Does Not Happen in a well-coded game. Suspect that they do something strange that is OK on the high-bandwidth memory subsystem in the PS4 and relies on the eSRAM in the Xbone and does not make good use of the big L3 cache on modern chips. That last can happen if the data is perfectly aligned to various boundaries for some reason, and is a rather easy fix if so.

That said, it runs perfectly for me, but then I haven't got to the supposedly troublesome area in Diamond City yet.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
The Final Dakar
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Nov 13, 2015, 03:35 PM
 
Only a 500MB update, I'm pleasantly surprised.

Ghouls are pretty much modern zombies, tho, right?

Originally Posted by Cap'n Tightpants View Post
It looks fine, but they could have spent more time optimizing it (they're already working on a patch). The performance isn't as good as you'd expect considering its slightly-behind-the-curve looks.
That's how you know its a Bethesda game.
     
sek929  (op)
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Nov 13, 2015, 06:59 PM
 
Originally Posted by The Final Dakar View Post
Ghouls are pretty much modern zombies, tho, right?
Feral Ghouls are, regular Ghouls are fine folk.
     
Jawbone54
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Nov 13, 2015, 07:40 PM
 
Originally Posted by P View Post
Something is off about the performance. There are tests out there showing that it is highly dependent on RAM bandwidth to the CPU. That just Does Not Happen in a well-coded game. Suspect that they do something strange that is OK on the high-bandwidth memory subsystem in the PS4 and relies on the eSRAM in the Xbone and does not make good use of the big L3 cache on modern chips. That last can happen if the data is perfectly aligned to various boundaries for some reason, and is a rather easy fix if so.

That said, it runs perfectly for me, but then I haven't got to the supposedly troublesome area in Diamond City yet.
I'm running it on my i5 4690k, 8GB DDR3, and GTX 970 at 1440p. I'm getting a solid 60 fps (I haven't had a single drop below 57 fps that I've seen), and all I've disable are God Rays and dropped anti-aliasing to 2x. The game runs amazingly well for me. I'll upload a few screenshots later. I just have to go into the INI files and make adjustments to eliminate mouse acceleration and expand the FoV to 90.

A few comments:
- They've included a few shortcuts that have made me incredibly happy. Being able to see what's in a desk/body/etc. without actually opening it is a huge time-saver.
- The settlement construction is going to be pretty addictive, but this one guy on Reddit had a great idea.
- Gunplay is so much better, but I still find myself going into VATS, which itself is more enjoyable (and slightly more challenging from different angles) in slowing time down rather than freezing.

All in all, I'm really pleased with the game so far, and I have yet to encounter a significant bug, but I've only been able to invest 5 hours into it so far. Also, I don't understand the complaints about the graphics. It's not a stunner, but I don't play Fallout for the graphics; it's all about the world, and the Commonwealth is exactly what I needed.
     
Jawbone54
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Nov 13, 2015, 07:41 PM
 
Originally Posted by The Final Dakar View Post
Think I'm gonna pick this up tomorrow. Don't see how I can't get $60 worth out of it.
I'd agree. You'll find some things to pick apart about the game, but I'm pretty sure you'll get more than your money's worth.
     
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Nov 13, 2015, 08:16 PM
 
Originally Posted by sek929 View Post
Feral Ghouls are, regular Ghouls are fine folk.
Feral Ghouls are so much worse in this game than in older ones, though. They disintegrate if you shoot them now, much like zombies, but they do. not. stop. until you somehow kill them. I happened onto a medical research center that had them popping out around every corner and surprising me, and then finding out that I need to find a quest trigger elsewhere to be able to explore it.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
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Nov 13, 2015, 08:33 PM
 
Originally Posted by Jawbone54 View Post
I'm running it on my i5 4690k, 8GB DDR3, and GTX 970 at 1440p. I'm getting a solid 60 fps (I haven't had a single drop below 57 fps that I've seen), and all I've disable are God Rays and dropped anti-aliasing to 2x. The game runs amazingly well for me. I'll upload a few screenshots later. I just have to go into the INI files and make adjustments to eliminate mouse acceleration and expand the FoV to 90.
Runs fine for me as well, and I haven't touched the settings - it identified me as Ultra quality and that works. From what I hear, the performance problems are located in a very limited part of the game though, presumably the most populated part (where I haven't got to yet).

Originally Posted by Jawbone54 View Post
A few comments:
- They've included a few shortcuts that have made me incredibly happy. Being able to see what's in a desk/body/etc. without actually opening it is a huge time-saver.
In general the interface is nicer in many ways. When I first hit M to go to the map out of old habit, I was slightly surprised that it worked. I then realized that it never did work in previous Fallouts, you had to go to the Pip-boy and click that screen. Tiny thing, but direct shortcuts to Pip-boy screens does make the game flow nicer.

A couple of hints if you like to mod and build stuff:

* If you're missing screws, get the Scrapper Perk. That lets you grab screws from everything you scrap, especially (poor) weapons.
* If you're missing adhesive, go to the cooking pot (NOT the chemistry lab) and check the recipe for Vegetable Starch under Utility. That thing is not so hard to make (you need Purified water and various vegetables, all of which will regenerate in a settlement with a little work) and it breaks down into 5 adhesive.
* If you're trying to build an electrical system, grab ashtrays and coffee cups. They break down into ceramics, which you need for most power connectors.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
The Final Dakar
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Nov 14, 2015, 12:32 AM
 
Originally Posted by Jawbone54 View Post
I'd agree. You'll find some things to pick apart about the game, but I'm pretty sure you'll get more than your money's worth.
Honestly my only complaint so far is its giving me a headache. Wonder if it's the Fov, frame rate, or movement that's doing it.
     
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Nov 14, 2015, 03:16 AM
 
Originally Posted by The Final Dakar View Post
That's how you know its a Bethesda game.
I don't think they've ever released a properly polished game on release, so I wasn't surprised. I even got it running with SLI, sort of, so when they get the lag spikes ironed out it should be fine. What was surprising is how poorly it runs on AMD cards, at ~2/3rds the performance of comparable team Green GPUs.

Just how big has Fallout 4 been? Apparently it's more popular than porn. Pornhub&#039;s traffic dipped significantly the day Fallout 4 came out | GamesBeat | Games | by Jeff Grubb
"I have a dream, that my four little children will one day live in a
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Nov 14, 2015, 07:54 AM
 
Originally Posted by Cap'n Tightpants View Post
I don't think they've ever released a properly polished game on release, so I wasn't surprised. I even got it running with SLI, sort of, so when they get the lag spikes ironed out it should be fine. What was surprising is how poorly it runs on AMD cards, at ~2/3rds the performance of comparable team Green GPUs.
Not at any reasonable setting. 1440p and Ultra has the 390 almost identical to the 970, 380 beating the 960. 390X is behind the 980, but not too far. The issue is more that the Fury is incapable of competing with the 980 TI, falling down to 390X levels. In general there are two trouble spots:

* Fallout 4 seems to be very CPU-limited, and since AMD drivers generally require more CPU, they will have worse performance if that is the bottleneck. This is for Bethesda to fix.
* Fallout 4 again seems to be limited by geometry performance. This is becoming a trend in games where nVidia has been involved in the optimization, I expect that they're turning up the tessellation way higher than necessary. The reason for this is that AMD's current design cannot have more than 4 geometry processors, which is what they have in the Fury all the way down to the 380. This can be fixed in the driver settings, by limiting max tessellation to 16x (at which point it has no effect on appearance) or even lower. I hope that AMD can do something in future driver updates to respond to this sort of sabotage - just implementing that fix of max tessellation will lead to allegations of cheating.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
Jawbone54
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Nov 14, 2015, 11:14 AM
 
EDIT: I was too hasty and didn't realize I'd already been beat to the punch.

Okay, this is freaking hilarious...

Pornhub's traffic dipped significantly the day Fallout 4 came out

Pornhub, one of the world’s most popular adult video sites, told GamesBeat that it saw a 10 percent drop in traffic among gamers after Fallout 4 came out earlier this week. On November 10, traffic started to drop at around 5 a.m. after most people finished downloading and installing the game. That decrease from normal patterns continued until around 3 p.m. Gamers then seemed to disappear again beginning at 6 p.m.
     
Jawbone54
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Nov 14, 2015, 11:18 AM
 
Originally Posted by The Final Dakar View Post
Honestly my only complaint so far is its giving me a headache. Wonder if it's the Fov, frame rate, or movement that's doing it.
I had the same problem until yesterday evening when I finally changed the FoV. I don't know why FPSes don't include the option on consoles.
     
The Final Dakar
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Nov 14, 2015, 12:40 PM
 
Originally Posted by Jawbone54 View Post
I had the same problem until yesterday evening when I finally changed the FoV. I don't know why FPSes don't include the option on consoles.
Bigger FOV = more power, I believe. Too much focus on just graphics on consoles.

To Bethesda's credit actual customizable controls.
     
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Nov 14, 2015, 02:32 PM
 
Super mutants are afraid of water, it seems. Run in and stand in it and they will go back to what they were doing and leave you there.

Also, you can't get anyone out of Power Armor when they're dead, but if you snipe the Fusion Core, they will apparently leave the armor behind and attack you without it.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
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Nov 14, 2015, 02:41 PM
 
Originally Posted by P View Post
Not at any reasonable setting.
1440p and Ultra has the 390 almost identical to the 970, 380 beating the 960. 390X is behind the 980, but not too far.
The issue is more that the Fury is incapable of competing with the 980 TI, falling down to 390X levels. In general there are two trouble spots:

* Fallout 4 seems to be very CPU-limited, and since AMD drivers generally require more CPU, they will have worse performance if that is the bottleneck. This is for Bethesda to fix.
* Fallout 4 again seems to be limited by geometry performance. This is becoming a trend in games where nVidia has been involved in the optimization, I expect that they're turning up the tessellation way higher than necessary. The reason for this is that AMD's current design cannot have more than 4 geometry processors, which is what they have in the Fury all the way down to the 380. This can be fixed in the driver settings, by limiting max tessellation to 16x (at which point it has no effect on appearance) or even lower. I hope that AMD can do something in future driver updates to respond to this sort of sabotage - just implementing that fix of max tessellation will lead to allegations of cheating.
In max and average frame rates (which I rarely pay attention to anymore), but not in minimums (where people notice it the most). Here the flagship $620 Fury X gets edged out by the mid-tier $290 970 (and that's only at stock GPU clocks).

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Nov 14, 2015, 05:01 PM
 
What resolution and settings is that, on what platform? Because not even at 1080p/Ultra are the figures that high. The 390X is just a few frames behind the Fury X, which has almost 50% higher shading and texture power. That looks like a CPU-limited setup.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
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Nov 14, 2015, 05:42 PM
 
Intel Core i7-6700K @ 4.5 GHz (45 x 100), Asus Maximus Hero VIII, 2 × 8 GiByte DDR4-2800\

Anno 2205 Test: Benchmarks mit 16 Grafikkarten - Update mit aktuellen Treibern und CPU-Kernskalierung
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Nov 14, 2015, 05:45 PM
 
Originally Posted by Cap'n Tightpants View Post
Intel Core i7-6700K @ 4.5 GHz (45 x 100), Asus Maximus Hero VIII, 2 × 8 GiByte DDR4-2800\

Anno 2205 Test: Benchmarks mit 16 Grafikkarten - Update mit aktuellen Treibern und CPU-Kernskalierung
That's a test of Anno 2205.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
Jawbone54
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Nov 14, 2015, 09:01 PM
 
Originally Posted by P View Post
Runs fine for me as well, and I haven't touched the settings - it identified me as Ultra quality and that works. From what I hear, the performance problems are located in a very limited part of the game though, presumably the most populated part (where I haven't got to yet).
Ahhhhh, Diamond City, then. I haven't reached that point either (I've barely left the top-left corner of the map). I'm installing an additional 8GB of RAM tonight, but if the game is CPU-intensive, as y'all have said, then it probably won't make much of a dent.

Bigger bottle, same neck.

A couple of hints if you like to mod and build stuff:

* If you're missing screws, get the Scrapper Perk. That lets you grab screws from everything you scrap, especially (poor) weapons.
* If you're missing adhesive, go to the cooking pot (NOT the chemistry lab) and check the recipe for Vegetable Starch under Utility. That thing is not so hard to make (you need Purified water and various vegetables, all of which will regenerate in a settlement with a little work) and it breaks down into 5 adhesive.
* If you're trying to build an electrical system, grab ashtrays and coffee cups. They break down into ceramics, which you need for most power connectors.
Thank you very much for the tips. The adhesive trick will be especially useful.

My first two sit-downs with FO4 were all dedicated to progressing the story and exploring a bit, but last night I figured out how the Sanctuary modding works, and I spent three hours doing nothing but clearing out all the brush, trees, and salvaging every single material resource in the town before building the first version of a gate and guard tower at the bridge. Three freaking hours, and I still have a lot to do.

It took me two hours before I realized the useless, collapsed houses could be scrapped, but I got so happy.
     
The Final Dakar
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Nov 14, 2015, 10:37 PM
 
Jesus the building system is a time sink. All I wanted was to build stairs to the rood of Red Rocket and I lost an hour trying to make it look less shite.
     
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Nov 15, 2015, 01:04 AM
 
This stupid game actually made me put "The End of the World" by Skeeter Davis on my Spotify rotation.
     
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Nov 15, 2015, 02:15 AM
 
Originally Posted by P View Post
That's a test of Anno 2205.
Frack, I linked the wrong article. I'll look for the one I was reading with Fallout 4...
"I have a dream, that my four little children will one day live in a
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Nov 15, 2015, 02:16 AM
 
Originally Posted by The Final Dakar View Post
Jesus the building system is a time sink. All I wanted was to build stairs to the rood of Red Rocket and I lost an hour trying to make it look less shite.
Get it functional now, make it pretty later.
"I have a dream, that my four little children will one day live in a
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Jawbone54
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Nov 15, 2015, 03:17 AM
 
A few screenshots from the game:

My first line of defense, slowly developing (1440p link):



Really, really not sure what I'm looking at here (1440p link):



Must be a Presbyterian church (1440p link):



Nice 6-pack (1440 link):



And finally...

[SPOILER]The intro actually got to me a bit. Didn't enjoy this part (1440p link):

     
The Final Dakar
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Nov 15, 2015, 04:16 AM
 
Originally Posted by Jawbone54 View Post
A few screenshots from the game:

My first line of defense, slowly developing (1440p link):
That's rather... thorough.

---

So the bug I keep getting is Dogmeat disappearing. Interestingly his arrow still show on the minimap, but he's nowhere to be found.

I feel like a whistle mechanic to call him over is sorely lacking. There are often times I can't find him when I want to trade with him.

Also, there needs to be a way to 'cancel' when you have him in command mode that doesn't require you walking up to him so you can choose cancel.

---

It's hilarious, but I could give two ****s about the story in this game. I mean you could say the same about GTA, too, but they seem better written in the early going here.

Is it me, or is the clothing detrimental – hard to where a nice suit if it means I'm going to be constantly eating more radiation than with the vault suit.

Scavengers – are they friendly or foe? I killed one when they pointed a gun at me, but all their stuff was marked [steal] afterwards.

Is there a way for a targets class/healthbar to come up at distance. I'll scope on someone (short) and get bupkis.

Is there any audio feedback as to when a bobby pin is in the sweet spot before trying to use it? As far as I can tell, it's just trial and error.

Do you guys bother with drugs and buffs? While I imagine it's necessary at higher levels, I find the concept too tedious to even bother with.

They need to stop sorting pre-war money under junk. It has a decent exchange rate. And speaking of caps, what should I be spending them on. I might have misread but I might have broken 1000. At any rate, its in excess of 500.

Favorite weapons? I have a sniper rifle with a bayonet at the end which is the perfect long/close killer. Also, a machete.

Like every other game in existence, flying creatures (in this case, bugs) are annoying as ****. No fun.
     
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Nov 15, 2015, 07:43 AM
 
Dogmeat disappearing happens to me too. You can cancel out of the command mode for him with tab on the PC, I'm sure there is a button for it on any console. Tab is the regular Cancel button from eg the workbenches.

I'm sure that pickng locks will get harder, but I just put the on at the top and 45 degrees to each side and test with the screwdriver. As long as you release quickly, it doesn't break the pin. As soon as it moves, I try in that area.

Sniping is very powerful in this game, I love doing that to thugs like super mutants.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
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Nov 15, 2015, 11:37 AM
 
"I have a dream, that my four little children will one day live in a
nation where they will not be judged by the color of their skin,
but by the content of their character." - M.L.King Jr
     
Jawbone54
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Nov 15, 2015, 12:06 PM
 
Originally Posted by Cap'n Tightpants View Post
Their objections are absolutely ridiculous. The modder isn't profiting from it, so it's more fan art than copyright infringement.

MLB are idiots.
     
sek929  (op)
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Nov 15, 2015, 12:57 PM
 
Originally Posted by The Final Dakar View Post
It's hilarious, but I could give two ****s about the story in this game. I mean you could say the same about GTA, too, but they seem better written in the early going here.
The main stortyline is usually a bit weak in Fallout games, the real interest and intrigue comes from the random side quests and odd encounters.

Originally Posted by The Final Dakar View Post
Is it me, or is the clothing detrimental – hard to where a nice suit if it means I'm going to be constantly eating more radiation than with the vault suit.
Having an outfit with bonuses to Charisma and whatnot are nice to have around, but you'll want to start cobbling together real armor asap.

Originally Posted by The Final Dakar View Post
Scavengers – are they friendly or foe? I killed one when they pointed a gun at me, but all their stuff was marked [steal] afterwards.
Some NPCs are standoff-ish but not outright hostile, I think Scavengers fall in that realm.

Originally Posted by The Final Dakar View Post
Is there a way for a targets class/healthbar to come up at distance. I'll scope on someone (short) and get bupkis.
Nope, only VATS-range will give you that info, there is something in the perk tree that allows you to tag enemies at a distance though.

Originally Posted by The Final Dakar View Post
Is there any audio feedback as to when a bobby pin is in the sweet spot before trying to use it? As far as I can tell, it's just trial and error./
LIke P said, you just have to feather your twist carefully to avoid damage whilst finding the sweet spot.

Originally Posted by The Final Dakar View Post
Do you guys bother with drugs and buffs? While I imagine it's necessary at higher levels, I find the concept too tedious to even bother with.
I usually keep ~5 of Jet/Psycho/Buffout on me at all times in case a large fight gets out of hand or I go over the weight limit, I sell the rest for profit.

Originally Posted by The Final Dakar View Post
They need to stop sorting pre-war money under junk. It has a decent exchange rate. And speaking of caps, what should I be spending them on. I might have misread but I might have broken 1000. At any rate, its in excess of 500.
You'll want to spend your caps on as little as possible, higher end weapons/armor/houses are going to cost a small fortune.

Originally Posted by The Final Dakar View Post
Favorite weapons? I have a sniper rifle with a bayonet at the end which is the perfect long/close killer. Also, a machete.
I've got a fairly kitted Hunting Rifle, an Auto-Shotgun, Assault Rifle, Laser Rifle and Laser Pistol, also have a Fat Man and Missile Launcher stashed. The key is ammo variety, and having a good combo of hard hitting weapons from distance and something with low AP use and a big clip for up close.

Originally Posted by The Final Dakar View Post
Like every other game in existence, flying creatures (in this case, bugs) are annoying as ****. No fun.
I got killed by a Legendary Mosquito last night.
     
The Final Dakar
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Nov 15, 2015, 02:12 PM
 
Originally Posted by Cap'n Tightpants View Post
NFL Junior.
     
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Nov 15, 2015, 02:13 PM
 
Originally Posted by sek929 View Post
Workshop mechanics took a little getting used to, scrapping items into their base components by dropping them on the ground seems clunky, maybe I'm missing something.
Now I finally understood this question.

You can scrap anything by dropping it on the floor, going to the workshop interface, pointing to it and using that button to scrap. You almost never have to do that, though: Any junk you store in the workshops is automatically used for parts when you build stuff, and anything that can be modified in the armor, Power Armor or weapon benches can be scrapped from there. The only time you will want to scrap something manually with the "dropping on the floor" mechanic is if you have something that is not junk, yet cannot be upgraded anywhere. Clothing is the most obvious option - I was out of leather (because I stopped grabbing all the leather armor from various raiders etc, because being overloaded gets old quick), and solved it by dropping a few harnesses on the floor and scrapping them. Since harnesses cannot be upgraded, there was no other way to do that.

Am in Diamond city now, and it still runs fine. Don't see where you have to go to make it slow down.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
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Nov 15, 2015, 06:59 PM
 
Fallout has boss fights now?
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
The Final Dakar
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Nov 16, 2015, 03:35 PM
 
How obsessed with this game am I? I typed this up on my work Mac and sent the email to my iPhone so I could copypasta it to the forums.

Here’s my current build (Ignore what happened when, I just made it reflect my current state). Also, I feel like I’ve played a ton and am only level 11.

Fallout 4 - Build Planner

I probably didn’t the the greatest job picking etas from the get go. Didn’t factor in how important STR would be in the early going (lots of melee) plus, you know, carrying shit. My perception, by comparison, seems absurdly high, though I might use that for Night Person in the near(isn) future.

The high intelligence has come in handy for the Scrapper perk, because everything you needs screws for a while. Then it was leather, and now its Adhesive. Endurance is probably hurting me for AP in VATS, but I’m getting by on sheer stealth most of the time.

Gave myself decent amount of luck just to make sure my guy wasn’t crapped on. Didn’t care about Charisma – I suppose I can cover for that with potions and tuxedos.



It dawned on me yesterday why this is so fun and what it reminded me of: It’s Far Cry 3. No wonder FC3 was a huge hit, it had so many Fallout elements. The exploration, the skill tree, the crafting better gear and modding your weapons. Granted, exploration in this is way more rewarding because FC3 was sparse and predictable.

I made this realization when I stealthed the **** out of an enemy encampment by sniping and moving constantly until everyone was dead (Best kill: Dude in power armor but no helmet. Worst death: Dem Armored Dogs are no joke). The other comparison is BioShock. Not so much gameplay but more in atmosphere – the 50s things plus that touch of horror enemies. (Raiders inevitably make me think of Borderlands but that’s not so unique).



My best gameplay story isn’t really a story at all. I got on yesterday with the intention of working my way down to the Corvega Plant to complete a mission. I decided to make it an adventure, so I left from the Abernathy Farm and headed West and South to arrive at the highway and then follow that. I then encountered like 5 or so unique places, plus a few enemy encampments (met my first skin jobs). Just constant distractions. It’s incredible. Finally as it got late I stopped wandering around Lexington and forced myself to clear out Corvega (which wa probably the least fun of the night, partly because I was hulking around in a third set of power armor I had found).



Finally, I have a Fallout quality glitch and by god I hope when I log back on today its fixed. I found the Sunshine Co-op including a tripped out handy-bot. Cleared the area and rebooted him to security mode. (At this time I was companionless as I had sent Dogmeat away because he was charging in when I was trying to subtly snipe enemies in the base mentioned above). After that, nearly every time I had an enemy encounter, when it finished, he’d suddenly appear behind me. Hitting talk would do nothing. After this happened for a while I finally went back to the co-op and shut him down. On my way out I saw his chassis on the ground, though he’s still murmuring (He started this ominous murmuring once I changed his protocol. Its how I kew he was behind me after each fight finished).

Wander round, fast travel home, hear a clunk, there’s the disabled chassis on the doorstep of the Red Rocket, still murmuring. Worse, it’s grisly trying to mod weapons, hearing him, so I figure I’ll solve the problem by going and getting dog back. Head to sanctuary, pick him up, head back, and the. Robot. Is. Still. There. …Murmuring.

Desperate, I fast travel back to the Sunshine co-op to see if I can reactivate him to I can take back but the computer says he’s not in range. SO now I have a deactivated robot in my garage with no way of reactivating him or getting him out.

Sigh.
     
Jawbone54
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Nov 16, 2015, 05:26 PM
 
     
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Nov 16, 2015, 05:41 PM
 
I should also have spent some more time looking at the perks tree, but... I didn't. So here is what I have right now, level 20.

Strength: 5. Which is just silly, because the level it unlocks (Heavy Gunner) is the one I will probably never make use of. Level 6 is Pack Mule, which wouldn't hurt, while the level I really needed was only 3, for Armorer (and maybe 4 for Blacksmith). Strength is never bad though, for carrying capacity, and it is a little tricky to boost permanently
Perception: 5, but I think I picked up a Bobblehead for that one. I only needed 4, for Locksmith, and there are many Perception-boosting items - not that that matters, as Perception is useless.
Endurance: 3. Could have done with a bit more here, but there is no real level I want to be at, only progressively better
Charisma: 4, and that is after spending the S.P.E.C.I.A.L book on that as I realized that I was too low. I REALLY want Local Leader at level 6, and none of the many items will help me get that.
Intelligence: 7 - but I started at 5. Decided I really wanted Science! at 6 so I spent an upgrade on that, and promptly found the Bobblehead. 7 is the pointless Chemist, but I might decide to go one more for Robotics.
Agility: 4. Could have stayed at 2.
Luck: 5, and I could probably have stayed at 2.

OTOH, not knowing the rules meant that I didn't minmax, and instead built a rounded character that made some sense.
The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.
     
sek929  (op)
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Nov 16, 2015, 05:52 PM
 
Originally Posted by P View Post
You can scrap anything by dropping it on the floor, going to the workshop interface, pointing to it and using that button to scrap. You almost never have to do that, though: Any junk you store in the workshops is automatically used for parts when you build stuff, and anything that can be modified in the armor, Power Armor or weapon benches can be scrapped from there. The only time you will want to scrap something manually with the "dropping on the floor" mechanic is if you have something that is not junk, yet cannot be upgraded anywhere.
Thanks P, I had figured out that the workshop scraps anything automatically if it needs to, I am also very low on leather all the time since I almost always ignore the cheap Raider armor when I'm looting.

Originally Posted by The Final Dakar View Post
How obsessed with this game am I? I typed this up on my work Mac and sent the email to my iPhone so I could copypasta it to the forums.

Also, I feel like I’ve played a ton and am only level 11.
Is this your first Fallout game? Glad to see you're enjoying it,

I've played a lot as well and only just hit lvl 14, you're steaming along.

Originally Posted by The Final Dakar View Post
I probably didn’t the the greatest job picking etas from the get go. Didn’t factor in how important STR would be in the early going (lots of melee) plus, you know, carrying shit. My perception, by comparison, seems absurdly high, though I might use that for Night Person in the near(isn) future.

The high intelligence has come in handy for the Scrapper perk, because everything you needs screws for a while. Then it was leather, and now its Adhesive. Endurance is probably hurting me for AP in VATS, but I’m getting by on sheer stealth most of the time.

Gave myself decent amount of luck just to make sure my guy wasn’t crapped on. Didn’t care about Charisma – I suppose I can cover for that with potions and tuxedos.
I always short on STR, since I never use melee and carrying weight can be helped with Buffout and Power Armor. I am jealous of your scrapper perk, right now screws are my main bottleneck for crafting. Adhesive is easy, grow tato, mutfruit, and corn....boil that shiz up and get starch that yields 5(!) adhesive. I only wish a Brahmin pen was also craftable for a reliable source of leather. AP is governed by Agility, not Endurance, which is why I have insane Agility right off the bat, I hate getting a sniper and only being able to muster one shot because of low AP.

I swapped Charisma and Luck, but so far I've failed most of my dialogue charisma checks, and I long for the absurd gore of Bloody Mess.

Originally Posted by The Final Dakar View Post
I made this realization when I stealthed the **** out of an enemy encampment by sniping and moving constantly until everyone was dead
Stealth works about a billion times better in this game as compared to any previous installment, more along the lines of Skyrim...in fact the whole game is very Skyrim.

Originally Posted by The Final Dakar View Post
My best gameplay story isn’t really a story at all. I got on yesterday with the intention of working my way down to the Corvega Plant to complete a mission. I decided to make it an adventure, so I left from the Abernathy Farm and headed West and South to arrive at the highway and then follow that. I then encountered like 5 or so unique places, plus a few enemy encampments (met my first skin jobs). Just constant distractions. It’s incredible. Finally as it got late I stopped wandering around Lexington and forced myself to clear out Corvega (which was probably the least fun of the night, partly because I was hulking around in a third set of power armor I had found).
That's what locked me in when I first played F3. Pick a cardinal direction, wait for some undiscovered icons to appear, go check it out...repeat. In F3 during my 3rd playthrough I discovered an entire plaza I had never been to which was only accessible by an obscure path in the Metro system.

Corvega was a bitch, I cleared the entire place then left through the first floor door only to discover a turret I hadn't taken care waiting outside and it almost killed me.

Originally Posted by The Final Dakar View Post
SO now I have a deactivated robot in my garage with no way of reactivating him or getting him out.

Sigh.
Can he be targeted in VATS and killed?
     
sek929  (op)
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Nov 16, 2015, 06:00 PM
 
Originally Posted by Jawbone54 View Post
<snip>
I haven't done a massive amount of building/decorating, but I do have a wind turbine on my own house powering lights and a few TVs, the rest of the town can go screw for now.

I sent Dogmeat home, he was in my way 99% of the time.
     
 
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