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Open source WebKit
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Mac Elite
Join Date: May 2001
Location: Cambridge UK
Status:
Offline
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I'm trying to build from the newly available WebKit source, but I get this error everytime I try and compile it:
In file included from /System/Library/Frameworks/QuartzCore.framework/Headers/CoreImage.h:10,
from /System/Library/Frameworks/QuartzCore.framework/Headers/QuartzCore.h:6,
from /System/Library/Frameworks/Quartz.framework/Headers/Quartz.h:6,
from /Users/racurtis/builds/WebKit/WebView.subproj/WebPDFView.m:37:
/System/Library/Frameworks/QuartzCore.framework/Headers/CIContext.h:7:28: error: OpenGL/CGLTypes.h: No such file or directory
In file included from /System/Library/Frameworks/QuartzCore.framework/Headers/CoreImage.h:10,
from /System/Library/Frameworks/QuartzCore.framework/Headers/QuartzCore.h:6,
from /System/Library/Frameworks/Quartz.framework/Headers/Quartz.h:6,
from /Users/racurtis/builds/WebKit/WebView.subproj/WebPDFView.m:37:
/System/Library/Frameworks/QuartzCore.framework/Headers/CIContext.h:38: error: parse error before 'CGLContextObj'
/System/Library/Frameworks/QuartzCore.framework/Headers/CIContext.h:45: fatal error: method definition not in @implementation context
compilation terminated.
{standard input}:10:FATAL:.abort detected. Assembly stopping.
** BUILD FAILED **
Any ideas?
[This is with 10.4.1 and xCode 2.1, 2.0 gave the same error using these intructions]
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Mac Elite
Join Date: May 2001
Location: Cambridge UK
Status:
Offline
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Ok, for some reason building WebKit requires the OpenGL SDK (was trying to save disk space).
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