|
|
Crysis 2
|
|
|
|
Mac Elite
Join Date: Mar 2007
Location: WI, United States
Status:
Offline
|
|
Seeing as how I might be the only one who played the first, I'm very interested in what you all think of the series now that you will be able to play the second.
For those of you who don't already know, thats because Crysis 2 is set to release on the PC, 360, and PS3.
The game breaks away from the tropical jungle and heads to the urban jungle of New York City. I'm quite excited, especially after everything I've read about it. Then again, I really loved the first one. To all of you, are you excited?
The best site to go to for information so far is here.
|
I have returned... 2020 MacBook Air - 1.1 GHz Quad-Core i5 - 16 GB RAM
|
|
|
|
|
|
|
|
Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
Offline
|
|
I've only heard mixed reviews about the first Crysis, the strongest points for it being in the visual department. While that is nice I game in SD (the horror!) so the best graphics will be lost on me anyways.
However, I would have bought it, if it had come out for 360. I'd imagine I'll pick it up at some point in the future.
|
|
|
|
|
|
|
|
|
Posting Junkie
Join Date: Oct 2005
Location: Houston, TX
Status:
Offline
|
|
Not excited, but looking forward to it.
|
|
|
|
|
|
|
|
|
Clinically Insane
Join Date: Oct 2001
Location: San Diego, CA, USA
Status:
Offline
|
|
Essentially, all I know about Crysis is that nobody's computer was powerful enough to play it. I imagine my MBP could probably clunkily play it now, but I friggin' hate booting into Windows, so I have no particular feelings toward Crysis at all. What's interesting about it?
|
Chuck
___
"Instead of either 'multi-talented' or 'multitalented' use 'bisexual'."
|
|
|
|
|
|
|
|
Mac Elite
Join Date: Mar 2007
Location: WI, United States
Status:
Offline
|
|
Indeed, the graphics were a lot to ride home about. But there was more.
It was a very open ended FPS. Though the story still progressed linearly, you truly could tackle the same obstacle from multiple directions using multiple tactics, with varying degrees of success.
The nanosuit was a pretty revolutionary game idea. The idea is that the suit has different modes augmenting you in different ways. There is a strength mode, allowing you to jump higher, punch harder, and throw further. There's a speed mode, allowing you to move faster. A stealth mode renders you cloaked and blocks out most environmental noise for a more focused feeling. The last mode is armor mode, where you take heaps of damage to kick butt. All the while, each mode uses up certain amounts of energy from your suit, and if it reaches zero, your augmentations are inactive until it reacharges. I go in to such detail but it's what made the game. Eventually you learn to quickly change from speed to strength to cloak to pull off some pretty amazing gameplay.
Aside from graphics, it was also the attention to detail. You could read newspapers left on the ground. Not from onscreen data. From the textures of the item in your hand. Oh yeah, you can pick up and move, and destroy, everything. The physics and interaction are amazing.
It's also a living, breathing world. Trees sway, birds chirp, waves lap, and the bad guys live when you're not attacking them.
EDIT: I also honestly don't think the game had that steep of requirements. At its minimum requirements, you play at minimum settings and it is still a very good looking game. It just took a lot more to play it at full settings. How much more wasn't really known until almost a year after release.
(
Last edited by Mac User #001; Feb 11, 2010 at 01:15 PM.
)
|
I have returned... 2020 MacBook Air - 1.1 GHz Quad-Core i5 - 16 GB RAM
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Forum Rules
|
|
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is Off
|
|
|
|
|
|
|
|
|
|
|
|