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Overwatch - Like Rocket League only a FPS (Page 2)
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mattyb
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Jun 7, 2016, 04:50 PM
 
Nerf info, tick rate and some other stuff : Overwatch: Blizzard answers the big questions • Eurogamer.net
     
mattyb
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Jun 10, 2016, 09:58 AM
 
Apparently Overwatch for PS4 selling at less than 20$/€ on ebay (can't link from work).
     
The Final Dakar  (op)
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Jun 14, 2016, 11:02 AM
 
My poor bastion winning percentage dropped from 91% to 82 thanks to three straight losses. Dva is by far my best character. Symmetra is up there in efficiency. I've moved away from Pharah because I feel ineffective with her - flying and aiming is too hard, too vulnerable while soldier 76 is so straightforward and effective.

Had someone using Symmetra on KOTH last night so after we lost the first round I switched to a counter Symmetra. We won the next two rounds finished with 37 kills in Symmetra, shattering my previous record on any character of 32 and once you factor in the first round finished with 52 kills overall. That ones going on YouTube.
     
mattyb
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Jun 15, 2016, 02:59 AM
 
Originally Posted by The Final Dakar View Post
My poor bastion winning percentage dropped from 91% to 82 thanks to three straight losses. Dva is by far my best character. Symmetra is up there in efficiency. I've moved away from Pharah because I feel ineffective with her - flying and aiming is too hard, too vulnerable while soldier 76 is so straightforward and effective.

Had someone using Symmetra on KOTH last night so after we lost the first round I switched to a counter Symmetra. We won the next two rounds finished with 37 kills in Symmetra, shattering my previous record on any character of 32 and once you factor in the first round finished with 52 kills overall. That ones going on YouTube.
Looking forward to it.

Played Symmetra a bit on defence for KOTH (less than one hour). Her balls from hell can do some serious damage against/through Rein's shield. A small HP boost for those turrets wouldn't be bad.

D Va I'm at 25 minutes played, with 51 eliminations and 18 deaths. Waiting to see if they buff her.

Pharah has turned out to be my most played hero. 7 hours. I'm at just over 700 damage per minute with her, so not doing too badly. Over 1000 per min with Junkrat; love that hero, can use him anywhere anytime.
     
mattyb
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Jun 15, 2016, 03:00 AM
 
     
mattyb
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Jun 15, 2016, 05:47 PM
 
Jeff Kaplan's response to "I mean, what you guys are planing. Where is overwatch going?" From here : Blizzard can you tell us the next step of Overwatch? - Overwatch Forums

There's a lot going on right now. We're working on content patches throughout the rest of the year and into early 2017 currently. Of course we have long term plans, but we like to remain agile to respond to the current direction of the game and players' needs.

Our big focus right now is Competitive Play. We did a big push on this feature in beta and got some really amazing feedback. We were hoping that from the beta version of Competitive Play, we would need to do some polish and iteration and then release the feature but we felt like the feedback we got was basically asking for a different direction. So Competitive Play is quite a big effort for us this time around -- almost as much work as the first version. But it's really far along. We're playtesting it multiple times a day. We're also looking into/debating putting up a Public Test Realm for this feature so that we can test it in a larger environment before putting it live. Even when it goes live, I anticipate our first few seasons will require iteration on the feature. We're working very hard to make it awesome at release but there are some things you need to see and feel along with a large population before you can properly sign off on the feature. I anticipate Competitive Play will require a few season's worth of iteration before we're in the place we want to be.

We're also working on new heroes right now. We have some that are very far along and others that are just getting started. We also have some prototype heroes that may or may not ever see the light of day. We do a lot of prototyping... I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.

We're also working on a few new maps right now. One of them is "officially" in our production pipeline as it has passed through enough prototyping and playtesting that we feel confident in it. So that map is in the hands of our art group at this time. They are busy making it look awesome and while they do that, we keep going back and playtesting it to make sure nothing changed between the early level design blockout and the final "artified" version of the map.

We have a few other maps that are in prototype and playtest phases right now. Some of them will become real maps and some of them will be totally scrapped -- so I can't really commit to you on those. For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day.

So maps and heroes are being worked on daily. I wish I had dates for you but whatever date I gave you would change and then you'd all be mad at me. The good news is, like we've said before, for Overwatch, we won't be charging for those maps or heroes. Those will just be live updates that will come in a patch for free.

There are some other features that we have our eye on. For example, we want to make a lot of improvements to the spectator/broadcast/observer functionality in the game. The spectator feature has come a long way since the early days of beta but we know it can be improved. We've gotten tremendous feedback from people running tournaments and have a lot of good ideas how to make the game more watchable. We feel like some of these improvements will also benefit things like PoTG and Highlights as well once we get to them. These features are not being worked on heavily right now. We're more in a mode of design and planning around these. So there's not an immediate timeframe for the spectating stuff. But it's important to us and part of our daily conversation at this point.

We have a lot we want to do with Highlights and the PoTG as well. We would like to improve those features and there are a lot of cool ideas we want to see happen.

We talk a lot about the Brawls and Custom Games. These are really cool features that we feel like we haven't even fully scratched the surface with yet. We want to do a lot more with Brawls and there are some seriously awesome ideas from the team as well as the community that we want to get to. For Custom Games, we want to improve overall functionality but figure out a way for players to play more Custom Games with their friends or with strangers (for example, we're researching what a server browser-type feature would look like in OW). This is a ton of work so would not be on the immediate horizon. But in our dream world, you could play Custom Games with 11 other people (friends or strangers) with fun rules in play and gain EXP while doing it... so yeah.

There is more we want to do with the progression system eventually (this is more long term -- not immediate). We want to give you more customization options (we know people want to have random option for Poses for example). We have some cool ideas of how you could equip more than one spray or voice line... so those are fun things we'd like to get to. But they are minor and are far off. We also have some pretty cool new content we want to add to the progression system -- so we're looking forward to getting some of that in eventually.

There's an endless list of social feature improvements we want to make. These will most likely make their way in "some at a time" each patch -- rather than as a huge feature. We want to continually improve the social experience. For example, in the upcoming patch that has Competitive Play, you can now instigate many of the social actions on another player any time you have mouse control -- so in Hero Select, Assemble your Heroes, end of round card screen etc. (obviously, PC description listed). It's a minor thing but makes a big difference. So ongoing social feature improvements. We cannot stress enough the game is best played with other people -- it's a team game.

There are a lot of tech initiatives going on. I'm not the best one to speak to those. Obviously, we're putting a lot of effort against our high bandwith Custom Game option to see if we can explore proliferating that feature further. That's a big tech effort that isn't really player facing most of the time. We make constant adjustments to our matchmaking system. We're reworking some of our internal architecture so that designers can prototype game modes more easily -- not exciting player-facing features but this is the kind of thing that leads to fun stuff for the players eventually.

And then there is a never ending amount of bug fixing. For example, we have a few bugs on consoles right now that drive us crazy. You cannot leave a game as a group. This needs to be fixed. Also, if a friend gets recommended to your group you get a dialogue telling you to press Y/N... which doesn't exist on a console controller. So this needs to be fixed. There are and will always be things like this that need to be fixed. So that's something we're always addressing. There is a large anti-cheat and anti-hack effort going on, but I can't really discuss that (the first rule of fight club...).

Obviously, there is a lot more going on -- stuff I am forgetting to mention as well as some surprises. I can't stress this enough: some of this stuff might not happen. The reason developers usually don't give insight like this is because if something changes or doesn't happen, players get very angry at us. I would like to change that dynamic but we need to do that together. We'll share more information with you guys so long as you understand none of this is a promise and things do change throughout the course of development. So when we see a "HOW COME WE DIDN'T GET THE HIGHLY PROMISED RANDOM POSE OPTION" rage post 2 years from now, please feel free to quote this paragraph in the reply...

We'd love to hear your thoughts on this stuff. We frequently change our focus based on what we're hearing out of the community! Hope that helps to give some clarity on what's going on here in Irvine, CA.
These guys really have got their heads screwed on correctly.
     
The Final Dakar  (op)
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Jun 19, 2016, 12:37 PM
 
     
mattyb
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Jun 20, 2016, 10:51 AM
 
Originally Posted by mattyb View Post
Highest level that I've played against : 78 He was Genji first (murdered us) then he played Reinhardt on defence (murdered us).
I have a 130 odd on my friends list that I've had quite a few games with now. He's a bit of a prick tbh, coming out with reasons why his choice is OK on certain maps. Last night we were 6 with him and lost a couple of games. He left and we won the next few. Team co-ordination (grouping up mostly) for those last second pushes were the key.

Got hurt playing Mercy, I've sworn to not touch Pharah for a good long while. Playing D Va more and more, and kicking arse with Soldier.
     
mattyb
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Jun 22, 2016, 07:51 AM
 
How many other high-level game dev execs would post such a thing?

This is how the matchmaker works in Overwatch - Overwatch Forums
     
The Final Dakar  (op)
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Jun 27, 2016, 10:10 AM
 
30% Torb turret damage nerf coming to consoles. Everyone can see this kills the character and will get changed in the future. So why the hell are they doing it?

Obvious nerf: No Torb stacks greater than 2
Reg nerf: reduce turret tracking distance from 40 m to 30.
Subtle nerf: increase the charge time for molten core.

I really don't understand how devs do stupid nerfs
     
mattyb
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Jun 27, 2016, 05:17 PM
 
Holy shit Dakar, you've put some time into the game!!!! I guess Hanzo and McCree are tough to play on console? I've heard that Widowmaker wasn't used much.
     
mattyb
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Jun 29, 2016, 04:18 PM
 
BIG download, wonder why. Competitve should be just about server setups I would have thought.
     
The Final Dakar  (op)
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Jun 29, 2016, 04:55 PM
 
Do you not know my MO for any game I get? I play the shit out of them. 1000 hours in BF4, 14 days of Fallout 4, of course I'm playing the crap out of this.

McCree definitely is harder on console but I also find most characters require a special mindset for use, and I haven't found Mccree s yet. I noticed on a stat site I'm in the 99th percentile for objective time with him, which probably isn't ideal for a flanker.

There's a stick deadline fix coming I the next patch, and I think it may get help my game. I was never an outstandingly no sniper but I had my moments in both COD and BF4 so my sucking at sniping here is slightly unexpected.
     
mattyb
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Jun 30, 2016, 06:55 AM
 
Originally Posted by The Final Dakar View Post
Do you not know my MO for any game I get? I play the shit out of them. 1000 hours in BF4, 14 days of Fallout 4, of course I'm playing the crap out of this.

McCree definitely is harder on console but I also find most characters require a special mindset for use, and I haven't found Mccree s yet. I noticed on a stat site I'm in the 99th percentile for objective time with him, which probably isn't ideal for a flanker.

There's a stick deadline fix coming I the next patch, and I think it may get help my game. I was never an outstandingly no sniper but I had my moments in both COD and BF4 so my sucking at sniping here is slightly unexpected.
I knew you spent loads of time in BF4, I didn't know that you liked Overwatch as much. I'm finding the game great fun. The white-washes do happen but they're rare. I play in groups every night but there isn't a 'core' team. Plus I can't get voice comms to work on my PC, even with a new headset. TBH I actually don't mind solo stuff that much.

I haven't played McCree since the nerf and didn't play him much before. I like heroes with decent movement and he feels slow for what he's supposed to do.

Problem at the moment is that I only have a positive win rate with a few though : Soldier 60%, Hanzo 58%, Zarya and D Va 62 (but fewer games played). Symmetra and Winston are 80% but I have less than 20 games played with each. I really like Pharah and Junkrat but I lose. K/D is near 2 for both and damage is high, so I'm not really sure what the issue is.
     
mattyb
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Jul 1, 2016, 03:21 AM
 
     
The Final Dakar  (op)
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Jul 2, 2016, 02:14 AM
 
https://www.reddit.com/r/Overwatch/c...ononoyes_phew/

Made the front page of the Overwatch reddit.
     
Jawbone54
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Jul 11, 2016, 01:34 PM
 
Nice!

Well-deserved, too.
     
mattyb
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Aug 5, 2016, 07:42 AM
 
Originally Posted by mattyb View Post
Now 15 million.
     
The Final Dakar  (op)
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Aug 10, 2016, 02:58 AM
 
I made Rank 60 so I'm due 200 sweet coins. Rough climb.
     
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Aug 10, 2016, 03:00 AM
 
     
mattyb
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Aug 10, 2016, 05:54 AM
 
I've still not hopped into Competitive, no need to actually find out how bad I am. Finally got headeset and mike working so maybe next season.

Got to level 66 last night, finding Soldier76 (Dad) my goto. Using Reaper more and more, and not doing too bad with him when the situations are right. Winston has my best win rate (for a decent number of matches) but I only use him on KOTH. My skill level must be quite low since I'm matched with people around level 30 a lot. Nobody groups up before a push, so the overall winrate is just a bit over 50%.

Still not tried Ana.
     
mattyb
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Aug 21, 2016, 12:32 PM
 
Never watched live eSports, but I caught the semis and am now watching the final of the ESL $100K Atlantic Showdown. What great spectator sport. Two EU teams in the final, the best in the world (Envyus) knocked out by Rogue. V. interesting to see how they play and setup throughout the different game types, although the meta is being closely followed.
     
The Final Dakar  (op)
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Aug 21, 2016, 06:02 PM
 
I find PC too twitchy for my taste.
     
Jawbone54
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Aug 22, 2016, 06:50 PM
 
Originally Posted by mattyb View Post
Never watched live eSports, but I caught the semis and am now watching the final of the ESL $100K Atlantic Showdown. What great spectator sport. Two EU teams in the final, the best in the world (Envyus) knocked out by Rogue. V. interesting to see how they play and setup throughout the different game types, although the meta is being closely followed.
It's disheartening to realize how good some people are at these games.

Originally Posted by The Final Dakar View Post
I find PC too twitchy for my taste.
I have to agree with you there. I love playing shooters on PC, but consoles are actually much easier to follow as a spectator sport. I even have trouble keeping up with everything on-screen with MOBAs, but I am getting old.
     
The Final Dakar  (op)
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Aug 22, 2016, 10:14 PM
 
Originally Posted by Jawbone54 View Post
It's disheartening to realize how good some people are at these games.
Here's the crazy part, though: Having hit rank 60 in comp I'm part of the top 9% of all players. Trust me, you'd never believe it watching my gameplay.
     
Jawbone54
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Aug 23, 2016, 11:12 AM
 
Originally Posted by The Final Dakar View Post
Here's the crazy part, though: Having hit rank 60 in comp I'm part of the top 9% of all players. Trust me, you'd never believe it watching my gameplay.
I guess there's just always going to be that upper echelon that doesn't make sense to the mortals.
     
The Final Dakar  (op)
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Aug 23, 2016, 11:21 AM
 
Pretty much. Though I feel like at my best in BF4 was good gameplay to watch.

That said, I'm still getting better at this game. Adding Zarya and Tracer to my repertoire.
     
The Final Dakar  (op)
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Aug 23, 2016, 03:58 PM
 
Bragging here, but for context I'm in the Top 1500 out of almost 55k players as D. Va in quick play. (According to Overbuff)
     
mattyb
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Sep 8, 2016, 08:35 AM
 
Last night, played a Comp game, won and hooked up with a group of 2 who were in my team. Played quite a few with them, mixed results, and then hooked up with another on my friends list who had another 2 in his party, so first 6 man. Not all were on mikes (one from Tunisia, one girl who had a sore throat and the other who had sleeping kids nearby). But its the beginnings. We won, drew and lost but it was nice having a decent composition instead of a bullshit comp. Plus people were honest about how good they are with heroes instead of spouting out 'I've got 20 hours of Hanzo and my win rate in 52% on QP'.

Now I need to get a mate up to level 25 so he can play Comp. We'll see if he will play heroes that we need for the team instead of heroes he likes.

Tried Mercy - I'm crap. Tried Ana - IMHO not effective enough, except that nano boost on a Rein is something else. Need to get better at Genji.
     
Jawbone54
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Sep 13, 2016, 10:30 AM
 
Is anyone else having trouble finding a match? My average wait time last night was well over two minutes.

(I'm still playing QP)
     
 
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