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Frustrations with Spearhead
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Forum Regular
Join Date: Apr 2002
Location: San Antonio
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Let me just say that I am SO glad that these guys in the game are not an indication of the real soldiers who fought at the Bulge.
It's just a little annoying that as soon as one German gets into the lines, everyone starts screaming, "They've broken through!" and the game ends in a loss. Jesus. Couple that with the fact that my comp runs this game like ASS, and I'm having a very frustrating gaming experience.
Anyone else care to share your frustrations with Spearhead?
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Your services as a citizen, we regret to inform you, are no longer required.
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Dedicated MacNNer
Join Date: Apr 2002
Location: Boston, MA
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Revenge is a meal best served cold.
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Addicted to MacNN
Join Date: Jan 2002
Location: PDX
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Yeah, same sort of experience. Lags quite hard when a good amount of action starts happening.
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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Lag or subpar 3D performance? There's a difference.
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Addicted to MacNN
Join Date: Jan 2002
Location: PDX
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Not sure what the perceivable difference is between those two. I would describe it as jerky movements, and slight pauses in the action. Not like having a network server bog down and stop for a few seconds at a time. It's more jerky, and it really hurts my aim!
I wouldn't doubt if it was subpar 3D performance. Something needs to be done, cuz MoH:AA plays really nicely on my machine.
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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While the typical English definition of lag could apply to 3d performance, lag generally equates to network issues (net lag). At least it has in my 10+ years of online gaming. I use to MUD a lot back in high school, so that's where my frame of reference is when people talk about lag. Usually when I see lag in a game, the server stops responding so weird things happy, like in Diablo II, I can't interact with anything. With a Game like Ghost Recon, I see guys that walk in straight lines until they run into a wall. Sometimes there's warping issues. With a game like MOH, the clinet uses client side prediction so the client won't necessarily freeze in the manner you're describing if there's network issues. Although it probably would freeze if the network connection times out.
I usually don't see people referring to video card performance issues as lag. The symptons you described sound like video performance issues. Other terms I've used or seen used, choppy, slideshow, slows down, jerky 
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Fresh-Faced Recruit
Join Date: Jan 2003
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Originally posted by ::maroma:::
Not sure what the perceivable difference is between those two. I would describe it as jerky movements, and slight pauses in the action. Not like having a network server bog down and stop for a few seconds at a time. It's more jerky, and it really hurts my aim!
I wouldn't doubt if it was subpar 3D performance. Something needs to be done, cuz MoH:AA plays really nicely on my machine.
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i agree there's defintely something wrong with the game, Allied Assault plays like a dream on my DUAL 1.42, but Spearhead plays like a nightmare. The best way to describe is...extremely choppy, maybe there's just an issue with this game and my computer but its totally unplayable even with the graphics turned all the way down!!! and i also know for sure that there is nothing wrong with the computer so I'm praying that the update will fix this, cuz what a waste of money if they don't.
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It's not a tumor!
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