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Mac OS X beats Win XP in Quake 4 on MacBook Pro?!?
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Posting Junkie
Join Date: Jun 2003
Location: Dangling something in the water… of the Arabian Sea
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Banned
Join Date: Dec 2002
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Banned
Join Date: Jun 2003
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Originally Posted by Eug Wanker
But, but...OS X's OpenGL sucks!
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Mac Elite
Join Date: Sep 2005
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What texture quality settings were used on both? Geometry options? Wall marks? They've disclosed no details whatsoever.
I'll do my own tests some time.
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Banned
Join Date: Jun 2003
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Originally Posted by Tomchu
What texture quality settings were used on both? Geometry options? Wall marks? They've disclosed no details whatsoever.
I'll do my own tests some time.
Oh come on now...you've never been interested in the details...
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Mac Elite
Join Date: Sep 2005
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Mac Elite
Join Date: Aug 2002
Location: Connecticut
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Maybe this has to do with the OS X version having better support for the two cores or something? Just a shot in the dark. (I remember they used to tout that with UT2k3/4, better multi-processor support.)
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Mac Enthusiast
Join Date: Jan 2006
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Bah!!! As long as i get my 43 frames per second, i can -still- PWN the lot of you on dial-up! >:-)
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Don't bully me, I got an Uzi... HOO-HAH!
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Mac Elite
Join Date: Oct 2004
Location: Downtown Austin, TX
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I doubt it. Quake 4 uses the Doom 3 engine, which runs by far faster on Windows.
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