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WWDC: Apple open sources WebKit
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Person Man
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Jun 8, 2005, 12:12 AM
 
I just visited Dave Hyatt's Blog, and whoa!

Apple has responded to the KDE developers' concerns AND THEN SOME!

Now we can download and compile the latest WebKit with all the latest fixes without having to wait until Mac OS X 10.4.15 when Apple will include Safari 2.0.1
     
ManOfSteal
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Jun 8, 2005, 12:14 AM
 
"If you build it, they will come."
     
Person Man  (op)
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Jun 8, 2005, 12:28 AM
 
Originally Posted by ManOfSteal
"If you build it, they will come."
Literally or figuratively?

(Put your mind in the gutter to know what I'm getting at...)
     
demograph68
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Jun 8, 2005, 12:28 AM
 
This is cool. About time Apple!
     
Person Man  (op)
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Jun 8, 2005, 12:32 AM
 
Originally Posted by demograph68
This is cool. About time Apple!
Not to mention that people won't have to pirate prelease developer builds of Safari to have the latest updates to the rendering engine...
     
ManOfSteal
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Jun 8, 2005, 07:23 AM
 
So who's tried building this already? Just curious.
     
joltguy
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Jun 8, 2005, 07:25 AM
 
This is truly excellent! Something positive to extract from this year's WWDC.
     
Goldfinger
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Jun 8, 2005, 07:55 AM
 
Does this mean that you can build this and replace some part of the Safari package just to update the engine ? I guess not. Why is this so good then ? (I guess it's good for people who build their own browsers..)

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Millennium
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Jun 8, 2005, 07:57 AM
 
Originally Posted by Goldfinger
Does this mean that you can build this and replace some part of the Safari package just to update the engine ?
Yep; that pretty much covers it. Despite the bad news in other areas, this is actually very good news, because it allows for the engine to be improved outside of Apple's usual release cycle. Already you can use this to get Hyatt's Acid2-compliant builds, which are apparently also faster for JavaScript-heavy pages.
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Jun 8, 2005, 08:00 AM
 
Originally Posted by Goldfinger
Does this mean that you can build this and replace some part of the Safari package just to update the engine ? I guess not. Why is this so good then ? (I guess it's good for people who build their own browsers..)
You can use the included run-safariscript to use Safari with the new engine without replacing any system-library.

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Goldfinger
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Jun 8, 2005, 08:14 AM
 
Ah. Excellent news then.

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Person Man  (op)
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Jun 8, 2005, 12:53 PM
 
Originally Posted by ManOfSteal
So who's tried building this already? Just curious.
Anyone tried it yet? I'm going to try it tonight after work. I'll let everyone know how it goes... with screenshots
     
Millennium
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Jun 8, 2005, 01:20 PM
 
I haven't, but I think someone in the Software forum tried it and was impressed with the results. I'll see if I can dig up the thread.
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JHromadka
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Jun 8, 2005, 05:59 PM
 
     
thunderous_funker
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Jun 8, 2005, 06:07 PM
 
Originally Posted by JHromadka
Anyone wanna glean the necessary bits and post here? I can only handle having to side-scroll to read a forum for about 30 seconds before I give up and do something else...
"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." -- Hunter S. Thompson
     
Ganesha
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Jun 8, 2005, 07:16 PM
 
Built. Updated and rebuilt.

Passes Acid2 test.
Faster JavaScript.
Fixes the you are not logged, when you are logged in, bug on schwab.com.
     
Superchicken
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Jun 8, 2005, 10:56 PM
 
Could this be used to update Safari 1. whatever on Panther?!

(My iMac can not run Tiger through my PB can it'd be nice to have the updated Webcore on my iMac...)
     
cheerios
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Jun 9, 2005, 04:16 PM
 
builds fine IF you don't open it in Xcode 2.1. if there's a .xcodeproj file, though it'll bork the build as it's done via the provided script. FYI.

btw: WEEEEEEEEEEEEEEEEEEeeeeeeeeeeee!!
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Krypton
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Jun 9, 2005, 06:20 PM
 
Originally Posted by cheerios
builds fine IF you don't open it in Xcode 2.1. if there's a .xcodeproj file, though it'll bork the build as it's done via the provided script. FYI.

btw: WEEEEEEEEEEEEEEEEEEeeeeeeeeeeee!!
It builds fine in xCode 2.1, although different people have had different issues.

[Personally I couldn't get it to build because I didn't have the OpenGL SDK installed.]
     
cheerios
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Jun 9, 2005, 07:56 PM
 
well that's been my experience any way. and considering that i was standing next to a pair of hte devs showing them the behavior & they agreed... it's not building with xcode 2.1... it's having that .xcodeproj file exist that borks something.
The short shall inherit the earth. Just you wait. You won't see us coming. We'll pop out from under tables, beds, and closets in hordes. So you're tall, huh? You won't be so tall when I chew off your ankles. Mofo
     
Person Man  (op)
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Jun 9, 2005, 09:53 PM
 
Originally Posted by cheerios
well that's been my experience any way. and considering that i was standing next to a pair of hte devs showing them the behavior & they agreed... it's not building with xcode 2.1... it's having that .xcodeproj file exist that borks something.
If you look at Hyatt's blog and the comments, they are aware of the issue and some workarounds have already been listed.
     
   
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